Thyrzul Wrote:Lots of things dripping with frustration.
Let's try to keep this civil, can we? The thing I've noticed is that when people try to offer solutions and discuss an issue, others tend to say, GOD, what an idiotic suggestion.
Your horse is not that high. Listen to others. Discuss. Don't argue.
(04-27-2014, 09:11 PM)Thyrzul Wrote: Omg, it's a gaaaaame, why are we trying to stick to realism, eh?
You wanna talk about realism? Then I would suggest giving all capships autoturrets to represent the gunners you have on board, instead of having capships just be the giant unmaneuverable single-crew fighters they are now.
You want realism? with so many capships exploded throughout the course of the mod the houses should be fighting their wars with sticks and stones right now.
You want realism? Chainfiring is a more than simple task for any weapon mechanism or computer script to make happen, why is it banned?
You want realism? How about we give all ships delta-v and make them consume fuel for every maneuver, strafe and thrust they make? And how about we remove the ridiculous (in terms of realism) speed limit of 400m/s?
You want realism? Then why do the devs strive to nerf all OP ships and weapon combinations when IRL it is a fact of matter that some military vehicles are simply magnitudes more advanced than the other?
You want realism? Planets with radius of 7km aren't realistic by any means
You know why all these things above aren't implemented? Because it's a gaaaaaaaaame.
(04-27-2014, 09:11 PM)Thyrzul Wrote: Or maybe because nobody was using a brain when developing stuff in earlier times at certain cases. I heard Jinkusus (precedessors of Nephilims) happened by 4.82 lore, as well as those times Disco wasn't about RP, rather a mere eye-candy shippack.
What you have, eye cavities? Do any of the ships in the mod make sense? Shrimp shaped fighters? Spacecraft with impractical wings? All of them were designed for the purpose of eye candy.
(04-27-2014, 09:11 PM)Thyrzul Wrote: If it has the capabilities, then it can be used as such, and will be feared as such, something you simply can't ignore when maintaining diplomatic relations.
Which is why most houses and factions have laws regarding foreign battleships. However in most organizations, nobody would just go destroy a colony ship unless provoked. And contrary to your belief, the ship simply existing does not constitute as provocation, especially when it comes from a neutral faction.
(04-27-2014, 09:11 PM)Thyrzul Wrote: "Just a ship" is not ten plus ten ships. Aaaaand big ships.
If those "ten plus ten ships" were working together, you might have a point. But when those ten plus ten ships are scattered all across Sirius they simply do not constitute enough of a threat.
(04-27-2014, 09:11 PM)Thyrzul Wrote: Want a diplomatically neutral big ship with barely any offensive purposes? Afaik those are called (super)transports.
You mean giant floating targets. Zoners did not build the ships for diplomacy, because they are not the PR department of zoners. Zoners do not go around the universe in their Nephilim envoys negotiating passage rights and faction relations for the Zoner Republic, because there is no such thing as a Zoner Republic. There are Zoner factions that might have diplomatic needs, but the Zoner itself is not a faction.
(04-27-2014, 09:11 PM)Thyrzul Wrote:
what's stopping me to powergame myself into IDF and take over to estabilish the Republic?
Nothing if you RP it right. Nothing is impossible if RPed right. And this is a RP server, so RP matters. In fact, in a way, SRP is a contest of who can come up with the best most intriguing RP so that they can get special privileges not awarded to regular RP. And people who get SRP get their SRP because they RPed it right.
(04-27-2014, 09:11 PM)Thyrzul Wrote: About Gallia staying hidden for long, a little bit of research can help you understand that, you know, like minefields in O80 and Orkney sealing the only entrances, huge distance, etc
Because there are entrances in space. Because explorers don't have jump drives. Because there is no way to breach a minefield- because of course minefields are immortal. There is no way to say send a probe that can stay long enough to scan coordinates, whereby explorers plot a jump to the same general area but away from the minefields, thereby breaching the defences.
(04-27-2014, 09:11 PM)Thyrzul Wrote: How you use it defines its role. If you use it as a battleship (because you apparently can), it won't be a colony ship, whether you want to call it as such or not.
Of course if the battleship is manned by a single entity who claims to be zoner, it is a dangerous and volatile threat. But that would be metagaming. InRP, Nephilims are manned by hundreds of crew, and unlike house battleships, 1) they are not obligated to be affiliated with other Nephilims and 2) the crew are not as obligated to follow orders as their military counterparts.
How do you ascertain that the hierarchy on a zoner cap is the same as a military boat? If the captain gives a questionable order, the crew will question it and the captain will certainly have to explain why he thinks moving the battleship into a position where it might threaten the zoner neutrality is a good idea. And if he can't convince the hundreds of crew that using their colony ship as a battleship is a good idea, then it just won't happen.
So simply by zoners being zoners, the threat will never happen, and the other factions know it.
Am I the only one who is wondering why the guy claiming to be the ultimate zoner, the faction that left house space to be independent and free, has a fleur de lis as an avatar?
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(04-28-2014, 01:41 AM)lIceColon Wrote: You wanna talk about realism? Then I would suggest giving all capships autoturrets to represent the gunners you have on board, instead of having capships just be the giant unmaneuverable single-crew fighters they are now.
Good idea. Now let's find someone to develop the mechanics to it.
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? with so many capships exploded throughout the course of the mod the houses should be fighting their wars with sticks and stones right now.
Retcon those "so many" to a reasonable, realistic amount and we are fine. Rebalance caps to be what they are intended to be, real warships, not just big juicy targets, and you won't have that incredibly massive amount of losses which would warrant dropping back to stone age. In turn you'll have tactics other than ganking to win a fight with.
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? Chainfiring is a more than simple task for any weapon mechanism or computer script to make happen, why is it banned?
Is it? I've been using chainfire for quite a while as so did others, and I never seen anybody being banned for that. Scripts? Okay for me, not for higher ups, and I'm not in charge.
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? How about we give all ships delta-v and make them consume fuel for every maneuver, strafe and thrust they make? And how about we remove the ridiculous (in terms of realism) speed limit of 400m/s?
I'm all up for implementing fuel for ships and removing the speed limit, leaving only acceleration being different as it is to be tied to size/engines. Can you do that, please?
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? Then why do the devs strive to nerf all OP ships and weapon combinations when IRL it is a fact of matter that some military vehicles are simply magnitudes more advanced than the other?
Devs have their own concept of balance, I have mine. I'm not a dev. How do my concepts relate to how the game is developed?
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? Planets with radius of 7km aren't realistic by any means
You know why all these things above aren't implemented? Because it's a gaaaaaaaaame.
Scaling stuff up to match realistic sizes would work (as it did with Freeworlds), but I was also thinking of shrinking other stuff to match sizes properly. It is possible, but as I said, I'm not a dev, whether I'd like to see such things even in a gaaaaaaame or not. If I'd want to escape reality totally, I'd play this.
I'm not saying this whole thing sucks, I could cope with it as I did so far. I'm just saying things could be better. What's required is of course development knowledge and skill, which I lack, and dedication, which I also begin to lack more and more due to RL stuff. But yea, I'd like to see realism. Even if it's a gaaaaaaaaaame. Or may I say... because this is a game. After all, why shouldn't games be realistic to a degree?
(04-28-2014, 01:41 AM)lIceColon Wrote: What you have, eye cavities? Do any of the ships in the mod make sense? Shrimp shaped fighters? Spacecraft with impractical wings? All of them were designed for the purpose of eye candy.
A lot of them are ugly, don't tell me they are to please the eye. But that's not the point, the point is whether certain ship classes make sense to be in the possession of certain factions. It makes sense for a military to have a lot of warships, it makes none for space hermits to have a similar armada.
(04-28-2014, 01:41 AM)lIceColon Wrote: Which is why most houses and factions have laws regarding foreign battleships. However in most organizations, nobody would just go destroy a colony ship unless provoked. And contrary to your belief, the ship simply existing does not constitute as provocation, especially when it comes from a neutral faction.
Laws and regulations, lol, like that would count. The Zoners made it clear enough that they left the Houses mostly because those laws and regulations not fitting them and they felt enslaved. That the existence of something this significantly armed is already a provocation is not a simple belief, it's an observed/experienced fact, but of course you must be a diplomatic expert to know better than I do.
(04-28-2014, 01:41 AM)lIceColon Wrote: If those "ten plus ten ships" were working together, you might have a point. But when those ten plus ten ships are scattered all across Sirius they simply do not constitute enough of a threat.
If the people who were supposed to build those "ten plus ten" ships would work together, you might have a point, but were they?
(04-28-2014, 01:41 AM)lIceColon Wrote: You mean giant floating targets. Zoners did not build the ships for diplomacy, because they are not the PR department of zoners. Zoners do not go around the universe in their Nephilim envoys negotiating passage rights and faction relations for the Zoner Republic, because there is no such thing as a Zoner Republic. There are Zoner factions that might have diplomatic needs, but the Zoner itself is not a faction.
Exactly, those Nephilims are supposed to be colony ships at the edge of the sector, yet we often see them either around the houses or hunting nomads in Iota. In a colony ship! There is no Zoner Republic, there is no cohesion, not at a scale to allow the mass production of Zoner caps. And this lack of cohesion and the wide variety of neighbors are the reasons why Zoners are to maintain their diplomacy carefully, whether they are PR guys or not. Fail to do that and you'll end up collecting orange grass on Malta or on a dining plate on Crete.
(04-28-2014, 01:41 AM)lIceColon Wrote: Nothing if you RP it right. Nothing is impossible if RPed right. And this is a RP server, so RP matters. In fact, in a way, SRP is a contest of who can come up with the best most intriguing RP so that they can get special privileges not awarded to regular RP. And people who get SRP get their SRP because they RPed it right.
You can't do crap if what you want to do conflicts with the will of others who would be affected by what you want. That would be called powergaming and is forbidden, no matter how good your SRP would be.
(04-28-2014, 01:41 AM)lIceColon Wrote: Because there are entrances in space. Because explorers don't have jump drives. Because there is no way to breach a minefield- because of course minefields are immortal. There is no way to say send a probe that can stay long enough to scan coordinates, whereby explorers plot a jump to the same general area but away from the minefields, thereby breaching the defences.
Do you realize that jumpdrives are a pretty fresh invention? Like a year or two old inRP? And just try to take out a minefield people spent 150 years to pull up.
(04-28-2014, 01:41 AM)lIceColon Wrote: Of course if the battleship is manned by a single entity who claims to be zoner, it is a dangerous and volatile threat. But that would be metagaming.
That would be powergaming, not metagaming, but regardless, inRP you can't use these terms, these are ooRP terms, while ooRP we know it wouldn't happen, because admins would intervene, inRP it is still a valid threat. Ignoring it because it is ooRP would also be ooRP.
(04-28-2014, 01:41 AM)lIceColon Wrote: So simply by zoners being zoners, the threat will never happen, and the other factions know it.
That's the exact issue. If players with Zoner IDs would be Zoners, would act like Zoners, and be responsible for their actions, the annual zonerzonerzoner thread would be nonexistent. Thing is, we got a lot of folks chosing the Zoner ID because Zoners also have a battleship, a carrier, two cruisers, a gunboat, and freedom both in terms of diplomacy and ZoI (show me another faction with these perks and such lack of drawbacks). And then we got a minority (yes, I dare say it is a minority), who has chosen the Zoner ID to roleplay a Zoner.
(04-28-2014, 02:20 AM)Faxe Wrote: Am I the only one who is wondering why the guy claiming to be the ultimate zoner, the faction that left house space to be independent and free, has a fleur de lis as an avatar?
Aw man, you guys are still going at it with those zoner battleships? It'd bulltshit and everyone knows it, stop trying to rationalize it cause we are not buying into that crap. It's disrupting gamplay it's disrupting roleplay, if it's a "gaaaame" then why are you force feeding us your version of it like a child who makes up invisible force fields on the playground. Delete them all.
Bunter Guy Wrote:Aw man, you guys are still going at it with those zoner battleships? It'd bulltshit and everyone knows it, stop trying to rationalize it cause we are not buying into that crap. It's disrupting gamplay it's disrupting roleplay, if it's a "gaaaame" then why are you force feeding us your version of it like a child who makes up invisible force fields on the playground. Delete them all.
Bounty Hunters (specifically the Core) shouldn't have the fleets they do either, but like Lyth says:
Lyth Wrote:This thread isn't supposed to be about (zoner) battleships. Let's move on from that please .
If ya'll haven't got anything to say on why you do or do not play a Zoner, please refrain from posting. That includes me since I've said my two bits earlier. Bye!
Acolyte does have a good point, that only Zoners are getting this treatement.
In regards of Zoner capitals, easy way to deal with that without removing the ships. Downgrade their weaponry to one class below. Meaning that Battleship and Carrier only fields Cruiser turrets, maybe BS turrets on heavy slots. Cruisers now have GB Turrets. And Zoner GB? If such exists, leave it be.
Bunter Guy Wrote:Aw man, you guys are still going at it with those zoner battleships? It'd bulltshit and everyone knows it, stop trying to rationalize it cause we are not buying into that crap. It's disrupting gamplay it's disrupting roleplay, if it's a "gaaaame" then why are you force feeding us your version of it like a child who makes up invisible force fields on the playground. Delete them all.
Bounty Hunters (specifically the Core) shouldn't have the fleets they do either, but like Lyth says:
Lyth Wrote:This thread isn't supposed to be about (zoner) battleships. Let's move on from that please .
If ya'll haven't got anything to say on why you do or do not play a Zoner, please refrain from posting. That includes me since I've said my two bits earlier. Bye!
Yes they should have them and they added a lot of fun and roleplay to this game. Now they are rare and bother nobody.