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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Rule 6.7

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Poll: add j) and k) - j/k?
You do not have permission to vote in this poll.
Yes
51.22%
21 51.22%
No
21.95%
9 21.95%
Leave the rules alone!
26.83%
11 26.83%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): 1 2 3 4 5 Next »
Rule 6.7
Offline Anonymous User
06-27-2011, 11:46 PM,
#1
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

http://discoverygc.com/forums/index.php?sh...=102621&hl=

Quote:6.7 Attacking freighters, transports, liners or demanding cargo from the same is not allowed for cruisers and battleships.

Exceptions to this rule are:

a) Official faction tagged house ships in their respective house space ONLY.
b) Terrorist, Nomad, Wild, Phantom ID players;
c) LSF or Liberty Navy Guard vessels operating within Zone 21 or Alaska;
d) Order Guard vessels operating within Alaska or Omicron Minor;
e) Blood Dragon Guard vessels within Chugoku;
f) Corsair Guard vessels within Omicron Gamma;
g) Outcast Guard vessels within Omicron Alpha;
h) Guard ID players in their -own- associated Guard system.
i) Special OP players within the guidelines of their approved RP.
j) Transports/Freighters caught while performing piracy or another RP demand can be shot.
k) Transports/Freighters who engaged you or a allied/friendly vessels in sight can be shot.

EDIT:
+ add to all IDs which can have caps:
"Cannot escort traders in a Capital ship"


to j):
pirate transport pirates for example USI in front of liberty dread (no matter indie or official)... pirate transport gets blasted

to k):
transports shoots one of a group of players -> whole group is free to pew him even if they are caps (we already are allowed in "self defence" but why not add it + allow our allys/friends as well)


why?

this is freelancer discovery ROLEplay not ruleplay.

would be totally inRP to be able so.

Just a idea to solve the ooRP abuse pirating transports do here and there.

]
  Reply  
Offline Fletcher
06-27-2011, 11:58 PM,
#2
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Posts: 5,473
Threads: 952
Joined: Apr 2008

Sure makes sense.

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Reply  
Offline Hielor
06-27-2011, 11:59 PM,
#3
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

K) would allow cruisers and above to pirate by being present while a smaller vessel is doing the actual demand. Then, when the trader shoots back at the smaller vessel, the cruiser/whatever blows up the trader.

J) is meh. I think it should be that lawful caps should be able to make an RP demand of unlawful traders, and if they don't comply, they can shoot.

How about just:
Quote:Cruisers and battleships may not demand cargo or credits or be involved in a demand for cargo or credits. However, they may make RP demands (e.g., "leave the system" or "leave that trader alone") and open fire if the transport fails to comply.

This allows lawful caps to protect traders, but still prevents caps from being used for piracy.
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Offline Anonymous User
06-28-2011, 12:03 AM,
#4
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Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:This allows lawful caps to protect traders, but still prevents caps from being used for piracy.

we also have to prevent caps used as escorts

]
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Offline Python 72
06-28-2011, 12:05 AM,
#5
Member
Posts: 70
Threads: 4
Joined: Jun 2011

My vote goes for Hielor's point.
Although yet again abuse could occur, when Transport is given unreasonable demand by Cruiser, so transport says no. Then Cruiser is 'justified' in attacking, and can take cargo.
  Reply  
Offline Anonymous User
06-28-2011, 12:07 AM,
#6
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Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:K) would allow cruisers and above to pirate by being present while a smaller vessel is doing the actual demand. Then, when the trader shoots back at the smaller vessel, the cruiser/whatever blows up the trader.

i change that to:

""k) Transports/Freighters who engaged you or a allied/friendly vessels in sight can be shot..""

RP demand/piracy = engage

soo.....


/edit: fixd bad grammar

]
  Reply  
Offline Python 72
06-28-2011, 12:10 AM,
#7
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Posts: 70
Threads: 4
Joined: Jun 2011

Would it be possible to define lawful vs unlawful cap ships, and make the definition there? Then the lawful caps will be bound by their RP anyway, so wouldn't be able to pirate.
  Reply  
Offline Anonymous User
06-28-2011, 12:12 AM,
#8
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

lawfull forces cannot pirate anyways

http://discoverygc.com/wiki/index.php/ID

who is lawfull or unlawfull can be seen here for example

]
  Reply  
Offline Arashi
06-28-2011, 12:15 AM,
#9
Member
Posts: 152
Threads: 12
Joined: Apr 2010

Should have put an "Other/Alternate" option for those that think the rule's need to be changed/updated but didn't agree with how you proposed the points.

I agree a pirate, that pirates within local comms range of a capitol ship is asking to get blasted by said capitol ship. How to re-write the rule to deter abusing it as much as possible is the real question. I've made such suggestions before, as I'm sure many have...

It's really up to the Dev/Admin Team, to propose the change, otherwise this is just another poll that will turn into a flame thread as the traders vs the pirates start arguing in their own favor.

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  Reply  
Offline Python 72
06-28-2011, 12:16 AM,
#10
Member
Posts: 70
Threads: 4
Joined: Jun 2011

So then making a rule based on this, IE anyone with appropriate Lawful ID in a Cap can engage if justified by RP, it could work. Course, you would still need the exceptions like Outcasts in Alpha, but i cant see a problem there.
  Reply  
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