I keep crashing to desktop when i try to dock valetta shipyard. my ship is parked at malta and takes damage everytime i undock and somehow it remembers how much damage it has taken each time i reload the game.
Regarding the pirate train... Whenever I get shot at my energy stops regenerating. Also the thruster is kinda messed up. It's shooting the flame upwards.
Edit: This happens only when I'm being shot at with transport weapons.
Advanced transport shield and some equipment which triggers the power nerf probably. Post your FULL inventory.
Asco Gunboat now has an additional class 8 hardpoint for fighter stuff... not much sense Or you could mount the Asco Gunboat Torpedo forward gun on there, like it was intended to have...
Marauder: i don't know if its a bug or the much wanted buff but now the weapons are 2 class 9 and 4 class 8, is it right?
Civvie guns: i have noticed that Hvy Flaspoints has 235 of damage, and PGCs has 302, sensibly stronger than before.... is a bug, or just got buffed?
a bit unstable the server... many crashes, but well, that was already said
Tranports: i had a full belial Ptrans, all guns are gone, and i've heard tranports can only get transport turrets, is that right? Yes.
that's all for now^^
congrats for the 4.86, it needs some fixes but promises
The Gallic Junker ID no longer has the exception for flying the Vache. I actually agree with the 4300 cargo limit for Junkers, but there is a problem here. Gallic Junkers don't have a suitable alternative. If you take the vache away without giving them another ship then you take away their ability to trade in anything other than a freighter.
Also, the ID has Gallic Junkers listed as enemies of Gallic lawfuls and allied with Gallic unlawfuls. The last time I checked Junkers were forbidden to land on unlawful bases, and the latest info post about the factions says that Gallic Junkers are still loyal to the Gallic Government.