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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Hiigaran Empire Information/Feedback

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Hiigaran Empire Information/Feedback
Offline OPTICAL
06-17-2012, 03:21 AM, (This post was last modified: 07-03-2012, 11:13 PM by OPTICAL.)
#1
Member
Posts: 41
Threads: 5
Joined: May 2012

[Image: guyton2.png]

Information

[color=#000099]History of the Hiigaran Empire ~HE~


[color=#000099]Decades after the Homeworld Wars, the Hiigaran Empire with the help of Karan S'€™jet accessed the Eye of Aamar , an ancient Hyperspace Gate linked to a massive network. With all three Cores powering Sajuuk a relic left behind by the Progenitors, did the gate open access to the Sirius Sector. The new age began with great innovation and extraordinary curiosity for all races. Karan S'€™jet, Hiigeran Fleet Command, lead an expeditionary fleet in hopes to find remnants leading to the long past Progenitor race. With war on every front dividing an entire sector establishment within the remote Tau-117 system proved far less chaotic. It seemed Hiigara'€™s agenda proved to be far more difficult than originally expected despite their new found allies in the Colonial Republic and Independent Miners Guild. Hiigaran Command dispatched Fleet Intelligence Command to Sirius. After establishing contact with the Order, whom in exchange for knowledge sought temporary trade from Hiigara'€™s vast refineries, sparking relief to stressful years without answers. After being provided historical archives, ancient history texts show familiar similarities to an extinct Progenitor race to the legendary Don'€™Kavosh who are suspected creators to of Nomad guardians that secretly plagues Sirius. Inspired once again with nearly discovered evidence Hiigara moves in secrecy from new allies in its agenda to seek out various nomad guardians. After their prolonged establishment and aggressive diplomatic measures. Intelligence Command sought out independent entities within the Omicrons for aid in their search often resulting in Order involvement flaming suspicion to Hiigara's willingness. After Sajuuk'Khar's contact with Slomon K'Hara forces near Omicron Zeta, The Order attempt to destroy Nomad presence resulted Fleet Command's lash out against their once strong allies. While such shadowed alliances are destroyed during Hiigara's quest for knowledge. New alliances are established with most unlikely acquaintance in Hiigaran search for the Progenitors.




ID/IFF

Freelancer

Goals
1. Seek out the Don'€™Kavosh through Fleet Intelligence and Exploration.
2. Establish and maintain the Tau-117 Space Colony and Shipyards.
3. Access the secret Hyperspace Network hidden within Nomad Territory.
4. Insure Hiigaran Fleet Command survives.


Ships and Equipment Authorized
1. Zoners


Naming Convenction

1. Fighters: ~HE~Rank.Lastname
2. Capital/Transport: ~HE~Shipname


Ranks

1. Ensign
2. 2nd Lieutenant
3. 1st Lieutenant
4. Commander
5. Captain - Gunboats Authorized
6. Rear Admiral
7. Admiral
8. Fleet Admiral


ZOI

Not allowed to operate in House territory and should not enter House territories unless directed to do so.

Rules of Engagement

Are authorized to protect civilians within Taus and Coronado from harm primarily ships affiliated with the IMG or CR. Are not authorized to engage in piracy, or participate in conflicts involving House lawfuls. Any ship not listed must be authorized with background RP.

Diplomacy
Determined by factions directly encountered.

Allies

[color=#000099]Colonial Republic

Independent Miners Guild


Friendly
Zoners




Neutral

[color=#FFFFFF]Not Listed


Unfriendly

[color=#FF0000]Gallic Royal Navy

Gallic Police

Bounty Hunter Guild & Guild Core

Outcasts



Hostile

[color=#990000]Order



//Most information can be found in the link above leading to "The Archives"

Weekly Discounts
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Offline OPTICAL
07-03-2012, 11:14 PM,
#2
Member
Posts: 41
Threads: 5
Joined: May 2012

Updated

Weekly Discounts
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Offline Omicron
07-03-2012, 11:17 PM, (This post was last modified: 07-03-2012, 11:21 PM by Omicron.)
#3
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Sorry but imports won't work here. If you want to roleplay something simmiliar to Kushan, at least think of original names instead of copy paste.

