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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: Tech Chart Changes

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Admin Notice: Tech Chart Changes
Offline Cannon
09-26-2011, 07:25 AM, (This post was last modified: 09-26-2011, 07:26 AM by Cannon.)
#31
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Bretonian Corp ID and BHG ID changed from red to white with respect to IMG technology.

Quote:Apologies if this has already been answered, but I'd still like a clarification.
I'm sure it's an oversight. I'll chase an answer for you.

Proud member of "the most paranoid group of people in the community"
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Offline Tenacity
09-26-2011, 07:38 AM,
#32
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Is the marauder HF considered sirius-wide civilian tech? OSD was planning on using several in 4.86.

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Offline Kharon
10-10-2011, 08:49 AM,
#33
Member
Posts: 490
Threads: 25
Joined: Sep 2010

' Wrote:Zelot, what about the Council? I'm asking because while their primary ZoI is limited to the Gallic systems;
- the faction itself travels around the Sirius; and the same question stands for the other Gallic factions that tend to operate in a much wider secondary ZoI. Yet the Council is generally most accepted around the original four Houses and the question about the definition of that assumed area, where the use of the technology by mercenaries and freelancers is permitted, stands.
What is a secondary ZoI? A sector is your ZoI or not. There is no primary or secondary, there is only Guardsystem, Homesystem and ZoI.
 
Offline Ark
10-10-2011, 09:17 AM,
#34
Member
Posts: 265
Threads: 1
Joined: Sep 2008

' Wrote:What is a secondary ZoI? A sector is your ZoI or not. There is no primary or secondary, there is only Guardsystem, Homesystem and ZoI.
Zone of Interest vs Zone of Influence.
Offline Thexare
10-24-2011, 05:48 AM,
#35
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Wow.

It's been a year and you all still didn't add house civilian tech to Vigilante ID?

Come on. Even the local pirates can use it!
Offline Dusty Lens
10-24-2011, 06:30 AM,
#36
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:Is the marauder HF considered sirius-wide civilian tech? OSD was planning on using several in 4.86.

Ayup.
Offline Syrus
11-03-2011, 01:17 PM, (This post was last modified: 11-03-2011, 01:18 PM by Syrus.)
#37
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Posts: 1,583
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' Wrote:3) Generic ID's with Gallic tech have been changed from "Must remain in Gallia" to "Must follow the same ZOI rules as Gallic Factions"
Is it intended that Mercenaries can use Council Tech all over Sirius, while the Freelancer ID is required to stick to the ZoI?
The same problem exists with the Maquis and Unione Corse Tech.

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Offline Pancakes
11-03-2011, 01:21 PM,
#38
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Posts: 3,395
Threads: 151
Joined: Jul 2010

' Wrote:Is it intended that Mercenaries can use Council Tech all over Sirius, while the Freelancer ID is required to stick to the ZoI?
The same problem exists with the Maquis and Unione Corse Tech.

Mercenary ID never had the "Must remain in Gallia" Line but on the Gallic Civilian (which is now changed to fit the others). Thus it didn't change.

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BLOOD FOR THE BLOOD GOD
Offline oddio
01-26-2012, 09:46 PM,
#39
Member
Posts: 27
Threads: 2
Joined: Jan 2012

Greetings all,

i was wondering if Renzu VHF line is considered "civilian" throughout all Sirius system and not as "civilian kusari"...

I mean, possible to use it with Order ID? (clearly with ok of faction high commanders). In wiki it's tagged as civilian, so it should be used by order without problems...

If i'm wrong please i look forward for further explanations.

Cheers!
Offline Charos
01-26-2012, 09:47 PM,
#40
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

Renzu ships are Sirius Civilian tech, you can use it with any ID you like.

Remember our fallen, we are the Legion.
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