HF really does seem to be an engage-everything-we-see faction. No trial by forum intended, but today they were flying around, engaging those lone LNSies without a whole lot of RP around it.
I remember them propagandizing around with "Hell FM" and others stuff, but lately all I've seen is raids in which they engage absolutely everything (except for traders and stuff like that, of course).
' Wrote:Stop crying. Closed faction ID's are not terrorist ID's. Mollies can't fly Battleships because they don't have the resources
But RoS have them in ID? :lol: Looks at Gravatah- the biggest industry smelter in Sirius- ups it is not in the RoS system....
Because you know.... they are bunch of Outcasts who deserted from Outcasts....:lol:
' Wrote:. SCRA can only demand Cardamine and Slaves, and can only attack unlawfuls and militaries/police, no civilians and traders., and the Order Rangers ARE Sirius-wide Police. The RoS have always been pvp-oriented.
Read the ID they can pretty much shoot all, and they got no reason to demand whatever- slaves or cardamine.
' Wrote:The HF are a large faction capable of supplying themselves
:lol: A bunch of Liberty Navy ships that deserted from the Navy? really? That are hostile to pretty much everything in Liberty ? I mean really now? They get their supplies from where? Or from who?
Make HF house then :lol:They have less bases and little to no economical background but as it seems they manage to sustain themselves and have battleships while a factions like Mollys cannot.:lol:
I mean when was the last time when you saw someone supplying HF base or HF transport-
never?
Corsairs cannot sustain themselves in RP but HF can- np.
I mean really? Just get real. It is more then ridiculous.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Bead the ID they can pretty much shoot all, and they got no reason to demand whatever- slaves or cardamine.
We'll damn well demand Slaves, Cardamine and Artifacts. If they refuse, then we destroy ships, simple as that. Sure, we can simply destroy people's ships, but we're not here to ruin anyone's fun. We always give people a chance to surrender. Even our worst enemies, of course 99% of the time people refuse but that's hardly our fault.
And while our ID may say we can shoot pretty much anything, I assure you if I caught any SCRA Members destroying Traders, Civilians, Miners, ect, I would kick their behinds out of the faction without hesitation.
You should learn more about the factions you criticize. We've always been able to attack pretty much anyone, but we don't, and won't because it makes zero sense for us to kill everything if we're trying to gain the support of the people.
Quote:This make no sense, this together with the HF ID- it means that both closed facions IDs are now Terrorist IDs- since you can shoot everything with them.
Same with the RoS ID- the description is too vague- it is PvP all ID too.
I see also no reason why Mollys for example cannot fly battleships but Reaper of Sirius can.
SCRA ID,Order Ranger ID- what is the point of them to demand contraband siriuswide- Sirius wide police force or what?
HF ID- they are almighty and self sustained - because they shoot both liberty lawfuls and unlawfuls- if they can demand contraband from unlawfuls, shoot pirate groups in Liberty and are in war with all lawfuls who supply their bases? And if let say they supply themselves from who they buy the stuff? Or it is just almighty faction ID with no drawbacks like no other? PvP all that I can see ID.
All possible restrictions of 4.85 Closed factions IDs are removed without any reason to do so.
So yes buff the closed factions more if this is possible.Not like it is possible to buff them more then now.
Yeap, its been like this for a long time with the officials, now they've just got it written down.
Thank god the IND can't smuggle anymore... or at least, get caught.
RoS can basically shoot all, which is bull, and can ally with Nomads... who can shoot everyone.
' Wrote::lol: A bunch of Liberty Navy ships that deserted from the Navy? really? That are hostile to pretty much everything in Liberty ? I mean really now? They get their supplies from where? Or from who?
Meh, stop putting Common Sense and RL into Freelancer.
It. Does.Not.Work.Here.
And if it would, most pirate factions won't be able to field anything then a pair of cruisers that are barely holding together.
' Wrote:We'll damn well demand Slaves, Cardamine and Artifacts. I
SCRA ID says:
Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate or are affiliated with a group at war with the Coalition.
I guess SCRA is not in war with all smugglers in Sirius and if so there must be reason for it.
If you are gonna demand Slaves Cardamine and Artefacts only add it to the ID and demand this only.
' Wrote:And while our ID may say we can shoot pretty much anything, I assure you if I caught any SCRA Members destroying Traders, Civilians, Miners, ect, I would kick their behinds out of the faction without hesitation.
I am sure that there was a line in SCRA 4.85 ID that exclusively didn't allowed SCRA to attack any civilians.
I am not sayin that I dont believe you will do so but the Wilde said the same for the 8 GB scopps, RHA said the same that they doubt there will be any RHA BSs in gamma- the funny thing is that in game happened exactly the opposite. I will be happy if someone post the 4.85 SCRA ID and the new one- there are some not "small" differences.
' Wrote:You should learn more about the factions you criticize.
Why do you think that I criticise the factions? I do criticise the IDs that are written from the Admins if I am not wrong.
I personally had a lot of fun time playing together with SCRA players and playing together versus them too- I have no bad personal view on the faction- it is quite nice faction according to me. but my experience shows that you cannot give people in disco unlimited freedoms because they "promise" not to use them.
Our collective experience shows that they use them. So that's why I see no reason to change exactly those 4.85 IDs and giving unlimited freedom to 3 factions while the rest have limitations- It is not fair to the others.
' Wrote:There's Realism and there's Balance.
And where is the Balance? If we ignore RP on 100% then?
All other factions have some restrictions, 3 factions have none.
Balance?
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Meh, stop putting Common Sense and RL into Freelancer.
It. Does.Not.Work.Here.
And if it would, most pirate factions won't be able to field anything then a pair of cruisers that are barely holding together.
There's Realism and there's Balance.
There's Realism. There's Balance. And theres having factions who can do whatever they like without consiquence.
It seems every night the HF are doing yet anouther raid on Liberty. And as per usual they go weapons hot on anything that has guns and is not HF on sight.
Quote:Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate --->or<--- are affiliated with a group at war with the Coalition.
I guess SCRA is not in war with all smugglers in Sirius and if so there must be reason for it.
If you are gonna demand Slaves Cardamine and Artefacts only add it to the ID and demand this only
Notice the key word is OR. Meaning we can destroy people if they refuse to comply, co-operate OR they are affiliated with a group at war with the Coalition. As for adding a specific line, keep in mind if we encounter a Corsair ID'ed Transport or an Outcast ID'ed Transport, the Coalition thing to do would be to hinder said transports because they actively support our enemies.
There's no longer an explicit line, but like I said and I say this as a High Command Member and Third in Command, if someone attacks a Civilian, we will boot them. It's that simple, there are no "promises" about it. And rest assured, the entire High Command agrees with that point.
I can't speak for any other factions but the Coalition has always been strict in the way it operates. From its founding up till now, we have had freedom to do a lot of things but haven't acted on those freedoms because it makes no sense at all for the Coalition to do those things. We have always been harsh on people who do not follow our RP. That's the way the Coalition has conducted itself, that's the way it will continue to conduct itself.
Quote:So that's why I see no reason to change exactly those 4.85 IDs and giving unlimited freedom to 3 factions while the rest have limitations- It is not fair to the others.
Really, there's very little difference between the 4.85 ID and the 4.86 ID. It's just worded a lot better and updated to better reflect our current roleplay. For example, a long, long time ago, around when the ID was written I believe we were allied with the Corsairs, so it would make no RP sense to have the line "Able to demand Artifacts" in our ID. Now, obviously, we're not allied. So we would do our best to hinder them.