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Economy in 5.2+

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Economy in 5.2+
Offline Lord Helmchen
12-17-2024, 05:32 PM,
#81
Member
Posts: 1,426
Threads: 165
Joined: Jan 2020

To be honest i am not a Big Fan of the New Bulk Trade or Canin Trade for Passengers. We have already seen how this puts "Profit" over Roleplay. If you want to be Efficient you cant have RP cargo, and if you have RP Cargo you cant be Efficient. I think in the case of the New Passenger "Cabin" Comodity we should go a Compromise Way. Make the Cabins Smaler, Reduce the Price and Profit and therefore allow a Compromise for those that carry RP Cargo. I often made the Experience that eben a Single Unit of RP Cargo can Block a Whole Cabin of Passengers. This Means a Single Unit of RP Cargo can Kill 70 to 80k Profit Alone. That can Create a HUGE sum of Money that a R
Trader with RP Cargo Looses in its Trade Runs.

If a Passenger Cabin was only lets say 250 Units of Storage on a liner and 500 on a Transport and that at a equaly Reduced Profit and Price then it would not be So Punishablr for Liners to have RP Cargo. An Alternative to this would be a Cargo Increase of all Liners by 100 Units to Carry RP Cargo. 100 units mote will not be enougv to carry more Passengers but to carry RP Cargo.


Orbital Spa and Cruise

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Offline Ashyur
12-19-2024, 12:53 AM,
#82
Katherine's alt
Posts: 103
Threads: 0
Joined: Aug 2013

just a little note: can you remove volumes ? it's hard enough for veterans to understand (I don't so I ignore it ..), I doubt new players would either

making systems too complex for players to catch on and stay updated with it is never a good idea, not matter how good the solution is, gameplay takes priority (or so it should ...)

also I like the mission idea, a simple system that generates interactions
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