• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 293 294 295 296 297 … 778 Next »
Query to Dev Staff

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Query to Dev Staff
Offline Fletcher
10-15-2011, 11:13 PM,
#1
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

From my view, it seems the current ethos is to release big updates into the game after a big gap in the updates, to allow people to get used to them and act according. Other than the current tweaks and tests in the system comes and goes.

What would your opinion be to updating in chunks? As in, release new ships or systems every couple of months or so? Would this be a better or worse system since focus can be placed on one area and such.

I'm not saying it should be changed, I assume the dev staff have enough things to do other than FL. But I just want to get this out there to see your opinions.

Cheers.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Dab
10-15-2011, 11:20 PM,
#2
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

What happened with .85 was a result of poor pre-planning, poor organization, and that it was felt that using the auto-updater regularly would not be the best approach. This has been discussed several times by many different groups of devs, most of those discussions including Cannon.

What happened with .86 is not likely to happen to .87. A few months is what we want between dev versions. Spending a year on each version is most certainly not what we intended.

We are currently working on trying to get .86 out as soon as it is feasible.

[Image: DFinal.png]
Reply  
Offline Fletcher
10-15-2011, 11:22 PM,
#3
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Ah I see, nice insight.

Sounds like you may need a producer or something. This video yells at me about it:
http://penny-arcade.com/patv/episode/so-yo...o-be-a-producer

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Dab
10-15-2011, 11:24 PM,
#4
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Ah I see, nice insight.

Sounds like you may need a producer or something. This video yells at me about it:
http://penny-arcade.com/patv/episode/so-yo...o-be-a-producer
Cannon is in a way taking the job of producer. Didn't think about possibly getting a person whose main job is to running the agenda, the calender, etc. I'll bring that up with Cannon.

[Image: DFinal.png]
Reply  
Offline Fletcher
10-15-2011, 11:26 PM,
#5
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

I just love this mod in my own way, more updates would be cool and we need more things to keep this interesting lest we lose people slowly.

Having someone else other than the person on the dev staff running as producer may be a good idea, just as long as it keeps the ball rolling.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Swallow
10-15-2011, 11:40 PM,
#6
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I think one year per mod version is perfect. No need to hurry up mean less mistakes, besides you have time to try all new stuff and concentrate on playing rather then trying new stuff all the time.
Balance in time. Not too often and not too seldom

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline AeternusDoleo
10-17-2011, 01:08 AM,
#7
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Problem with holding people to a schedule is that this is a volunteer project. Deadlines add stress and that kills the fun in doing it... People tend to forget that the crapload of time going into building and devving is something noone gets paid for. So once it stops being fun, people stop doing it. People bitching at the devs tend to kill the fun in devving - which causes people to leave the devteam - which causes more delays.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Fletcher
10-17-2011, 01:21 AM, (This post was last modified: 10-17-2011, 01:23 AM by Fletcher.)
#8
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

I'm not bitching, I don't mean to come off like that. It is a problem that it is a dev project.

Maybe a campaign of "donate for a few small bonuses for a short time to get better equipment to devs/devs don't get penny until X is done?" That may give a sense of slight urgency.

I don't know.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode