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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What do you think about CD's and Bombers and Gunboats.

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Poll: Should gunboats and bombers have thier Cruise Disruptors Removed?
You do not have permission to vote in this poll.
Yes. Pls explain
15.12%
13 15.12%
No. Pls explain
68.60%
59 68.60%
I l!k3s s@ying "2m!l_or_D!3 (pls delete my account)
16.28%
14 16.28%
Total 86 vote(s) 100%
* You voted for this item. [Show Results]

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
What do you think about CD's and Bombers and Gunboats.
Offline jakub963
12-03-2011, 02:47 PM,
#31
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Posts: 796
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I voted yes... but only for bombers because, lets face it, its end-all ship type capable of solo-ing everything saves for battleships.

Gunboats are SUPPOSED to be anti-fighter/bomber ship.
Bombers should approach it carefully if the wish to approach it at all. Note that they can still outrun them.

CD part: Its not like we cant tweak RCD for fighters to use.

Also, this will be the end of piracy as we know it...
Well, oh my god, gee... Use fighters, bombers have it too easy anyway. Even I pirate mostly in fighters just because its the challenge. If you want fast cash, go mine or trade.

[Image: 11244_s.gif]
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Offline Lonely_Ghost
12-03-2011, 03:45 PM,
#32
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Posts: 1,217
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Joined: Nov 2010

Removing CD from bomber can turn into another nail in the coffin of disco... I agree, bombers could be made a bit vulnerable for fighters, but not for caps.
Quote: a bomberswarm against a battleship or even a cruiser will NOT win ( but it might force the capital ship to retreat )
So, 4 bombers wont kill single Valor anymore? :ohmy:


Yeah, may be dual nova to much, may be. But bombers without CD... how they going to obey their main role- kill caps? If he couldn't stop him from running to base, by some nans/bats and continue fight. Fighters can stop them? Well, but holding caps from activating cruise drive shouldn't be their job. CD must stay. Bombers already has less chances to kill caps, which are spawning missiles and champing bases.
About pirating: If you were pirated by bomber, it's not option to remove CD from them. Same as removing nuke mines from fighters, because someone was killed by them, or removing battlerazors from GB, because, some players havent learned how to fly faster.
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Offline Jinx
12-03-2011, 03:56 PM, (This post was last modified: 12-03-2011, 03:57 PM by Jinx.)
#33
skipasmiður
Posts: 7,685
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you have to ask ( or everyone has to ask ) - what exactly is the role of the ship...

- a bomber is kinda meant to be a support ship against capital warships. ( that is support )
- bomber are like repair ships. - all alone, they are not ( quite ) meant to succeed. - but teamed up even with a weaker force - they are meant to turn the tide.

- a bomber - in a way... is similar to the battleship.

- if you think hard... a battleship has no shipclass that "it is MEANT to destroy" - other than its own class ( which doesn t quite count - as that applies to every shipclass )
- but it is meant to SUPPORT in a very heavy way. a bomber is meant to support in a light way, trading firepower and ( in theory survivability ) for agility, and the ability to hit key subsystems.

for that - keep in mind that the fleets BACKBONES are cruisers! - cruisers are the ships that are cheap enough, powerful enough and flexible enough to fit in almost every combat situation and shine.


if we had "hitzones" - a bomber would focus on weak spots - never wasting firepower on the hull of an enemies ship.

while other capital ships would simply try to breach an enemies vessel by overwhelming its thick hull.

too bad we do not have hitzones in freelancer though ( not really anyway - no bomber is really able to hit a battleships subsystems )

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Offline Ursus
12-03-2011, 04:03 PM, (This post was last modified: 12-03-2011, 05:05 PM by Ursus.)
#34
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I have a hard time getting my head around bombers in Disco. They should be used to launch coordinated firepower attacks against a fixed target, but we don't (yet) have things like bases that would suit this, and we're not likely to have enough of them to make it a full-time bomber interesting. They could be used to drop munitions on things like battleship mortar, or shield generator, etc., but that means it is not supposed to pick and claw a target to death but instead hit and run, which is very limited opportunity for playing, and boring.

Honestly I think they should probably just be classed as super-duper-heavy fighters, since that is how they are all used anyway. Make all guns turrets (like capships) so they don't have missiles, let them mount fighter/transport turrets, <strike>and give them weaker versions of gunboat turrets for bigger targets</strike>. Lower their hull stats to rebalance against fighters. They will still be slow and less nimble.

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Offline Lonely_Ghost
12-03-2011, 06:13 PM,
#35
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

' Wrote:you have to ask ( or everyone has to ask ) - what exactly is the role of the ship...

- a bomber is kinda meant to be a support ship against capital warships. ( that is support )
- bomber are like repair ships. - all alone, they are not ( quite ) meant to succeed. - but teamed up even with a weaker force - they are meant to turn the tide.

- a bomber - in a way... is similar to the battleship.

