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LH LF. WIP, Wed (Done: VHF, Bomber)

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Pages (23): « Previous 1 … 7 8 9 10 11 … 23 Next »
LH LF. WIP, Wed (Done: VHF, Bomber)
Offline nOmnomnOm
07-06-2015, 01:42 AM, (This post was last modified: 07-06-2015, 01:42 AM by nOmnomnOm.)
#81
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

so like I was forced to post because some derp thinks if I dont post then we dont get the ship and I think that way of thinking is stupid but I got nagged

The engines are still the same

[Image: zBEqQfl.jpg?1]
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Offline Alestone
07-06-2015, 04:19 AM,
#82
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

(07-05-2015, 05:02 PM)The Lane Hackers Wrote:

  1. Weapon mount. I agree that the weapon mount would be better placed closer to the ship main axis.
  2. Simplified engine. If you go with the radiator idea it might be necessary to simplify the engine in order to not overdo details at the ship rear. This is completely circumstantial and may or may not hold depending on the applied texturing. Additionally if the internal engine does not stand out of the outer one the shape line while looking from top will be more sleek.
  3. Simplified arm-wings. At this point I honestly don't know which wing arms I do like more - blunt ones, current ones or the proposed sharp ones. Current ones give a distinctive style to the ship and possibly the shipline, while sharp or blunt ones are less radical to the first look.

Weapon mounts - I would prefer to see them perpendicular to the long axis of the ship, but that is mostly esthetics. I am also a big believer in having non-turret guns forward on the hull, but that is just me. (right hand side of the image)

Engines - I rather like the more vectored look that comes with the ducting across the thrusters, but, again, personal preference, not because of any specific idea.

Forward wings - I prefer the simplified hook inward (left hand side in the image)
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Offline Swallow
07-06-2015, 08:05 AM,
#83
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Okay, it is time to get to work again.
Oh and
(07-06-2015, 01:42 AM)nOmnomnOm Wrote: so like I was forced to post because some derp thinks if I dont post then we dont get the ship ...
Yes, I am that kind of derp who won't be doing anything upon lack of input, you got me absolutely correct.
Big Grin

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
07-06-2015, 09:41 AM,
#84
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Hello Havoc MkIII. I hesitate about its tail, but you decide on its fate.
Model updated.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Oldum
07-06-2015, 09:45 AM, (This post was last modified: 07-06-2015, 09:46 AM by Oldum.)
#85
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

Now this is awsome! And the wing actually makes it pretty good looking. And for the record, not only your Havoc has that kind of wing ( *points towards the CR Pytho* ), also the front and side "wings" look a lot better, it actually has the feeling of a VHF now. I can't wait to see it textured, especially if you're going to use Massdrivers textures which are sweet !
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Offline aakopa
07-06-2015, 10:58 AM,
#86
Member
Posts: 566
Threads: 7
Joined: Jul 2012

I think these two things should be removed, but otherwise it's very good:

[Image: 2pDZhWU.png]
  Reply  
Offline Oldum
07-06-2015, 11:08 AM,
#87
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

(07-06-2015, 10:58 AM)aakopa Wrote: I think these two things should be removed, but otherwise it's very good:

[Image: 2pDZhWU.png]

I think it was the official factions request to have that, but the previous shape was ... strange , thisone makes it look way better IMO.
But I guess it's more or less up to LH~ to decide
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Offline Swallow
07-06-2015, 11:33 AM,
#88
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

No it is up to everyone involved.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline nOmnomnOm
07-06-2015, 01:07 PM,
#89
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Engine is better but still not hidden.
I'll just draw it I guess

[Image: zBEqQfl.jpg?1]
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Offline Haste
07-06-2015, 01:23 PM,
#90
Lead Developer
Posts: 3,586
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Traits from the Liberty snub shipline ("spoiler"), streamlined but still reasonably bulky look. I like.

[Image: cdSeFev.png]
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