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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
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The Mollys - Official Faction Request

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The Mollys - Official Faction Request
Offline Varok
07-10-2011, 12:06 AM,
#51
Member
Posts: 827
Threads: 36
Joined: Dec 2009

...regarding the Council idea....

I, as a member of the faction, like the idea itself. I find it incredibly useful and a very good way of making decisions in a colective form.
I can also find a good opportunity to show your potential political RP skills.

The only thing that bothers me are the seats of Gov and Vice-Gov in the Council. That for the only reason that they already are leaders and are already making decisions that affect the whole group of Mollys.
Offline Avalanche
07-10-2011, 12:55 PM,
#52
Marketing
Posts: 1,811
Threads: 282
Joined: Mar 2010

Updated Roster, Updated Diplomacy, Added Links & Added Ships & Added The Council under Structure.
Offline Avalanche
07-10-2011, 12:55 PM,
#53
Marketing
Posts: 1,811
Threads: 282
Joined: Mar 2010

Still waiting for a activity tracker & Admin to take the credits. :angry:

I've been brainstorming the ranking structure and I've thought up of this:

Bastard - Flys Hyena

~ 8 hours gameplay + a post at the arranmore pub then promoted to...

Rookie - Flys All Minus Gunboat + Scylla

~ 12 confirmed own kills + five message dump reports then promoted to...

Ace - Flys All minus Scylla

~ Make a name for yourself (Members will judge if suitable for promotion) then promoted to...

Verteran - Flys All
Offline Silver
07-10-2011, 01:03 PM,
#54
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

You can always hire us to track down a couple of admins.... i leave the rest to your imagination.

By the way, i have some media work done. I'll skype it later.

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
 
Offline Zapp
07-10-2011, 04:07 PM,
#55
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

The Wild Geese are using a Molly ID for now. No one has really shown interest in joining though? So I dunno man.

[Image: u8rHEaq.png]
Offline Elven
07-10-2011, 09:25 PM,
#56
Member
Posts: 1,683
Threads: 51
Joined: Aug 2009

Wild Geese are sided with one faction, that's the main reason why it should either fade untill [M] becomes official, or get tech from other people. People join mercenary groups usually for tech.
Flying with Molly ID restricts you quite high, though.

Go with Merc ID and get RH/LH/LR/LWB/Unioner/IMG/Zoner/OC tech, they're your best bets, if you're interested in making Wild Geese active immediatly.
Offline Zapp
07-10-2011, 11:28 PM,
#57
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

Well, as it stands, with or without the Molly ID we'd be held to the same tech standards as if we had the Molly ID, due to faction rules. The only real reason the Merc ID gives a benefit is people won't go "WTF is a Molly doing in Liberty/Rheinland/wherever, go back to Dublin." I don't think the Molly ID lists a ZOI restriction on claiming bounties, though I'm fairly certain it does on piracy (which isn't their main function).

[Image: u8rHEaq.png]
Offline Elven
07-10-2011, 11:41 PM,
#58
Member
Posts: 1,683
Threads: 51
Joined: Aug 2009

Claiming bountries means usually attacking target. To attack target, you have to be within your ZoI and be hostile to said target.
Offline Zapp
07-10-2011, 11:45 PM,
#59
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

I see. Well, for now it's just me. It'll probably stay that way until this faction is official. I'll just float around Bretonia with the Molly ID until then Q_Q

[Image: u8rHEaq.png]
Offline Zeb Harley
07-11-2011, 12:02 AM,
#60
Member
Posts: 645
Threads: 25
Joined: Jan 2009

Looks great! You might want to take one of the DarthBindos out of your then still impressive player list.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

 
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