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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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[Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100]

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[Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100]
Offline Backo
03-24-2019, 11:41 AM,
#81
Basilica Combat Patrol
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(03-24-2019, 11:37 AM)Foxglove Wrote: One can lament the lack of balance or accept that most people logged one side because the majority wanted to see a particular outcome. Player driven, you know.

Kinda like the OC/CR event in T-29. Certain factions have bigger playerbase and favor than others. When given the opportunity they (the playerbase) would fight for their faction's goals.

Republic of the Sword and Sun
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Offline Enkidu
03-24-2019, 11:57 AM, (This post was last modified: 03-24-2019, 12:02 PM by Enkidu.)
#82
UN| Unioners
Posts: 4,082
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(03-24-2019, 11:37 AM)Foxglove Wrote: One can lament the lack of balance or accept that most people logged one side because the majority wanted to see a particular outcome. Player driven, you know.

At least 17 people, sometimes up to 20 people logged for the Unioners. That's a significant number of people. The reason why the end of the event went as it did was because of having no ammo, no bombs, no regens. There is always going to be more hessians as they're an ID that lets people do a lot of different interactions with a smaller range of ships they have to make and maintain.

You know people don't think like that, Foxglove. Ideally most players would have ships and friends on both sides of a conflict so they can log for either one to create the most dynamic ebb and flow. If we did behave like that we'd have to on-rails certain events so particular results always happen. Which was what this event was. It was on-rails. Unioners had no win conditions, and RM had a win condition that was a bit hard to define.

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Offline Backo
03-24-2019, 12:02 PM, (This post was last modified: 03-24-2019, 12:03 PM by Backo.)
#83
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(03-24-2019, 11:57 AM)Riehl Wrote: You know people don't think like that, Foxglove. Ideally most players would have ships and friends on both sides of a conflict so they can log for either one to create the most dynamic ebb and flow.

As much as I am a Rheinland Military fanboy, I really can't blame Wesker and the rest of [RHA] for wanting to fly hessians in the first stage of the event. I was just as guilty in the OC/CR event for wanting to fly my Outcast.

EDIT: You can't blame people for liking certain factions over others.

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Offline Enkidu
03-24-2019, 12:03 PM, (This post was last modified: 03-24-2019, 12:08 PM by Enkidu.)
#84
UN| Unioners
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(03-24-2019, 12:02 PM)Backo Wrote:
(03-24-2019, 11:57 AM)Riehl Wrote: You know people don't think like that, Foxglove. Ideally most players would have ships and friends on both sides of a conflict so they can log for either one to create the most dynamic ebb and flow.

As much as I am a Rheinland Military fanboy, I really can't blame Wesker and the rest of [RHA] for wanting to fly hessians in the first stage of the event. I was just as guilty in the OC/CR event for wanting to fly my Outcast.

Yeah, I certainly agree that players should play what they want. It's a tough one, and I don't have any particular answers. All I can do is make UN as attractive to players as possible so we can up the numbers for future events I fully intend to do with the Hessians, and possibly kick some ass. We didn't do too bad considering we only had one battleship, two cruisers, and everything else were snubs without ammo.


Yet a catch 22 of making a faction attractive is that they also need to have a chance of winning occasionally. Y creates X which is used in the creation of Y. It can make it difficult if you're the underdog, all the way at A. This had nothing to do with RHA, but more that there were no conditions for Unioners other than lose conditions. Plus the lack of regens and ammo.

I'm fine with how this event turned out.

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Offline Lythrilux
03-24-2019, 12:14 PM,
#85
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I'm sure RM would have had more people log if they had at least half-decent objectives for players to get behind. The only faction that could really gain sold anything from this was Coalition. RM participation was almost pointless. What's the point logging to defend an objective if its going to be lost anyway?

I'm taking an optimistic approach and I think this event could have been both balanced and planned in a more meaningful way to have better participation. In this circumstance, it just wasn't a very good event.

