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Civilian\Pirate ship

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Civilian\Pirate ship
Offline ic4406
07-12-2011, 06:05 PM,
#1
Member
Posts: 7
Threads: 1
Joined: May 2011

Good day, sirs.
At first i would to give a description - it's my first work in gmax (and first generally in moddeling), so i cant add textures and other stuff to that ship. I already tried, but there were many mistakes.



Quote:Top/Left/Front

[Image: top_240.jpg] [Image: left_240.jpg] [Image: front_240.jpg]

Bottom/Right/Back

[Image: bottom_240.jpg] [Image: right_240.jpg] [Image: back_240.jpg]


Quote:Some other screens:

[Image: perspective1_240.jpg] [Image: perspective2_240.jpg] [Image: perspective3_240.jpg]


Quote:Which stats i would to see at this ship:
  • 1 Class 9 Gun
  • 4 Class 10 Guns
  • 1 Cruise Disruptor OR Fighter Torpedo
  • 1 Cruise Disruptor
  • 1 Countermeasure Dropper
  • 1 Mine Dropper
  • Hull strength - 14,900
  • Max. shield class - 10
  • Cargo space - 70 units
  • Nanobots/Batteries 76/76
  • Max. impulse speed - 80 m/s
  • Max. thrust speed - 199 m/s
  • Power output - 12,900 u
  • Power recharge - 1,250 u/s

I hope you like it:)

//and sorry for my english

[Image: 4.png]
My characters:
- Vespucci~Cpt.Alan.Smith - Spatial, deep space explorer (all systems in Nav map)
- Dilan.Smith - Mafic, SH miner
- OCV-Se-Osiris - Order Battleship Osiris
- Aaron.Blake - Bretonian train
- Royal.Liner-'Bristol' - warehouse of codenamed weapons and other rarity
  Reply  
Offline Toaster
07-12-2011, 06:23 PM,
#2
Caution: Do NOT Insert Fingers
Posts: 3,164
Threads: 252
Joined: Sep 2010

Except for the back-view (3rd picture from the bottom), I really like it. But if it's civilian, less "spikes" might be better. Round off some of the corners, maybe?

Olivia Sable
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Offline SA_Scavenger
07-12-2011, 07:13 PM,
#3
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

Forget about it. Usual reasons to be given...

1. Doesn't look freelancerish
2. Don't need another Civi ship
3. Looks too much like another ship-enter name here-
4. I just don't like the look, don't know why, just don't
5. Wings look like they would fall off if they were...
6. Looks too cool to be Civi, must be given to faction with select clientele
7. Too late for 4.86, ship submissions are already done
8. Looks like a Nyx and a Zoner made love and this was born
9. Poly count too high
10. All of the above

[Image: tycusdekker.png]
  Reply  
Offline The.Outlaw.Star
07-12-2011, 07:14 PM,
#4
Member
Posts: 651
Threads: 80
Joined: Jul 2009

looks very nice

[Image: tumblr_lyor3jybjk1qfwzeuo1_r1_500.gif]
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Offline ic4406
07-13-2011, 01:12 PM,
#5
Member
Posts: 7
Threads: 1
Joined: May 2011

I really don't want what this ship will be civilian, i just don't know to which faction it can belong. So if any faction is intersted i'll give this ship them with pleasure.

And as i said this ship possibly replace pirate's werewolf?

Quote:Looks too much like another ship-enter name here-
Which ship?

Quote:Poly count too high
How much is not too high? I'm really dont know, because it's my first work.

And thanks for yours comments.

[Image: 4.png]
My characters:
- Vespucci~Cpt.Alan.Smith - Spatial, deep space explorer (all systems in Nav map)
- Dilan.Smith - Mafic, SH miner
- OCV-Se-Osiris - Order Battleship Osiris
- Aaron.Blake - Bretonian train
- Royal.Liner-'Bristol' - warehouse of codenamed weapons and other rarity
  Reply  
Offline Hades
07-13-2011, 01:25 PM,
#6
Member
Posts: 513
Threads: 15
Joined: Aug 2008

No, don't worry about it. He's mocking the usual idiot responses people give to new ships.

As for the ship, it's okay, but I think it could use a bit more detailing.
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Offline SA_Scavenger
07-13-2011, 03:28 PM,
#7
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

Vsevolod, Hades is right. I am merely mocking what the usual responses will be. It is actually a very good construct. I would love to fly something like that. As per my mocking, I just don't see many of these independent ships going through.

I hope I get proved wrong.

[Image: tycusdekker.png]
  Reply  
Offline SA_Scavenger
07-13-2011, 04:17 PM,
#8
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

Also, perhaps detailing the ship a bit more, letting people know which program you used would help too. Another thing to do would be to place a picture of your ship along side others which would have similar sizes and handling. Gives people a more rounded idea of what they are dealing with.

As with most ship submissions, it is always nice to get the actual devs involved with the project as they help you develop your skill. Which also increases your chances of getting your submission into the game.

Just some constructive criticism to balance my undue mocking earlier. Look over some of the earlier ship designs, see which ones were accepted and which were not, then also maybe PM some of the modelers who got theirs accepted and ask them about your ship. That's the best advice I can give.

Cheers!

[Image: tycusdekker.png]
  Reply  
Offline AeternusDoleo
07-13-2011, 04:53 PM,
#9
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Reminds me a bit of the 4.86 IMG fighter. For Rogue VHF stats, this thing would have to be large... as wide as a Spatial probably. Without textures however, I remain undecided.

[Edit]Polycount high, SA_Scavenger? This thing probably has an exceedingly low polycount. No round surfaces on it.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Zeb Harley
07-13-2011, 05:50 PM,
#10
Member
Posts: 645
Threads: 25
Joined: Jan 2009

It's a really nice ship. I like the bulky look it has until you realise that it has a rather slim body and the look comes from the wings or projectory armor.

That's a nice feature. If it was in game I would want to have one.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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