1. choose your side. If you are crime - then you are enemy of government, because CRIME MEAN KILLING PEOPLE. and crime is illegal.
2.If they want to be a neutral - better to take Bounty Hunters ID or Mercenary ID.
3.By the roleplay Union Corse is at war with Police and Navy.
4.What we must do?We see the criminal in Government space,who using TL of GRN,docking with GRN base...but friendly to radical Maquis and Council.And i can understand Junkers neutral position..but not CORSE MAFIA. This is nonsense that crime is neutral to NAVY!
Tell me please,can we attack crime ships of UC or we must just look like they running in Gallic space to their friends(Council,Brigands,Maquis)?
I think this is OORP starts. We have UC at war with GRN,and they at war with us.By the ID ofcourse.
P.S. CCCP| - le Cosmique Couronne Commandos de Paris. Any questions?
I'd suggest you to read infocards and whatnot. The Royals use the Corse as Bounty Hunters of sorts, and they also have close ties to the Police, through bribes and whatnot. Not all is white and black, the Corse are a grey area. We may be criminals, but we have our place in the Gallic society. The same goes for the Hogosha in Kusari: they're often considered to be criminals, but they are not enemies of the state. They have their uses, so the state closes their eyes on -some- of their acts. If they,re caught doing a crime though, you can gladly kill them.
Also, while we're listed as allies of the Brigands and the Maquis, we also have to shoot them once in a while as we're requested to do such by the Royal navy or another such entity. To correct your statement as well, the Corse has little relationships with the Council and prefers to stay neutral in the revolutionary conflict, instead playing both sides to make profits.
If you'd bother reading around instead of shooting all "Red is dead"-like, you'd know this kind of stuff.
Quote:1. choose your side. If you are crime - then you are enemy of government, because CRIME MEAN KILLING PEOPLE. and crime is illegal.
My side is already chosen. You don't have hard evidence on our crime and without it you can't tell that we are criminals, also yesterday I undocked from my station and saw two capital ships and two fighters shooting on my pilot, I can't forgot the missile spam also. So next time find some evidence and tell that we are criminals.
Quote:2.If they want to be a neutral - better to take Bounty Hunters ID or Mercenary ID.
From my point of view it seems that you don't understand meaning of Roll Play also same goes for your faction members because I never saw your thread. I will offer you my help as angel on this server but I can only help you if my request is accepted.
Quote:3.By the roleplay Union Corse is at war with Police and Navy.
Union Corse can't be at war with navy and police because we are dealing with business and also we are not military faction, our daily goal is to earn profit on illegal way (But I said, you can't use this information for your roll play in game. You'll have to find evidence in game)
Quote:4.What we must do?We see the criminal in Government space,who using TL of GRN,docking with GRN base...but friendly to radical Maquis and Council.And i can understand Junkers neutral position..but not CORSE MAFIA. This is nonsense that crime is neutral to NAVY!
And how do you know that we are in friendly relations with Maquis and Council?
lol---> RP board. GRN and Police at war with UC,Brgands,Maquis and Council.
So let's begin.
First, as I understand, the Mafia was allowed to sit on the base when there is police and military players. That is, when only fly NPC to sell items prohibited for civilian planets and other databases. But when there are players - they must automatically track and destroy these criminal circles. There is a view that UC should be hidden from the authorities ... the more they are in league with the criminals and can not be equated with a BH or Junkers. They are not our direct enemies of ID, unlike the Mafia.
There done that Gaul is corrupt, that is, Police can unite with the mafia to attack civil, but they (UC) are not civil. They are - criminals!
And about contracts - meaning that they can perform HIDDEN police contracts and so on. Another example of how UC flew on gallium and we have not touched them. Once arrived LE - they opened fire. From now on, we will destroy all units Mafia who will meet on our way. They are enemies of the GRN and Police role-playing game.
I really don't understand you at all?
Again from my point of view navy should do other jobs, something like Council that is your enemy and you are saying that you will hunt criminals so what is the role of police in all of this?
Anyway, this is thread concerning my family and I'm glad that I have comments at last.
' Wrote:lol---> RP board. GRN and Police at war with UC,Brgands,Maquis and Council.
So let's begin.
First, as I understand, the Mafia was allowed to sit on the base when there is police and military players. That is, when only fly NPC to sell items prohibited for civilian planets and other databases. But when there are players - they must automatically track and destroy these criminal circles. There is a view that UC should be hidden from the authorities ... the more they are in league with the criminals and can not be equated with a BH or Junkers. They are not our direct enemies of ID, unlike the Mafia.
There done that Gaul is corrupt, that is, Police can unite with the mafia to attack civil, but they (UC) are not civil. They are - criminals!
And about contracts - meaning that they can perform HIDDEN police contracts and so on. Another example of how UC flew on gallium and we have not touched them. Once arrived LE - they opened fire. From now on, we will destroy all units Mafia who will meet on our way. They are enemies of the GRN and Police role-playing game.
I'll use simpler terms because you seem to have issues understanding.
There is a large difference between how /you think/ the Corse acts and how /they're actually handled/ by authorities such as the Gallic Royal Navy and Police.
You might think this is how we should act, but the game says we should act otherwise.
Read infocards, bar rumors and other things in game.
The Gallic Royal Navy does not have the time to mess around with a Mafia group which has been rooted into their society for centuries. They instead have a very dangerous Revolution they need to handle before, and they may as well try to gain the Corse on their side so the Corse can also kill Council.
To my count, that makes... 6 Course factions so far.
Merge the bloody things! Also, fairly nice writeup, but I would suggest not limiting the faciton to a single Corsican family. The best Corsican organizations are a union between a lot of major crime families, not just a single powerful one.
' Wrote:To my count, that makes... 6 Course factions so far.
Merge the bloody things! Also, fairly nice writeup, but I would suggest not limiting the faciton to a single Corsican family. The best Corsican organizations are a union between a lot of major crime families, not just a single powerful one.
Merging isn't as simple as you might think for reasons explained on page 2 of this thread.