- if you think hard... a battleship has no shipclass that "it is MEANT to destroy" - other than its own class ( which doesn t quite count - as that applies to every shipclass )
- but it is meant to SUPPORT in a very heavy way. a bomber is meant to support in a light way, trading firepower and ( in theory survivability ) for agility, and the ability to hit key subsystems.

for that - keep in mind that the fleets BACKBONES are cruisers! - cruisers are the ships that are cheap enough, powerful enough and flexible enough to fit in almost every combat situation and shine.
if we had "hitzones" - a bomber would focus on weak spots - never wasting firepower on the hull of an enemies ship.

while other capital ships would simply try to breach an enemies vessel by overwhelming its thick hull.

too bad we do not have hitzones in freelancer though ( not really anyway - no bomber is really able to hit a battleships subsystems )

Agree, but this not really apply to current gameplay of disco. When you see, that 7 BS going to your system, your choice is: retaliatory capspamn, or bomber wave. (Or fighter spam in number of >2xEnemy cap ships)
Adding more and more "reality" can simply turn fun game into boring and tediouse.


P.S. Yeah, thats right, there no cap ships subsistems like engines, sensors, large cannons, bridge, and e.t.c.
wich could be destroyed by bombers much faster, than destroing whole ship. So that wny bombers used in same way as AC caps. Or bomber will be completely useless, if it couldn't harm BS.
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Offline dodike
12-03-2011, 06:32 PM,
#36
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:I have a hard time getting my head around bombers in Disco. They should be used to launch coordinated firepower attacks against a fixed target, but we don't (yet) have things like bases that would suit this, and we're not likely to have enough of them to make it a full-time bomber interesting. They could be used to drop munitions on things like battleship mortar, or shield generator, etc., but that means it is not supposed to pick and claw a target to death but instead hit and run, which is very limited opportunity for playing, and boring.

Honestly I think they should probably just be classed as super-duper-heavy fighters, since that is how they are all used anyway. Make all guns turrets (like capships) so they don't have missiles, let them mount fighter/transport turrets, <strike>and give them weaker versions of gunboat turrets for bigger targets</strike>. Lower their hull stats to rebalance against fighters. They will still be slow and less nimble.
And gunboats will chew through them no probs.

With the 4.86 coming out (?) and introduction of turret split and turret view steering I don't there is much that can be said about balance between those classes. It's all in the stars at this point.
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Offline Wafellini
12-03-2011, 07:26 PM,
#37
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Threads: 63
Joined: May 2009

erm no - cause ...no why? traders could be taking escorts if they would ask for any...I don't remember the day I actualy apreard in NY and asked " I need an escort I pay 2 mln if we get to destination " MEMEMEME PICK ME MEMEMEME - that's how it looks for me. SO yeah no taking anything from pirates NOR giving them anything or taking anything from trader and giving them anything
It's ok. Don't change anything.

EDIT : Why did it cut my text?

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
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Offline Pinko
12-03-2011, 07:28 PM,
#38
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:lets leave the pirating out of it?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

*Points at your poll*

Hypocritical much.

I want to get off Mr. Igiss' wild ride.
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Offline dodike
12-03-2011, 07:39 PM, (This post was last modified: 12-03-2011, 07:40 PM by dodike.)
#39
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

*Points at your poll*

Hypocritical much.
Shush.

It isn't about piracy but about bombers and gunboats engaging in activities other than fleet battles.
I think he meant bounty hunting and last option in the poll is just for laugh.
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Offline Govedo13
12-03-2011, 08:54 PM, (This post was last modified: 12-03-2011, 08:57 PM by Govedo13.)
#40
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:- if you think hard... a battleship has no shipclass that "it is MEANT to destroy" - other than its own class ( which doesn t quite count - as that applies to every shipclass )
- but it is meant to SUPPORT in a very heavy way. a bomber is meant to support in a light way, trading firepower and ( in theory survivability ) for agility, and the ability to hit key subsystems.

for that - keep in mind that the fleets BACKBONES are cruisers! - cruisers are the ships that are cheap enough, powerful enough and flexible enough to fit in almost every combat situation and shine.
if we had "hitzones" - a bomber would focus on weak spots - never wasting firepower on the hull of an enemies ship.

while other capital ships would simply try to breach an enemies vessel by overwhelming its thick hull.

too bad we do not have hitzones in freelancer though ( not really anyway - no bomber is really able to hit a battleships subsystems )
I disagree with you on 3 points:
I don't pirate much in bomber- there is P transp for it, however I cannot agree on removing CD- bombers will be much more weaker, they are already weak enough to fit their role good.
I cannot agree that there are not hittable zones in the bigger ships too- you can sub-target every mountable element of the enemy ship so if the devs tweak the system and the stats of the battleship/cruiser/transport weapons and parts they could be effectively used to weak the enemy ship, cruiser without thruster is useless , or battleship without point defence weapons versus snubs, so nova tweaking for bombers is good thing- this in exchange of hit points boost for the cruisers and battleships.
On the Cruiser - all around ship- well this is not true- cruiser turrets rotate slower then the battleship ones so cruiser have less chance to hit snubs and gbs with main guns then BS- this is kinda weird and cruisers with currnet gun arcs and gun slots cannnot be all around ships- they fail big time versus snubs even if they are full solaris except one or 2 models of them- the ones who can actually fire on 360 with more then 3 -4 guns like 90% of the cruisers, cruisers fail big time versus battleships if they got cded and it is not that hard in group fight, cruisers fail big time versus gunboats in group fights.
Cruisers are good only on long range anti battleship bombardment but they die easier then bombers and cannot make the same dps as bomber so cruisers are good in nothing right now.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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