Quote:There are meant to be four contrails on the Insurgent VHF however we've only got 3. The top left wing is missing one. Cheers smile.gif
This is actually an upgrade problem rather than a model problem. We'll see how to fix it, people that buy that ship now will have all the contrails. You can rebuy it(remeber you needs 3rd ship in between else you get kicked for cheating) or wait for a character fix.
Quote:In Dragoon BAF HF, legs of pilot stick out of cockpit through glass.
Moved a bit back.
Quote:The hardpoint for one of the contrails on the Caracal appears to be a bit further back on the wing than it should be. It's a bit uneven right now.
That's serval, fixed it.
Quote:The AI cruiser's cruise disrupter hardpoint sits several meters to the right of the model. At least, I think it's meters, since I'm not really sure of the scale of that ship.
Wasn't able to find that. Can you show SS?
Also is your ship newly bought or an old one?
Quote:Starflier has a cruise speed of 350. It should be 400 for Light Fighters.
Starflier is a starting ship, no need for it to have this, could be misused.
Quote:The Bison Liberty Transport has a constant wiggle in cruise, F2 and F3 mode.
Well currently it's the same as with BS. Either you can have some wiggle, or a ship that is much more likely to start spinning when something crashes into it.
Igiss says: Martin, you give them a finger, they bite off your arm.
AI Fighter have lack of simmetry with green lights. Shield on it located on the nose of ship and not correct looks. contrail comes not from its tale, but a little left/lefter from it. docking lights placed not on correct places too.
I rebuy'ed it and still no fixes in that.
Aeternus: Should be fixed in update 3 - mostly. I'm not sure what the idea with the hardpoints is, they look intended to be asymmetrical.
I'm pleased to report that the Contrail issue with the Insurgent was easily fixed by re-buying the ship, and I'll instruct everyone else to re-buy it, so there's no need to try to fix the upgrade problem, so time is better spent fixing more important things.:)
Could you take a look into reducing size of the exhaust coming out of the Gaian Chameleon? it overtakes the skin & makes it look glitchy in turret mode while cruising.
Aeternus: Engine will be switched to the Bretonian version which looks a lot better. Existing ships will need to be rebought.
It seems the ALG Golem is incorrectly hitboxed / modelboxed, whatever. I can fly it through bases when bumping around a bit.
Also, when bumping into other ships / stations this causes a lot of game-lag.
I noticed the same lag when undocking with a Jormungand while another Jormungand was undocking at the same time from Freital in Omega-11.
(Also there is a small part on the sides of the Jormungand where you can look through the model: Picture)