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  Discovery Gaming Community Discovery General News and Announcements
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4.86 Release Date and Teaser

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4.86 Release Date and Teaser
Offline The Mole Miner
12-14-2011, 02:35 AM,
#361
Member
Posts: 344
Threads: 39
Joined: Jan 2011

' Wrote:I think I may have missed the point of your post. :mellow:
i dont think there was one hes just overly pesimistic.

on a side note hearing one thing you disagree with would not ruin your whole outlook on a game or else you probably shouldent be playing because you are bound to get disapointed at some time or another.

[Image: minersig.png]
Offline Switchback
12-14-2011, 02:53 AM,
#362
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

The only problem I see with this is that say VR for example, We started out as a Lane Hacker made faction, then LH told us to get lost, so we did, then we became friends with OC per our RP.

The problem is what about our Battleships and stuff? Say a Spyglass(which was SRPed from the HF) and outcast battleship turrets (which we where cleared for a long time ago) I just dont see how that will work given your new "formula".

So the unofficial faction turned official turned unofficial gets kicked in the balls (for a lack of a better term) because of the overall disco status?

And does this equation factor in ones player tag? We are heavily allied to the OC and LH and LR, but unless it is factoring a player tag our ship combos will die. Many VR players like their Kraken-Werewolfs.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
 
Offline Durandal
12-14-2011, 03:22 AM,
#363
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I'm going to be completely blunt here.

Your own guys fault for making a nonvanilla faction. That's the way it works, rofl.

Hell I'll quote Dab.

[12/11/2011 7:56:41 PM] Dabbykins: Even if Consortium stayed around (which was unlikely. factions built that aren't based on NPC factions rarely ever last long)

(Was discussing why the Consortium was a good thing for Kus)
Offline Veygaar
12-14-2011, 03:31 AM,
#364
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

|RR uses mixed tech but I don't mind.

It's a good idea that the stuff wont fully function the way they were meant to, if used by pilots other than the creators.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Camtheman
12-14-2011, 05:10 AM,
#365
Unregistered
 

Quote:Yes, -all- explosives would work on -all- shields. Go, go, go, solo Nova deshielding of battleships )))).

BS Flaks better be better then and less a fun teamkilling weapon or ima call BS...

BS on the BS Defenses.
Offline Tenacity
12-14-2011, 05:23 AM,
#366
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:BS Flaks better be better then and less a fun teamkilling weapon or ima call BS...

BS on the BS Defenses.

Quit bitching cam, at least you HAVE flak turrets.

[Image: Tenacity.gif]
Offline michaelsevren
12-14-2011, 05:42 AM,
#367
Member
Posts: 74
Threads: 2
Joined: Nov 2011

' Wrote:i dont think there was one hes just overly pesimistic.

on a side note hearing one thing you disagree with would not ruin your whole outlook on a game or else you probably shouldent be playing because you are bound to get disapointed at some time or another.
One thing? Hardly. I've been here on and off since 06. I remember BAF flying Rheinland BS against Molly Spyglasses, and I won't even get started on Liberty. Some things needed rectification, for sure. I was glad to see that absurdity go.

I was never the type to rampage New York with a Kusari BS and Liberty Rogue ID, so that didn't offend me. As time goes by, and things change, playing my independent characters, which all but one of them usually are independents (this time back, I have two LR characters), has become more bothersome.

I'm starting to wonder as to the already poor survivability of my primary cargo jacking "trader" freighter jock in his CSF. As it stands he might get auto-nerfed, more so should I decide to make some friends and upgrade his weaponry. I'm hoping for a little more variety to civ weapons.

It's no good, especially when he's a general target simply because of his ID. I haven't so much as shot a trade lane yet, and I get gang raped just for having the ID. An ID, like a big, bright LED billboard on the side of his ship declaring himself. Never happen in reality, but it happens in an "RP" server. That doesn't make any more sense than a ship's technology being dysfunctional because it comes from different houses, particularly considering the massive trade networks between houses and obvious standardized tech. And is it something that couldn't be rectified with sufficient knowledge/resources or specialist assistance? Nonsense. There's no rationalizing it in RP, except in the case of Gallic/Nomad tech.

NPC based factions should be specially regulated. Navies, for example, have their ships and kit supplied to them. They aren't freelance operators. They don't own their own ships, but we don't play it that way on the roleplaying server.

Freelancers/generic IDs generally speaking already have the massive nerf of being without a standing gank squad, are always suspect, guilty until proven innocent, have serious tech chart limitations, particularly the relatively underwhelming civ tech readily available to them and the outrageously expensive code weapons. But, factions have that kit, too. Freelancer/Generic ID strength is their flexibility. Or it should be, within reason.

Experience has taught me cynicism. I'm hoping for the best, but I'm not expecting it. We'll see how 4.86 works out.

[Image: in5nax.png]
<span style="color:#000000">MICHAEL SEVREN - INDEPENDENT PIRATE, SMUGGLER, SALVAGER
- THE WAYFARER'S LAMENT -
</span>
4.86: Hopin' it don't suck.
 
Offline The.Outlaw.Star
12-14-2011, 05:49 AM,
#368
Member
Posts: 651
Threads: 80
Joined: Jul 2009

Looks great I cant wait for all the stuff to Discover! Thank you all soo much.

[Image: tumblr_lyor3jybjk1qfwzeuo1_r1_500.gif]
Offline FraserTE
12-14-2011, 05:59 AM,
#369
Member
Posts: 697
Threads: 71
Joined: Jan 2009

in miss my friends Mal and Bear it's to bad they could not be here to see this.

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
 
Offline El Nino
12-14-2011, 06:34 PM,
#370
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

:DOHMY! Woohoo! Finaly, it's been so long since I worked on 4.86, that i'll be pleasently suprised when it does get released since I forgot all the features... Yooho!

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
 
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