when you make trade ships so expensive and make something that all traders begin from zero i think here is a problem.when all have only little ships,then pirate can pirating them for 5000? because full nanos,batteries, maybe some missiles,disruptors etc on one flight cost more.and i think noone can demand 500 000 from trader in little freigther with 10 000 casch on board....
when the trade ships go so expensive i think that stop all,because then all fly in small trade ships and pirate have nothing on work....
I don't see raising the cost of low transports helping anything.
- You can always trade in a CSV, HF or VHF when they are cheaper.
- New players that know Freelancer but not discovery usually try to follow the original FL in the start (because it's the only thing they know. So Rhino => Clydesdale => Humback (or something like that)).
-As you said VHF would cost some 750k, HFs even less. So you get lot of people that don't know what RP is (I was no different in the start) flying around in HF/VHF... that's much more mess than them flying around in Freighters/Transports with Trader IDs.
Higher level transports can be a bit more spaced though.
Increasing the "maintenance costs" will only result in even bigger amount of non-RP money transfers. As it is now I only give my new characters (fighters) a kick in the start (30-40mil) and then they are on their own. Increasing running cost for caps might be nice though. Somewhere else we discussed losing credits worth 5% of the ship price when you die - but it couldn't be implemented.
If you have too much money (Unselie), just some suggestions:
- organize some event when you pay the people for coming (great for newbs)
Anything from:
- convoy/attack
- arena fight in connecticut
- unofficial race from say New York to Grand Canaria (canonball/gumball style), shooting/CDing oponents allowed, or maybe a variant of that in Starfliers (new characters, default rep.)... hmm I liked that one... posting it somewhere else
- hire escorts when trading (not because you need them but to show them how to RP).
- don't place bounties on RM that nobody has guts to take :)
Igiss says: Martin, you give them a finger, they bite off your arm.
Yea there are good points here... but you'd be destroying Discovery to do it. You'd be creating YOUR perfect vision, but we have a community that's been built by the current balance. Just look at the reaction to bomber nerfs and we only had 2 of them for one version.
You want to do this? Add a player wipe? You'll cripple Discovery for a very long time. Not to mention everyone will be really broke and that'll just make everyone desperate to get money and start to be even more aggressive in trading and sharing cash and all that.
You guys are talking about making a different mod. You don't like trading the way it is now? Well then I think you'd have to go to another mod cause I think that changing this one to that effect would basically be making a new one anyway, and killing the other one.
The other thing is to take into account new players or people without alot of time. Everything takes 30 hours to get? Oh great... I only have one weekend off this month... nuts...
Basically what you're talking about doing is changing the relative value of a credit. You can make everything cost more, and then make it harder to make a credit. You're changing the entire face of FL, and that wouldn't be in the spirit of Discovery, maintaining the original Freelancerness of it.
Raising prices hurts the guys with less available play time much more than it hurts the cash/capship/trade/whatever-whores. This plan would cause people who would rather roleplay than grind incessantly for a cruiser for their faction to just go look for something fun to do.
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
I'm a trader & a pirate so I'm just throwing this out, to see what sticks?
I'm not a Programmer or nothing close to that.
I have heard rumors of another mod that has a dynamic Or fliud trade system.
It always changes per the market supply & demand. like the stock market I guess?
1. This would add -changing trade costs & routes per supply & demand.
2. It would make pirates & traders work alittle to follow the money trail.
3. Increase RP by making markets hot & cold for factions in those areas.
4. If it's a possible addition, it might increase mod interest?
5. Every now & then throw a curve ball in to the mix, admin could program it with a plague, medical issue, natural disaster, Or a War in a system with triggers market to change daily, weekly or monthly?
6. Trickle supply in to the system depending on pretend useage setting that makes it disappear after 48 hrs.
Something like that?
7. Only be able to buy/release a certain number of ships at a location & only those types, BS-LTrain etc. in a weekly or monthly rate. You must place order 1st & then wait on build time. Slow some whoring of both types down? They can only be built so fast & only at certain ship yards- rite?
This would be great, if poss. I couldn't wait to check the news day to day.
This would stop so much Trade whoring as it's called, without major money or cost changes.
I know this is probly far fetched but hey this is my 2 cents.
Remember I'm not a code cruncher, this might not even be possible, be nice!
I'm just sayting add this to DS, not change overall DS mod!
Fight to Live & Live to Fight Semper FI
Kill Them All, Let the GODS sort them out!
I'm not the Judge or the Jury, I just follow order's!
won't make anything better than now...just make people more angry..(WTF..that much money?!) no one likes long boring trading period in this server i guess...and finaly..there is cap ship whoring again..all you need to do is trade..buy a bigger trade ship..and trade..so on..until you can buy the biggest trade in the mod..then trade..until you can buy a Battleship..every one is going to do that...
When I play Discovery I want to play on characters that I enjoy playing. I don't want to make trading boring. Right now, I have fun trading because of the RP around my character. If everyone was limited to POS ships until they wasted weeks of their life (I have A LOT of other things to do in real life and I don't want to spend my time trading.) then the game would be no fun. While this worked in Shattered Worlds, it wont work here.
..sounds good for someone who has enough cash and needs more work or difficulties for not reaching the max.
But I am still in the beginning. Yesterday, I was taxed twice in New Berlin (where's police, when you need 'em?)
by different pirates. I payed 2 Million $ each time -makes 4- and then, shall I see, that Berlin pays less, than I invested ?
No, I would loose my fun. Better pay tax, knowing, I have a smaller profit, but a profit, than being taxed several times
and then being forced to get me a smaller ship to continue, only because of a change in payment.
I am quite new to this mod and server, but what I have seen: It is great, it is phantastic - not too much adds,
but enough to keep me interested. And yes, a mod close to the FL-original is the best. I never liked the other mods, with hundreds of systems, hundreds of new ships
or hundreds of new races (TNG) Disco is a slow growing mod - and that's absolutely okay. Step by step - just perfect !!
There are so many points on this thread I think are good ideas.
The original post is thought provoking, and may even have been a better model if adopted from the outset.
Unfortunately (or not) we are where we are. Working out the consequences of such a change makes it very difficult to see how discovery would be recognisable.
One thing you could edge towards is a system where freighters are still cheap... and they do enough to generate the funds for fighters, however the transports and trains are all very expensive and only factions can club together to get one... rather like they do now with battleships. Indeed if you did this cap-ships would only be available to those factions who had enough economic muscle to get a trader and then run it and keep running it.
Additionally if you made the trains expensive to restock after death it would mean the faction had to hire people to keep them from dying. Also it would mean that current freelancers who had them would actually not be able to make a profit keeping them on the road wiothout hiring lots of help.
Obviously they would need to bring in big credits for these to sustain all of this effort.
As for the dynamic trade system, I believe it has been mentioned several times and Igiss has ruled against it as too much effort. I know there was a mod out there that did it automatically but I really don't know whether it worked or used up too much server resource.