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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Make Gallia appealing

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Poll: Buff Gallic Import/Export commodity sell prices?
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x3
36.67%
22 36.67%
x2
30.00%
18 30.00%
x1.75
33.33%
20 33.33%
Total 60 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Make Gallia appealing
Offline Vladimir
08-22-2011, 12:11 PM,
#11
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Well, to be honest, i like gallia more than kusari. Their ships are less ugly.

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Offline OllO
08-22-2011, 12:32 PM,
#12
Member
Posts: 213
Threads: 6
Joined: Mar 2011

gallia need more time ...the main role of galla will show up in 4.86 . Also we cannot decide too fast and befor any thing else a good and clear status about RP In any point of view like trading or piracy or patrol guards..etc. I hope that new verion come out faster cuz its the only way of balance the playing in gallia without buff stuff.
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Offline Omicron
08-22-2011, 12:59 PM,
#13
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Posts: 4,745
Threads: 386
Joined: Nov 2009

Less systems, more players not the other way around.

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Offline Marburg
08-22-2011, 01:41 PM, (This post was last modified: 08-22-2011, 01:42 PM by Marburg.)
#14
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

Don't get me wrong, I understand the frustration. I'm a player too, but it was said from the beginning that Gaillia would be gradually unveiled as it went along & originally, the 86 release was supposed to be a small update to help plug things along Gaul-wise. It just became big & slow as it went along. My point is, I know it's tempting to wanna fix what appears to be broken, but in actually, it's not that it's broken & needs to be fixed, it's just simply that it's not done bring built yet.

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Offline Colonel.Tigh
08-22-2011, 01:48 PM,
#15
Member
Posts: 666
Threads: 4
Joined: Oct 2008

Tradeing in gallia is fairly easy, if not worth it.
all a trader has to do is land on the junker base in the first gallia system and get all the bribes there, not cheep but you end up neutral with everyone, so the uber-npc are not a problem.

now the big fail, both the border systems and the systems around them, they are big an empty have stupid minefields, it takes too long to get throught to them, and you cannot f2 cause of mines, and after you have been trough all of that you don't make as much as when trading elsewhere.

its not so much about the prices, its a redesign of the systems that is needed to make gallia interesting for traders.
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Offline Jeremy Hunter
08-22-2011, 01:54 PM,
#16
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

Yes all across the board.
.why?

More trasers =! more people = more GRN/GRP logging = More activity.

>_>

Give me more reasons to log my Cougar than Panzer and Reaper leading a WTFGank upon Orkney:P

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Offline Daedric
08-22-2011, 02:20 PM, (This post was last modified: 08-22-2011, 02:29 PM by Daedric.)
#17
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Gallia was a mistake to begin with.

Many say the Colonial Republic was too. Being an import and all. Gallia at least has some originality to it.

I'm not one of them, but I think you get the point.

As for the topic at hand. No. Gallia doesn't need a bunch of silent power traders. With that comes 20milordai pirates. If you're willing to brave Gallia, there are already some of the best profit/hour trade routes between Gallia and the Sirian houses in the mod. You just have to avoid 90% of the factions there.....which I think is indeed a problem.

As said, the fact that Gallia is more xenophobic than Kusari doesn't help. That can only last for so long though, especially when you've stripped your own territory bare.

As far as the size of Gallia......yea.....its a tad to big for me too.

It is worth saying that I think the story line of how Gallia came to be, how they got Sirian technology, and how they run warships on oil is all silly willy nilly. What I love about Gallia is the fact that it is so polished. The factions are move developed than 90% of the Sirian ones and their relationships are also. Of course, that comes with so much of the mods development being focused on them. I'd love to see Sirius get the same treatment. Love.

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Offline Mao
08-22-2011, 03:00 PM,
#18
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Gallic import export should remain as they are now (good) What needs buffed are the internal routes.

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Offline Altaris
08-22-2011, 03:07 PM,
#19
Member
Posts: 780
Threads: 19
Joined: May 2008

I dont thing people dont wanna play there. Its just that with such inactivity in there, it wouldnt be really worth of creating brand new char. I'd say some [C] GRN| evens would do...

And no panzy. Gallia is win, and her time will come with entire core system. I believe in it.

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Offline Ipuvaepe
08-22-2011, 03:46 PM,
#20
Member
Posts: 984
Threads: 23
Joined: Aug 2010

Remove Gallia, problem solved.

We have more systems than average players (over 24h). Nuke the gates and holes going TO Gallia, and problem solved.

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