' Wrote:Hiigaran Command dispatched Fleet Intelligence Command to Sirius. After establishing contact with the Order, whom in exchange for knowledge sought temporary trade from Hiigara'€™s vast refineries, sparking relief to stressful years without answers. After being provided historical archives, ancient history texts show familiar similarities to an extinct Progenitor race to the legendary Don'€™Kavosh who are suspected creators to of Nomad guardians that secretly plagues Sirius.
...
Order involvement flaming suspicion to Hiigara's willingness. After Sajuuk'Khar's contact with Slomon K'Hara forces near Omicron Zeta, The Order attempt to destroy Nomad presence resulted Fleet Command's lash out against their once strong allies. While such shadowed alliances are destroyed during Hiigara's quest for knowledge. New alliances are established with most unlikely acquaintance in Hiigaran search for the Progenitors.

Do not invade Order's lore until you want actualy RP it out with us. Also I would leave Dam K'Vosh alone.

[Image: E9d8RnV.jpg?1]
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Offline OPTICAL
07-04-2012, 12:08 AM,
#4
Member
Posts: 41
Threads: 5
Joined: May 2012

' Wrote:Sorry but imports won't work here. If you want to roleplay something simmiliar to Kushan, at least think of original names instead of copy paste.
Do not invade Order's lore until you want actualy RP it out with us. Also I would leave Dam K'Vosh alone.

I'm not worried about it becoming official. Its a Roleplay server not "Who can become official" this is a fun little roleplay whether accepted or not will continue regardless of likes and dislikes. The most I'm looking for is ideas what will mold it slightly more to others liking without violating our idea/fun. No offense to the Order or any other faction.

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Offline Hell Hunter
07-04-2012, 12:09 AM,
#5
Member
Posts: 1,487
Threads: 80
Joined: May 2009

even if its NOT offical it still can screw things up with lore, and kinda the order leader decides what about what, with their lore. so it conflicts lore with lore.
so you need their permission and stuffs

[Image: discosig_zps7bb5682f.png]
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Offline Full Metal Oboist
07-04-2012, 01:05 AM,
#6
Member
Posts: 113
Threads: 14
Joined: Apr 2012

stay away from Zoner tech, and atlease ask them before assuming you can use their gear.

[Image: x3NopCJ.png]
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Offline Daedric
07-04-2012, 05:15 AM,
#7
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:I'm not worried about it becoming official. Its a Roleplay server not "Who can become official" this is a fun little roleplay whether accepted or not will continue regardless of likes and dislikes. The most I'm looking for is ideas what will mold it slightly more to others liking without violating our idea/fun. No offense to the Order or any other faction.

Claiming it is a role play server and then ignoring the server's lore and current role play is more or less a great way to not have a positive experience here.

When you role play, you are doing so in a given environment. You've given no thought to the environment here, instead you've decided you don't give two iotas about it. I'd suggest you give some iotas about it, as you're likely to encounter hostility in game if you don't.

In our fair environment here, there are no official aliens other than the Nomads (K'Hara). Anyone else claiming to be alien, is usually considered to be insane or infected which typically puts you on the other end of a gun.

Using Zoner technology without permission is going to get you shot by the Zoners. Claiming you're friendly with Zoners doesn't do, especially since you've not bothered to interact with any of us (on the forums, that I've seen at least, feel free to link to it if you have). Not saying it wouldn't be possible though.

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Offline Dab
07-04-2012, 05:20 AM,
#8
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

You're not going to get a positive response from anyone by trying to do an import. Much less, one that completely disregards the lore and diplomacy of factions, as you can see in the replies above. Import factions have been attempted in the past, and not once have they been successful or well received.

[Image: DFinal.png]
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Offline Ironwatsas
07-13-2012, 03:47 AM,
#9
Member
Posts: 1,180
Threads: 118
Joined: May 2008

I hate to say it but for once I agree with Dab. Aside from the CR and MM (and even both of them have had their lore changed or have died mostly by this point), Import Factions don't work in this day and age of Disco.

Also, it was the Eye of Arran. I've played Homeworld alot. Worked on a few big mods for it before coming to Discovery. Even if Import factions were accepted, the Lore dosen't really match up well enough. Since it's been implied that Homeworld happened in a different Galaxy entirely and many tens of thousands (or millions) of years in the future, with the implication that Earth humans WERE the Progenitors. So the Lores wouldn't match up real well at all, barring time travel or inter-dimensional sillyness.

That being said, I've used Homeworld as an inspiration (indirectly, obviously) for some of my own plans.. Atleast in a broad military approach of a small, well-mobile military force fighting a larger Empire, and hot-wiring human brains into starship CPUs. Generally though, the results have been a bit less plesant then what Homeworld usually did.

All that begins must end.
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