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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Shooting Transports with a Cruiser or bigger?

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Shooting Transports with a Cruiser or bigger?
Offline Govedo13
06-27-2011, 04:34 PM,
#21
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Posts: 4,663
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' Wrote:The pirate trans can beat a GB if he's got a CAU8 :|
Here we go again. And what if the GB have CAU8?

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Knjaz
06-27-2011, 04:36 PM, (This post was last modified: 06-27-2011, 04:48 PM by Knjaz.)
#22
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Well, I'd either go with the ramming or supplying trader with bots and bats. If trader's armour is adequate, then he's fine.
Another option, if trader is in a decent ship, go with ramming while trader is shooting that PTrans. This way trader will have a significant advantage in the "duel".


EDIT: There's always yet another option. 6.10.
Although it's kinda the last resort... ^^

' Wrote:Here we go again. And what if the GB have CAU8?

And what if GB owner isn't someone willing to spend hours and hours of his life on grinding virtual money on the virtual things, but just wants to get some fun at friday evening?
Nvm, offtopic anyway.

' Wrote:Cool. Guess the next pirating transport infront of my face is either gon'a get forward cannoned, or rammed to death. Thanks.

Nope, you can't attack him unless you're official faction-tagged.
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Offline ruihu908
06-27-2011, 05:12 PM,
#23
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Posts: 391
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Joined: Jun 2009

Ahh, now I'm clear. Thanks!

As for CAU8... Not many really carries one around a GB or transport anyways. *except for this Gunboat infront of me atm. :|

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Offline Hidamari
06-27-2011, 05:51 PM,
#24
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I think caps should be able to use pulse weapons against hostile trade vessels to drain their core and shields, making their effectiveness greatly reduced and increasing the chance of whatever ship is being pirated to take them out.


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Offline Govedo13
06-27-2011, 06:04 PM,
#25
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Posts: 4,663
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' Wrote:I think caps should be able to use pulse weapons against hostile trade vessels to drain their core and shields, making their effectiveness greatly reduced and increasing the chance of whatever ship is being pirated to take them out.
Put that too for the pirate cruisers accomplished by small pirate vessels and you will see why this is wrong.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Ceoran
06-27-2011, 06:29 PM,
#26
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Posts: 1,867
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Joined: Sep 2008

' Wrote:The best part was when the transport told me: "You gon'a shoot me?"

Sounds like that guy hoped you'd shoot him so he could sanction you. I'd have thrown in a report for trying to lure you into a rule violation if the screenshots are sufficient to show the entire encounter.

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Vogel
06-27-2011, 07:31 PM,
#27
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Posts: 687
Threads: 57
Joined: Jan 2010

Y'know. That bit about "the problem is people pirating in cruisers" really struck me.

This entire time the mod seems to have been geared around a fantasy world in which the most advanced military in Sirius has the same quality of equipment as the most rag-tag pirate faction.

If lawfuls are allowed to destroy transports and such in capital ships, and pirates and unlawfuls aren't (in space that doesn't belong to them at least) then it would actually bring a bit of balance to the issue. Battleships dot the houses left and right, along with cruiser patrols and the like. There's no reason why a cruiser captain should have to sit back and watch people die just because of some arbitrary rule that wasn't even intended for his circumstances.

Besides, if somebody posts the "abuse" card then I'd ask you: what does it matter when you already, and always will have, lolwuts blowing up random stuff in capital ships anyway? So they'll romp around for a bit and get sanctioned, end of story. It doesn't warrant a BS rule that results in the situation described here.

"Oh I'm sorry, it's a waste of resources. Sorry about your three-thousand passengers, maybe a rescue ship will show up."
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Offline Ceoran
06-27-2011, 07:51 PM,
#28
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Posts: 1,867
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Joined: Sep 2008

hmm... just something that came to my mind:

How about:
"Capital ships of cruiser size or above may only assist in combat against transports, but are not allowed to issue demands towards them, except:"
*list of exceptions here*

And no, I didn't spend much time thinking about possible abuse this time since I should actually learn for my exam tomorrow and am just taking a short break right now.

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Xenosaga
06-27-2011, 08:17 PM,
#29
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Posts: 497
Threads: 35
Joined: Oct 2010

I agree, this rule must be thoroughly reworked. It cannot be that lawful and allied cruisers are not allowed to help against pirating transports. But it is difficult, because people will abuse every and all loopholes in the rules, like "Oh, that transport is shooting back at my PTrans buddy? Fry him!"
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Offline Vladimir
06-27-2011, 09:45 PM,
#30
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Posts: 1,597
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Quote:And what if GB owner isn't someone willing to spend hours and hours of his life on grinding virtual money on the virtual things, but just wants to get some fun at friday evening?

Fully equipped fighter: 30 millions.

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