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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Idea for nomads (keepers)

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Idea for nomads (keepers)
Offline squidofsymphony
05-13-2012, 01:38 PM,
#1
Member
Posts: 113
Threads: 16
Joined: Jul 2010

Pretty simple idea really. What if the Nomad battleships could release blasts of psychokinetic/telepathic energy that would disorientate players a set distance from the ship (by reversing controls or something easier to program into the game; excl. keeper ships, of course) for a short amount of time? They (keeper battleship players) could activate this ability by sending a server command like "/mindwave" or something of the likes and could only do this say...once every ten minutes to allow it to "recharge" but more importantly to keep everything in balance.

Let's get wilde.
 
Offline jakub963
05-13-2012, 01:41 PM,
#2
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Posts: 796
Threads: 77
Joined: Oct 2009

Keepers does not exist anymore...

[Image: 11244_s.gif]
 
Offline Snak6
05-13-2012, 01:43 PM,
#3
Banned
Posts: 405
Threads: 15
Joined: May 2012

' Wrote:Keepers does not exist anymore...
Yeah. Now they are K'Hara. Big difference..

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138232
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Offline squidofsymphony
05-13-2012, 01:45 PM,
#4
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Posts: 113
Threads: 16
Joined: Jul 2010

' Wrote:Yeah. Now they are K'Hara. Big difference..
Oh I see. Sorry about that then, been gone a while.:$Surely the K'Hara could utilize this just as well though?

Let's get wilde.
 
bloogaL
05-13-2012, 01:47 PM,
#5
Unregistered
 

Why?
Offline Stefz
05-13-2012, 01:47 PM,
#6
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

We already have enough Q_Q about our stuff being OP, while in fact, Marduk is below average.

It isn't probably even possible without a source code, and it definitely won't happen.

[Image: LYB774k.jpg]
Offline squidofsymphony
05-13-2012, 02:06 PM,
#7
Member
Posts: 113
Threads: 16
Joined: Jul 2010

' Wrote:We already have enough Q_Q about our stuff being OP, while in fact, Marduk is below average.

It isn't probably even possible without a source code, and it definitely won't happen.
Understood.
</thread>

Let's get wilde.
 
Offline jakub963
05-13-2012, 02:09 PM, (This post was last modified: 05-13-2012, 02:09 PM by jakub963.)
#8
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Posts: 796
Threads: 77
Joined: Oct 2009

' Wrote:We already have enough Q_Q about our stuff being OP, while in fact, Marduk is below average.

It isn't probably even possible without a source code, and it definitely won't happen.

In fact... Most of our stuff is now average at most. OP LF is now akin to HF. (Our HF having a bit more agility than Marauder civ HF in exchange to 1/4 less firepower and bigger size)
Assasin VHF is now actualy quite good.
Bomber is and always was quite mediocre. Pretty much nothing special on that one.
Nammu, again, is and was the worst GB in the mod. Able to fire only 3 guns in any given dirrection (maybe 4 if when a miracle occours)
Irra, last time i heard is pretty decent, i think it haves like 15 more speed or or something like that.
Marduk one of the biggest battleship, without flak, secondaries, missile, solaris equivalent...

[Image: 11244_s.gif]
 
Offline kikatsu
05-13-2012, 02:17 PM,
#9
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Could make invisible Nomad flak that pushes fighters away
Offline Snak6
05-13-2012, 04:08 PM,
#10
Banned
Posts: 405
Threads: 15
Joined: May 2012

' Wrote:*text*
But you can still roleplay with chat, yes? Or was that nerfed as well?

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138232
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