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Fighters should be fun...

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Fighters should be fun...
Offline Razr
12-26-2007, 06:14 PM,
#101
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Posts: 646
Threads: 20
Joined: Feb 2007

I'm one of the bad aimers. There are other ways to compensate instead of asking for a boost, also bombers are better at killing fighters than before if you ask me, which wasn't what I was referring to people getting good at. I meant learning to use other guns, Rheinland guns are not the best on damage, yet I've never asked for an upgrade. If you're trying to get something increased to become better, really doesn't work, if someone is good it's for a reason, and it wasn't by crying for their gun to be upgraded.
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Offline Ascendancy
12-26-2007, 07:06 PM,
#102
Member
Posts: 227
Threads: 10
Joined: Jan 2007

I still stand by what I said at the bottom of my first post, adapt to the weapons' velocity, not have the velocity adapt to you.

[Image: AscendancySig.png?ex=68b4bad1&is=68b3695...cef5bd024&]
Thanks to Cattman2236 of E-Studios Forums for the signature.
' Wrote:The Kalashnikov. Still sees use in the hands of Coalition-aligned anthropomorphic cats Sirius-wide.
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Offline Razr
12-26-2007, 07:17 PM,
#103
Member
Posts: 646
Threads: 20
Joined: Feb 2007

' Wrote:I still stand by what I said at the bottom of my first post, adapt to the weapons' velocity, not have the velocity adapt to you.

That is.... Uh... perfect?
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Offline StarButt
12-26-2007, 08:05 PM, (This post was last modified: 12-26-2007, 08:19 PM by StarButt.)
#104
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Posts: 199
Threads: 5
Joined: Sep 2007

' Wrote:I don't mind change I just happen to think things through before rushing towards a change. For one it makes no sense to upgrade something to make it easy for everyone when others work hard to get good with what they have. Also, this just makes it too easy, and then the people you thought were good before, you're whining for things to be changed back because now they're "uber" there's cons to go with the pros boy, back to the lab.

As always, you have a point about cons and pros. But I'd say, increasing chance for everyone to hit, will hardly make everyone on the same skill level. Better pilots will still be better, and shoot better. Such changes would enable them to win even FASTER over less skilled players. Re-engagements would happen faster also, game would be more fun, and noobs would have more fights to practice their skills. Fresh out of lab...

EDIT:

@Ascendancy: I don't get why do u guys think that every suggestion (other then your own it seems), comes from a totally subjective point of view? I NEVER said: UPGRADE MY WEAPONS SO I CAN PWN OTHERS AND THEY CANNOT PWN ME! Increasing efficiency of ALL fighter weapons would benefit all. Like I said: I don't mind dying faster, If I have a chance to kill faster.

The way it is now, I have to consider time I have on my hands, IF I have eaten or been to toilet, and if I have shot of "muscle realaxant" next to me if i get cramps, before entering a fight. Cos if the fight is fighter vs fighter, and enemy pilots are half decent, It will last AT LEAST 45min, unless someone gets bored or frustrated, or needs toilet....

Your Image exceeds Forum Regs, Please replace.......BULLDOGNK
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Offline chopper
12-26-2007, 08:20 PM,
#105
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Posts: 2,476
Threads: 31
Joined: Oct 2007

' Wrote:I'm one of the bad aimers. There are other ways to compensate instead of asking for a boost, also bombers are better at killing fighters than before if you ask me, which wasn't what I was referring to people getting good at. I meant learning to use other guns, Rheinland guns are not the best on damage, yet I've never asked for an upgrade. If you're trying to get something increased to become better, really doesn't work, if someone is good it's for a reason, and it wasn't by crying for their gun to be upgraded.

Fact is. 3 fighters can't stop 2 bombers (by killing 1) before they take down a capital ship.
And that should be what fighters do. Massacre the bombers.
Explain it to me, how are the bombers better now in killing fighters?
Yes, some bombers are better, like BHG, or Kusari, because they have 5 guns + agile as hell.
But not all in global.
That's one of the problems.

Second problem is that fighter battles take too long. They do, really.
You fought me there, in 23, and it took 30 mins to do nothing. Nothing at all.
You even asked me why i'm camping shield.
It's a legit tactic (boring, yes, i know, but legic, yup).
If we continued it, we could have fought for hours, without doing damage to each other.
Because, we both had small ships, hard to hit.
I had slow weps as well, almost impossible to hit a BD with them.
But even if i had fast weps, it would take me a year to kill a BD that doesn't like the idea of dying.
Yes, i know, if i had missiles, mines etc, i would maybe speed the battle up a bit.
But i used them all before, while killing your BD bomber.

Anyway, i had like 2,3 fights a day that lasted for 1h+, and i am really bored with that.
It's not the problem if i get killed, it's a problem i'm getting killed for hours!
So, no, i'm not crying because i can't kill anything, i'm crying because I (and i believe i'm not the only one) can't have 3h long battles every day.
I simply don't have the time for that.
And it is not really realistic, as far as i know.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline StarButt
12-26-2007, 08:25 PM,
#106
Member
Posts: 199
Threads: 5
Joined: Sep 2007

' Wrote:But even if i had fast weps, it would take me a year to kill a BD that doesn't like the idea of dying.


That is.... Uh... perfect?

Your Image exceeds Forum Regs, Please replace.......BULLDOGNK
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Offline Razr
12-26-2007, 09:19 PM,
#107
Member
Posts: 646
Threads: 20
Joined: Feb 2007

@ Starbutt

I said you'd end up saying that it made it too easy for the people who were already good, I didn't say we'd all be on the same skill level.

@ Chopper (Finally someone with a brain and productive points)

Yes, the BD is a tough ship to kill, it really takes experience and you and I have fought maybe twice. I know how to fight a Viper just wasn't hitting because you can fly yours, which really doesn't help my already bad aim, so yes we would've been at it for hours, but you said we didn't do any damage (true) so how would a reduce a nanobots solve this? It's just how things will always be between pilots at equal or close skill levels.

As for bomber tactics I'm usually assigned bomber cover when I fly in a squad, there are ways to protect a capital ship from multiple bombers without actually killing it or taking its guns off.

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Offline chopper
12-26-2007, 11:14 PM,
#108
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I'm not saying to reduce bots/bats, that wouldn't help that much. Improving wep speed would help, a bit.
Faster weps now are pretty low damage, except the Krakens and some 8.33 (i can't use them, couz of the lag).

3 options
-Improve all weps damage, especially the fast ones, like Fury, Hornviper, Buckshots, Vampires etc.
-Improve all weps speed for 100, or 15-20%.
-Don't do anything at all.

I would like to see faster fights, more dangerous also.
And i really think that this can be at least tested, on pvp server, by 10 people who would like to do that.
Not now ofc, but a month before new version come out? I would love to be the one to test faster weps.
I'm not saying "Believe us blindly, it would be good", but you don't have to do that either.
Let's try it and see how it works (if it's possible to try it, at all).

Wirefames would be awesome, for all ships.
But wireframes would not be enough, again.
And if you remove the wireframe from vanilla ships, you'l have to do re-balancing of all vanilla ships.
Because, their stats are overpowered, because of the wireframe.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline StarButt
12-26-2007, 11:19 PM, (This post was last modified: 12-27-2007, 04:49 AM by StarButt.)
#109
Member
Posts: 199
Threads: 5
Joined: Sep 2007

Disco changed much from vanila FL. Armors are increased, new ships added, some weapons boosted...Why would it hurt to increase all fighter weapons projectile speeds by 100 or 200m/s?

EDIT:

After reading Yngens suggestion more carefully, I'd like to agree on one matter: Fighters should be small deadly "death traps" They shouldn't have so much armor and nanobots, but should have MORE firepower to counter it. Fighter pilot shouldn't be able to make as many mistakes and live, as he can do now with 2x full nano bot regen. But, just reducing quantity of bots for fighters, would affect balance. Thus, I'd suggest either cutting in half bot/batteries supply for all types of vessels, or cutting on some (e.g. fighters) while significantly increasing their firepower in return.
If you make a mistake, you should die for it. Also, If you have a chance to do damage, you should do a lot more. I'd rather have skills winning over endurance.

One way or the other, something should be done, to enhance game play for fighters...

Your Image exceeds Forum Regs, Please replace.......BULLDOGNK
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Offline bluntpencil2001
12-27-2007, 02:46 PM,
#110
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Chopper has good points.

Altering weapon speeds can make things more interesting...

However, the rebalancing needed would be astronomical. We'd need to change the speeds of the fighters themselves, making them rapid-moving ships with paper-thin armour, shooting ultra-fast shots that utterly maul fighters.

Personally, I'd prefer it like that, but that's just me, so it doesn't matter. The rebalancing needed would essentially be a brand new mod.

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