• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 269 270 271 272 273 … 780 Next »
Closed Factions IDs= Terrorist IDs?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (24): « Previous 1 … 4 5 6 7 8 … 24 Next »
Closed Factions IDs= Terrorist IDs?
Offline Govedo13
01-11-2012, 06:10 PM, (This post was last modified: 01-11-2012, 06:44 PM by Govedo13.)
#51
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:You should learn more about the factions you criticize.
' Wrote:to criticize ID's and factions, first you should familiarize yourself with the ID's and factions you are out to criticize.

' Wrote:I assure you if I caught any SCRA Members destroying Traders, Civilians, Miners, ect, I would kick their behinds out of the faction without hesitation.
' Wrote:Just because we can doesn't mean we will.

If you you can really go out of your hypocrite little box and look at the facts in game....
I would say remove the Zoner house docking restrictions and believe they wont dock in house space.
It is just as possible as any reasonable to believe you.
But it is NP, you have no idea how funny you are in fact, you will grow up one day like everyone else,meanwhile I hope that the admins will fix the IDs.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline schlurbi
01-11-2012, 07:38 PM,
#52
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

How can someone compare all Zoners to a Faction?

While I'm at it: You make it sound like the Leffhire Gelion is attacking everyone that moves through Liberty. Getting everything mixed up. Also, how come you only cry about these IDs, there are a few you're missing out, IDs that have less Restrictions who they can shoot and where they can operate.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  
Offline Zelot
01-11-2012, 07:41 PM,
#53
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:How can someone compare all Zoners to a Faction?

Zoner = NPC faction HF=NPC faction CR= NPC faction SCRA=NPC faction ROS= NPC faction

thats how.

[Image: 13121_s.gif]  
Reply  
Offline Switchback
01-11-2012, 07:55 PM,
#54
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

This thread is lol. In roleplay, everone wants to be "special" in some way shape or form. If you cant get over that fact, then leave.

' Wrote:Just so everyone knows, the Unioner ID is an closed faction ID. It's why there are no indies, don't try to make any yourselves or we'll devour you into the official faction.

Challenge <strike>Accepted.</strike> Considered. Im lazy.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
  Reply  
Offline Charos
01-11-2012, 08:00 PM,
#55
Member
Posts: 1,586
Threads: 134
Joined: Nov 2010

' Wrote:Zoner = NPC faction HF=NPC faction CR= NPC faction SCRA=NPC faction ROS= NPC faction

thats how.
Well played sir.
Reply  
Offline Zelot
01-11-2012, 08:02 PM,
#56
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:This thread is lol. In roleplay, everone wants to be "special" in some way shape or form. If you cant get over that fact, then leave.

Well I do think, either there should be a path for everyone to try and experience some of that specialness or no one should at all. Fair is fair.

[Image: 13121_s.gif]  
Reply  
Offline blubba
01-11-2012, 08:12 PM,
#57
Member
Posts: 628
Threads: 22
Joined: Jul 2007

' Wrote:Sure, we can simply destroy people's ships, but we're not here to ruin anyone's fun. We always give people a chance to surrender. Even our worst enemies, of course 99% of the time people refuse but that's hardly our fault.

And while our ID may say we can shoot pretty much anything, I assure you if I caught any SCRA Members destroying Traders, Civilians, Miners, ect, I would kick their behinds out of the faction without hesitation.
Well that will make a refreshing change.

Anyway, back to the thread....
As I understand it, are you (Govedo) pointing out issues with ID's or issues with factions and the way they are RP'd?
It started out, I thought as issues with particular ID's, giving examples which seems to have been derailed into a slanging match by what appear to be some determined persons.

Is it that you are suggesting that these particular ID's should be closer to reflecting the factions current RP stance, rather than giving them so much scope for possible metagaming at a later date?


[Image: 17pswi.jpg]
Reply  
Offline Ursus
01-11-2012, 08:17 PM,
#58
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

rights and zoi should have inverse proportion; absolute freedom should have a zoi of one system, then you can RP freely with whoever is dumb enough to wander into a space where they can be RP'd at by you


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Ursus
01-11-2012, 08:19 PM,
#59
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:You make it sound like the Leffhire Gelion is attacking everyone that moves through Liberty.
don't be silly, they only attack half the population. alliance with VR is responsible for the other half


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Dusty Lens
01-11-2012, 08:22 PM,
#60
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

After some consideration I've decided that the OP is correct. The ability to demand contraband on the SCRA ID is way too open ended. As such this ID will be brought closer in line with a publicly accessible generic ID, such as the pirate ID, which may demand any cargo or credits anywhere. As such the SCRA will ONLY request cargo or credits. However as the SCRA is not a pirate faction I'm stripping them of the right to demand credits. Furthermore, as they're not pirates but a military controlled by a government the right to simply demand cargo is being removed and replaced with the right to enforce the People's Coalition Government's decree of controlled substances by demanding ships ferrying the same to relinquish said goods from their holds.

I'll think of a better way to write that later.

Edit: Less sarcasm, the SCRA hasn't been mass jailed and threatened with being disbanded because they haven't effed up. If they do their ID will be admin ganked and the faction likely opened. Love and hope.

The HF are just the HF.
Reply  
Pages (24): « Previous 1 … 4 5 6 7 8 … 24 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode