• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 30 31 32 33 34 … 46 Next »
Rules update 5.7 6.6 6.7

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (61): « Previous 1 … 8 9 10 11 12 … 61 Next »
Rules update 5.7 6.6 6.7
Offline Knjaz
05-12-2012, 11:39 AM, (This post was last modified: 05-12-2012, 11:40 AM by Knjaz.)
#91
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:Indeed but this is an issue of the trader exemption rather than the caps can pirate issue (which was about the conversation was about).

well, it has a synergy with the removal of 6.7 in the way that capitals will wreck even the properly assembled convoy that is hugging the base, before convoy escorts will do anything (unless they have a fleet there). And in some other instances as well, I think.
Reply  
Offline Pavel
05-12-2012, 11:40 AM,
#92
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Jormungand1: 30 M or dai!
DHC Hegemon2: I have no such sum, I just started to mine!
RM to DHC on priv: Can't help, fighting with RR/LN.
Jormungand1: So?
DHC Hegemon2: I have no such sum! And even if I could had, I'm just commander of mining ship, not owner of train full of ore mined by me.
PEW! You have been owned. Mine somewhere else. These water fields in Magellan looks quite profitable.

Haven't you a feeling server is unbalanced as hell, with advantage on unlawful side? Bandits should be annoying problem, not cause of dying activity.


Cannon,

1) How you're going to buff transports?
2) Exact clarification about how much is too much in piracy demand is more than needed.
Reply  
Offline Cannon
05-12-2012, 11:44 AM, (This post was last modified: 05-12-2012, 11:45 AM by Cannon.)
#93
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:Jormungand1: 30 M or dai!
DHC Hegemon2: I have no such sum, I just started to mine!
RM to DHC on priv: Can't help, fighting with RR/LN.
Jormungand1: So?
DHC Hegemon2: I have no such sum! And even if I could had, I'm just commander of mining ship, not owner of train full of ore mined by me.
PEW! You have been owned. Mine somewhere else. These water fields in Magellan looks quite profitable.

Haven't you a feeling server is unbalanced as hell, with advantage on unlawful side? Bandits should be annoying problem, not cause of dying activity.
Cannon,

1) How you're going to buff transports?
2) Exact clarification about how much is too much in piracy demand is more than needed.

1) I'm not going to buff transports but balance is constantly being discussed and changed as this game evolves.
2) It depends on the situation and as always will be considered on a case by case basis. A good guideline is no more than 1/3 the value of the cargo. Keep in mind:
Quote:0.0 Be excellent to one another. Consider the people around you. Keep fair play in mind. It's a game and nothing is gained, or lost, save the experience. Credits can be re-earned. Ammunition replenished. If you become infuriated step away. If you make a mistake apologize. If you wish to remain in system after you die, or after someone has moved away, simply ask.
and
Quote:1.2 Server administrators will impose sanctions on players for violating server rules and for any actions that harm server gameplay.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline Vladimir
05-12-2012, 11:46 AM,
#94
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

I can fap to this.

[Image: 158aufs.jpg]
Reply  
Offline Rodnas
05-12-2012, 11:47 AM,
#95
Member
Posts: 811
Threads: 54
Joined: Sep 2011

' Wrote:2) It depends on the situation and as always will be considered on a case by case basis. A good guideline is no more than 1/3 the value of the cargo. Keep in mind:

Sale value or buy value, this is actually good to see written somewhere to reduce ridiculus demands and such...

Same goes for cargo piracy...is someone entitled to demand the whole, 50% or 2only" 33% of the cargo?

[Image: n4v9g3.jpg]
Read about: The Benitez Familia and Trueno Benitez

---Not available for any disco stuff these days(and for an extended period of time to come, too ---
Reply  
Offline Wraga
05-12-2012, 11:48 AM,
#96
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

Ok, there is something what I cant understand. Its about the balance...

There are police factions who can observe the lanes and call support if needed. They can monitor whole houses. It depends on players.

There are military factions who are allied with their police neighbours. They have battleships, cruisers, abombs, etc. So they can kill those pirate cruisers what have been explored by donut guys. It depends on players.

There are freelancers who are hireable as a scout. /Add Cannon's idea. It depends on players.

And when I see this situation I cant say more just, everything is possible and being balanced, but...It depends on players.

[Image: giphy.gif]
  Reply  
Offline Zoetic
05-12-2012, 11:48 AM,
#97
Member
Posts: 47
Threads: 16
Joined: May 2012

change the docking rule, if a transport docks on a base it should not be considered dead... or else we will have fireflies like pirates... enagebun transport and let it dock... bam! the transport is not allowed to play for 4 hours...

[Image: c2fa9660.png][Image: d4fc3d0b.png][Image: 1a7a8db9.png]
[Image: ddf64823.png][Image: 846973d1.png][Image: 15c0f461.png]
Reply  
Offline Pavel
05-12-2012, 11:50 AM,
#98
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

' Wrote:2) It depends on the situation and as always will be considered on a case by case basis. A good guideline is no more than 1/3 the value of the cargo. Keep in mind:


Thank you, but it would be good to consist 1/3 of value to rules, with except of hating each other factions, for example Ageira and Hackers.
Reply  
Offline Cannon
05-12-2012, 11:52 AM,
#99
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:change the docking rule, if a transport docks on a base it should not be considered dead... or else we will have fireflies like pirates... enagebun transport and let it dock... bam! the transport is not allowed to play for 4 hours...

Note that the transport can play again within this time limit. They need to leave the system within 10 minutes and they MUST be permitted to leave. As the rule stands they cannot return to the system but they can go elsewhere.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline Mímir
05-12-2012, 11:52 AM,
#100
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

' Wrote:change the docking rule, if a transport docks on a base it should not be considered dead....

I agree with this (@Ursus: The trader win scenario) although it will add more complexity to something that just got nicely smoothened out. Also it's all gonna be fine, lawfuls can field larger numbers and are generally better organized and use designations and whatnot so they are easy to identify. Disco is going to be more fun for everyone.

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Reply  
Pages (61): « Previous 1 … 8 9 10 11 12 … 61 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode