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A dev's log.

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A dev's log.
Offline jammi
10-07-2011, 06:36 PM,
#11
Badger Pilot
Posts: 6,609
Threads: 371
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

I have two requests relating to the Legionnaire:

1) Could they have 4 class 5 slots, or 2 class 5s and 2 class 6s? Currently, they use 2 class 4 slots, which is odd. The Corsairs don't have any class 4 guns. :mellow:

2) Legionnaire NPCs thrust at cruise speed. You have no idea how annoying this is. Please, please fix them. Currently, it's easier to kill Titan NPCs than Legionnaires.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Offline Swallow
10-07-2011, 07:22 PM,
#12
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Quote:Mollies are likely going to be impressed with the new Arranmore model. Definately room for a bigger bar there now... *grin*

yay! :nyam:

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Friday
10-07-2011, 07:41 PM,
#13
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

' Wrote:Nice, thanks for the update. For this asteroid field gas mining idea. Can I ask that the team takes care in selecting the area for these asteroid fields so as not to destroy the atmosphere of the sigma clouds. Basicaly away from areas travelled.

I am the person who did the system changes and initial pricing structure. Aet is doing the FLHook side, and the pricing figures have been passed on to Xoria.

Rest assured the mining zones won't interfere with the travelled areas. They can't, as they need to be moved a minimum distance from docking points to make the system fair for pirates.

In the process of setting up the Gas Miners, I noticed a slight difference between the miners in Okinawa - they don't show up on the minimap as "Gas Miner".

As the mining zones are tiny, and centered on a Gas Miner object, I used that to advantage. Now the gas miners that are close to bases are just for decoration like they are now. These miners are no longer labelled on the minimap. It's the miners you CAN get gas from that are labelled on the minimap. This provides a neat workaround for not seeing the mineable zones show up on the map because they are too small.

If you want more information regarding the Gas Mining Mod - look in my signature. It isn't exactly how it will work as that thread was made well before Mining 2.0 came out, but the screenshots look the same (not the minimaps though) - and were designed not to detract from the look of the local nebulae.


---------------------------------------


As for the other 90% of my work. Well, call me Chief Rumormonger of Gallia. Thanks to my work laptop, I am able to do one faction's rumours for one system per day.

It's a tough call sometimes. We have very little information to go on other than the faction outlines as posted here on the forums, and a few base infocards. After the eleventy-billionth rumour, you start to either repeat yourself, or start grasping for ideas.

I mix it up with some technical rumours explaining some of the uses for various commodities, as well as commentary on some of the landmarks of Gallia. I also try to throw in mixed or opposing viewpoints or hot topics like the war in Sirius, opinions of the various 'terrorist' groups, and the relationships factions have with the Gallic Crown.

I will be looking to get more training off Xoria soon with regards to preparing rumour documents for incorporation into the mod. The more i can do to get the material ready - the more he can be freed for more technical work.


[Image: GMG_banner.png]

 
Offline Daedric
10-07-2011, 07:58 PM,
#14
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Nice to hear that both 14 and Yukon got some love. Thanks to both AD and Dab for that.

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Offline Linkus
10-08-2011, 12:22 PM, (This post was last modified: 10-08-2011, 12:23 PM by Linkus.)
#15
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

For a little bit of detail regarding said station alterations, here's a couple of pictures.

Beaumont Base (Junker), Texas
http://i1179.photobucket.com/albums/x387/l.../station4-1.png

Freeport 14 (Zoner), Yukon
http://i1179.photobucket.com/albums/x387/l.../station1-1.jpg


Overall, nearly every House has had some station changes made to it.
Kusari, Malta and Gamma haven't had any changes. Actually forgot about them.
Changes will continue to be made for the foreseable future, with the first batch implemented in 4.86 and more afterwards in the subsequent updates.





Facilitating the rise of robotics since 0 A.D.
 
Offline Dashiell
10-08-2011, 02:06 PM,
#16
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

What about the Delta bit I asked ya about a while back?

Any progress?

[Image: serpentlol.gif]
Offline Toaster
10-08-2011, 05:25 PM,
#17
Caution: Do NOT Insert Fingers
Posts: 3,142
Threads: 247
Joined: Sep 2010

See? This thread shows how easy it is to let the community know that .86 is actually being worked on.

And I wanna see Trenton!

Olivia Sable
On hiatus
Offline ProwlerPC
10-08-2011, 05:37 PM,
#18
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

Awesome, Friday. (bow)

[Image: GMG_banner.png]
Offline dodike
10-08-2011, 07:12 PM,
#19
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

OMG, since when isn't dev work labelled TOP SECRET?
Offline Snak5
10-08-2011, 07:26 PM,
#20
Banned
Posts: 1,165
Threads: 60
Joined: Aug 2011

Will Bonn Station get model update?

Will any of IC stations get infocard update?

Could I prepare newer infocards if it is not done or not planned to do?

User was banned for: http://discoverygc.com/forums/showthread.php?tid=128275
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