[Image: Lythrilux.gif]
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Offline Enkidu
03-24-2019, 12:24 PM,
#86
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(03-24-2019, 12:14 PM)Lythrilux Wrote: I'm sure RM would have had more people log if they had at least half-decent objectives for players to get behind. The only faction that could really gain sold anything from this was Coalition. RM participation was almost pointless. What's the point logging to defend an objective if its going to be lost anyway?

I'm taking an optimistic approach and I think this event could have been both balanced and planned in a more meaningful way to have better participation. In this circumstance, it just wasn't a very good event.

Yeah, there were elements of this event that were wonderful. Having to shoot modules off the prison, a mixture of PVP and PVE, all of that was great. Replacing NPC bases with player bases? Great. The gigantic shield? Great!

There just wasn't enough consideration as to what every side was fighting for other than survival.

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Offline Lucas
03-24-2019, 12:28 PM,
#87
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(03-24-2019, 12:14 PM)Lythrilux Wrote: I'm sure RM would have had more people log if they had at least half-decent objectives for players to get behind. The only faction that could really gain sold anything from this was Coalition. RM participation was almost pointless. What's the point logging to defend an objective if its going to be lost anyway?

I'm taking an optimistic approach and I think this event could have been both balanced and planned in a more meaningful way to have better participation. In this circumstance, it just wasn't a very good event.

With RM victory, Darmstadt Depot would have been open to be attacked, which is a Coalition asset inside Rheinland, I think that they very well had an object to fight for. It's just that the playerbase of Rheinland is 80% Hessian/Coalition
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Offline Markam
03-24-2019, 12:30 PM,
#88
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I flew RHA, though it was such a turkey shoot I didn't do all that much to contribute. I felt obliged to log for RHA though nevertheless.

Obviously the server was full. How many people from RM were locked out? You also have to consider, even if some on the RHA side were to swap characters to help RM, there is no guarantee they'll be able to get back in.

Also, with the exception of one BC near the start, nobody on the RM side felt like attacking the RHA and SCRA PoBs, instead hopelessly attacking the caps, caps which respawn almost immediately. I mean, could've even tried Bismarck rushing PoBs, as they did not have all that much HP. It's especially true after the UN thing happened, as RHA etc were tunnel vision on UN.

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Offline Lythrilux
03-24-2019, 12:35 PM,
#89
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(03-24-2019, 12:28 PM)Lucas Wrote:
(03-24-2019, 12:14 PM)Lythrilux Wrote: I'm sure RM would have had more people log if they had at least half-decent objectives for players to get behind. The only faction that could really gain sold anything from this was Coalition. RM participation was almost pointless. What's the point logging to defend an objective if its going to be lost anyway?

I'm taking an optimistic approach and I think this event could have been both balanced and planned in a more meaningful way to have better participation. In this circumstance, it just wasn't a very good event.

With RM victory, Darmstadt Depot would have been open to be attacked, which is a Coalition asset inside Rheinland, I think that they very well had an object to fight for. It's just that the playerbase of Rheinland is 80% Hessian/Coalition

So if it's an objective they won't care for, why bother? Objectives in events should be built around things the faction can aim for and is interested in. If it fails to do that, it's a bad objective. Also the base "being open to assault" is so vague and nondescript it doesn't really even entail that it can eventually lead to something concrete anyway. And as I said, they're still losing the objective they're trying to defend.

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Offline Pepe
03-24-2019, 12:52 PM,
#90
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(03-24-2019, 11:27 AM)Madvillain Wrote: community is too immature

It is and thanks God for that. That's why we both still fit in somehow.

I see just 3 ways of story developing:

1. Let players pew and make the valid outcome every time. A popular side/faction able to organise and bring 20 battleships would own everything after a while and win. Game over. You won.

2. Developers make the outcome and players play. But why to play? More blues? To please developers? To show you can log 20 battleships? I'm sure game would still exist, but what IQ would players have?

3. Mix of both developers and players driven story. What we have already, but we can't balance pews.

In yesterday's case we had enough GMs. Kudos for that. They could be one in each group and let both groups fill up before start. In case they see green or white ships and groups are full - beam them out. "Just" 40 ships pewing in one system also grant better server and game performance than what we had yesterday. Not to mention players would try better to come on time and couldn't join winning side in midbattle.

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