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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Weapon balance proposal

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Poll: Do you agree with this proposal?
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Yes
77.12%
91 77.12%
No
22.88%
27 22.88%
0%
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Total 118 vote(s) 100%
* You voted for this item. [Show Results]

Pages (17): « Previous 1 … 7 8 9 10 11 … 17 Next »
Weapon balance proposal
Offline StarButt
03-10-2008, 09:17 PM, (This post was last modified: 03-10-2008, 09:30 PM by StarButt.)
#81
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Posts: 199
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I vote for plasmas to be house and RP equivalent of the codes, with 600m/s. Less than 600m/s makes them next to usless, and I'm also told to vote this way, so I can't argue.

P.S.
Disregard, me saying I was told to vote this way. I've been told to tell you to disregard me saying that.

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Offline pchwang
03-20-2008, 09:48 PM,
#82
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Joined: Dec 2006

Just to bump this, as this was a great thread. Chopper put a lot of work into this one.

But as with ships, I think that all guns should have some degree of uniqueness to themselves. They should not be all alike.

The other thing that I would like to remind people of is the fact that choosing guns based off of how much damage they do...is really metagaming. In reality, the damage that a gun does to a ship is going to be highly variable. The only things that a player should know - more or less - is the class of the gun, the type, the refire rate, and the approximate speeds.

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Offline chopper
03-20-2008, 11:13 PM, (This post was last modified: 03-20-2008, 11:20 PM by chopper.)
#83
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Threads: 31
Joined: Oct 2007

I couldn't 'try to balance it' better before discussing it with community.
I can only imagine the bricks tossed at me if I said 700 speed for Salamanca (example).

So, without a consensus of you guys/girls, I won't even try it.
Balancing damage is the basic thing to do, and fairly easy.
Balancing it as a whole is a lot harder - and I won't try it until I know people want it that way.

Most important things on guns are :

Speed
Damage per shot
Refire rate
Energy usage

For example, some 4.0 weak guns (like Hellfurry) can be switched to 5.0 refire, and leave it's damage as it is, or even lower it a bit.
It would still do less damage per second then Kraken, and use more energy, but at least it would do a fair amount of damage.
Things like that, you know.
But, as I said - my personal opinion is that I would be lynched.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Unseelie
03-20-2008, 11:25 PM, (This post was last modified: 03-20-2008, 11:27 PM by Unseelie.)
#84
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Cannot believe I missed this.
Resounding ace work, here.
All for it.

In line with what Elgato said, I would like to see some variation in speeds...not just between the 600-650-700 type variation, but for guns that center around 700 to vary a bit, between 680 and 720, for example.

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Offline mjolnir
03-21-2008, 12:05 AM,
#85
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Posts: 3,774
Threads: 71
Joined: Sep 2007

well as Chopper said...playing with damage and energy usage is rather easy...

playing with refire rate and speeds... gets really messy...

so I'm all for this as it stands now.. with damage + energy changes... and 600m/s on 2.0 Plasmas

Btw. Chopper would you add those options for plasmas into the first post?

[Image: sigiw102.jpg]
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Offline chopper
03-21-2008, 12:56 AM,
#86
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Edited.. Since there were 3 votes for 600 and 2 for 550..


Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline AdamantineFist
03-21-2008, 04:48 AM,
#87
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Posts: 2,177
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Joined: Feb 2008

I put my vote towards 600.
I may just be a bad pilot, but I think anything lower would just be horrible to use. This way I think people would actually use them, and they would be useful to a much wider audience. I'm alright with 550 too, though, just as long as you don't subject us (or at least just me) to 500 hell.

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Offline Virus
03-21-2008, 07:11 AM,
#88
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Posts: 4,311
Threads: 257
Joined: Oct 2005

*clap clap*
Hornviper upgrade... Firekiss at 600... And Hellflurry actually hurting people? Dreams come true.

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Offline chopper
03-21-2008, 04:59 PM,
#89
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Posts: 2,476
Threads: 31
Joined: Oct 2007

Please, post your suggestions.

Does any other weapon needs tweaks?
Does any of mentioned weapons deserves a better/lousier upgrade?

Any speed improvements?
Any refire changes?

Anything, we will discuss it and I will edit my post in order.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline McNeo
03-21-2008, 05:21 PM,
#90
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Posts: 3,424
Threads: 52
Joined: Aug 2006

I would just like to add that the class 8 guns should be boosted by the same amount as their class 9 counterparts when (not if;)) this gets implemented.

So, the Suntiger would get the same boost, as would the Gendaito and the Hornviper I, Sally I etc etc.

And, i think the reference for the Wyrm 2 on there is wrong, as I recall that the speed is 700 and not 600. Just caught that while reading it through for the fourth time.
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