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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Shieldbusters

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Poll: Should they be removed from the mod? Post your reasons!
You do not have permission to vote in this poll.
Yes, they should be removed.
17.92%
38 17.92%
No, they should stay.
82.08%
174 82.08%
Total 212 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 … 4 5 6 7 8 Next »
Shieldbusters
Offline Virus
11-28-2007, 04:10 AM,
#61
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

' Wrote:on another note....if del cids are invisible (why are they? is there any backstory on that?) should other sheildbusters be invisible too?

note: the rapier is invisible as well...so its not just the high level guns.

Del Cids are invisible in Vanilla. Why? Because... Besides, it'd be weird to give them a bolt now. Its so much more... Interesting when they are invisible.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Unseelie
11-28-2007, 04:24 AM,
#62
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

yes...
ok...
but, the thought is...should other ones be invisible?
yes, no?

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Offline StarButt
12-04-2007, 04:24 AM,
#63
Member
Posts: 199
Threads: 5
Joined: Sep 2007

Balance between shield busters was just perfect in 4.83. Return it to that point. DON'T remove em or nerf em. It would only make fights even more tedious and longer lasting they they're now. I'd rather vote for removing shields altogether, than shield busters....

(all pulse guns should be invisible and same speed of 600m/s imho)

Your Image exceeds Forum Regs, Please replace.......BULLDOGNK
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Offline Horon
12-04-2007, 06:51 AM,
#64
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Now if only there was a Colada Del Cid Gunboat turret...Oh well. as long as it it is at the same speed as my gunboat turrets.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline X-Lancer
12-07-2007, 04:46 AM, (This post was last modified: 12-07-2007, 04:47 AM by X-Lancer.)
#65
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

IMO for BS inferno..slower speed...make the fight more fun...i don't want to see " Rheinland Battleship pwnes any other battleship"ALL shield Killer (not include GB/Cruiser Inferno) is PERFECTLY OK in 4.83(inlcude the speed of shield killer)!!!!!!
  Reply  
Offline bluntpencil2001
12-07-2007, 05:24 AM,
#66
Member
Posts: 5,088
Threads: 66
Joined: May 2007

I would like to see something of a faint tracer on the Del Cid guns, to be honest. It'd be sweet. </personal opinion>

[Image: sig-9566.jpg]
  Reply  
Offline Othman
12-07-2007, 05:30 AM,
#67
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Personally I like the current imp debs..And glad to see them exist now, since had suggested to have a level 9 version of that gun on forums before..:P

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
  Reply  
Offline Gentle
12-07-2007, 03:00 PM,
#68
Member
Posts: 411
Threads: 21
Joined: Jul 2007

I voted no.

Shields recharge hull does not.

Its not broken. Dont fix it.

The Madness of the Pirate King
  Reply  
Offline Eppy
12-07-2007, 03:13 PM,
#69
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

But can it be improved so it is less likely to break in the future? Now THAT is the question.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Gentle
12-07-2007, 03:25 PM,
#70
Member
Posts: 411
Threads: 21
Joined: Jul 2007

' Wrote:But can it be improved so it is less likely to break in the future? Now THAT is the question.


Eppy your way to bored and clearly this is causing you to generate rhetoric. :crazy:

The Madness of the Pirate King
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