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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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LH17-R "Bayonet" Trade Lane Interceptor

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LH17-R "Bayonet" Trade Lane Interceptor
Offline bluntpencil2001
12-09-2007, 02:32 AM, (This post was last modified: 12-09-2007, 02:33 AM by bluntpencil2001.)
#51
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Oops, pushed the wrong buttons there...

Is it going to be a MkII LF like the Hussar, Phantom etc?

[Image: sig-9566.jpg]
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Offline Turkish
12-09-2007, 03:05 AM,
#52
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Posts: 2,617
Threads: 50
Joined: Aug 2007

Another update for tonight, most likely last update until tomorow. Texture mapping is now approximately 87% complete in my stimations. Cockpit and lower fins are all that really remain of the harder areas. As for balance, that will be dealt with once I have it actually flying. I was thinking that it would sacrifice overall strength for speed and maneuverability. But that remains to be seen.

[Image: marzorukitextured02pi0.th.jpg]
Updated front perspective.

[Image: marzorukitextured03mq6.th.jpg]
Updated rear perspective

[Image: marzorukiorthotopua8.th.jpg]
Top ortho render.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline mjolnir
12-09-2007, 03:16 AM,
#53
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Posts: 3,774
Threads: 71
Joined: Sep 2007

Really nice

I'd say it should be something like the Virage in characteristics... maybe a bit more HF like (so no lvl10 slots).

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Dopamino
12-09-2007, 04:25 AM,
#54
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Posts: 3,522
Threads: 70
Joined: Jul 2007

mmm, agile bomberlicious!

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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Offline Othman
12-09-2007, 04:52 PM,
#55
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Posts: 2,013
Threads: 49
Joined: May 2007

This ship could be a good looking bomber in my opinion.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline sn!p3r
12-09-2007, 07:16 PM,
#56
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Posts: 903
Threads: 58
Joined: Sep 2007

Looks great, keep up the great work!!
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Offline Xing
12-10-2007, 02:29 AM,
#57
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

the grey things looks like distorted rulers inserted in the ship but otherwise pretty good.

[Image: audrey03a.png]
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Offline Dopamino
12-10-2007, 02:33 AM,
#58
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

naw, the slats are the second best part, right after the engines!

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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Offline Turkish
12-10-2007, 11:30 AM,
#59
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Another small update for the masses, I'm now 97% complete the texture mapping and have done some CMP testing.

[Image: marzorukitextured05iv2.th.jpg]
The nearly completed Marzoruki interceptor.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline RingoW
12-10-2007, 11:34 AM,
#60
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Good job so far. Now you will need a cockpit interior and a transparent cockpit glass. Cockpit interior, because to avoid to look through the ship, when the cockpit glass is transparent.

Respectful
AoM
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