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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Domjan
01-13-2012, 12:00 AM,
#21
Member
Posts: 900
Threads: 57
Joined: Jul 2009

' Wrote:Junkers are running alot of things, not only Artifacts. So if they ship scrap to rochester then Liberty must declare it outlaw as well?

And just by the word - Junkers are not enemies of Liberty.

Wut?

Scrap is not helping enemies of Liberty as artifacts do.

Call it a nice cover if you like.

Also, I know they aren't, I'm just saying that there's bound to be some
agreements with Rogues if they are shipping Arti's to Rochester.
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Offline Curios
01-13-2012, 12:00 AM,
#22
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

To sum it up, I was going to get an answer other then "It's a cash for unlawful" and "It's dangerous" since both those statements falls to all mighty infocards and to overall situation. Infocards states that artifacts, the part of which is getting into market, are not dangerous at all except them fall on your head from above. The situation with illegal stuff in other houses makes me think that one house don't give a crap about the other house's problems as long as it is somewhere far from them. No matter ally or not. Hessians pirating in Bretonia (Omega 3 is Bretonia territory, not even a bordering world) but that do not stops Bretonia from not declaring Blood Diamonds a contraband, and so on, etc, etc.

All special services were after artifacts to get the map crystal in vanilla because they'v fallen under then nomad control. Now, when everything is calm, i don't know why it is still illegal in Liberty.

P.S. And don't tell me a story that Liberty is all the knights in shining armors. That house is known to be the most corrupted around all other houses.

[Image: bhglogo.png]
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Offline Azan27
01-13-2012, 12:10 AM,
#23
Member
Posts: 683
Threads: 33
Joined: Apr 2011

Because they ARE, bro. Because they are. Becaue the people who write the Liberty laws said so. Because when you fly next to Manhatten and a NPC scans your cargohold full of artifacts, they ask you to drop them. Because no matter how many RP reasons we can give you, like Liberty not wanting a connection with the Corsairs, or the fact that all the Artifacts in-game are representative of Daam'Kavosh artifacts which have direct ties to the Nomads, whom Liberty ain't too keen on having fly around in their space, blowing up freeports in search of more artifacts (regardless of if the artifacts are active or not, because, honestly, with the Nomads, who can tell what they are after or why they are trying to kill you for it?), or Liberty still maintaining laws from the Vanilla era, or the fact that the LPI might just want them to be contraband because they want something to shoot, nothing is gonna trump the fact that they are just illegal. Sometimes, laws do not make sense to everyone. That's why people try and change laws. But that doesn't change the fact that they are laws until proven otherwise.

And it really doesn't matter how other houses treat their contraband list. Compairing the trade laws of Rhienland, Kusari and Bretonia to those of Liberty is like comparing apples to large, drunken Irishman; It just don't work.

Let it burn.
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Offline AndrzejB
01-13-2012, 12:11 AM,
#24
Member
Posts: 356
Threads: 15
Joined: Jul 2010

' Wrote:Even if they're made of shortbread cake the fact remains that they're now recognized as being both potentially dangerous and the primary export of a group of murdering thugs.

So, yeh. Civilized people look down on that.
Last time I checked most of the civilised people had nothing against diamonds in jewelry, consumer electronics an similar products (update: forgot about fossil fuels). They, imagine that, don't give a damn about who makes his income out of it. Heck, they even don't care about <strike>potentially</strike> dangerous products from a-bit-less-civilised countries. Governments in theory care more, but only in theory.

Regarding that Junker/Rogues argument: if artifacts weren't illegal, Junkers and Rogues would not profit from them. They would be hauled by House shippers and taxed (income!).

Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
' Wrote:[...] Outcasts get sniffy [...]
Bloody foreigners.
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Offline ProwlerPC
01-13-2012, 12:17 AM,
#25
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

The only, only reason we intercept them is because we used to be a part of the trade but got cutout of it.

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Offline Curios
01-13-2012, 12:19 AM,
#26
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Actually, I'm asking not because i want to have something for myself. I'm just curious about why is this happening. That's what i like to do sometimes. Think about the stuff around. And the situation with artifacts disturbs my mind because it doesn't falls right into the logic. Of cause here we must apply the logic that was used with other commodities. That's why I'm taking into account the overall situation with legal\illegal stuff in other houses, the information that was given thought the info cards and via rumors and infos of any sorts in game and via the SP vanilla events.

And I can't put all the parts in line because there is always something wrong with it.

P.S. Also for those who are in tanks: Kusari Legal Codex

There take a look at subsection 2. Artifacts are not listed as contraband.

So if Liberty is so afraid of artifacts being dangerous then why Kusari people are not giving a damn? Are they stupid? I think they not. So why, why why. it's again not going together with any logic.

[Image: bhglogo.png]
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Offline Curios
01-13-2012, 12:25 AM,
#27
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

' Wrote:Because they ARE, bro. Because they are. Becaue the people who write the Liberty laws said so. Because when you fly next to Manhatten and a NPC scans your cargohold full of artifacts, they ask you to drop them. Because no matter how many RP reasons we can give you, like Liberty not wanting a connection with the Corsairs, or the fact that all the Artifacts in-game are representative of Daam'Kavosh artifacts which have direct ties to the Nomads, whom Liberty ain't too keen on having fly around in their space, blowing up freeports in search of more artifacts (regardless of if the artifacts are active or not, because, honestly, with the Nomads, who can tell what they are after or why they are trying to kill you for it?), or Liberty still maintaining laws from the Vanilla era, or the fact that the LPI might just want them to be contraband because they want something to shoot, nothing is gonna trump the fact that they are just illegal. Sometimes, laws do not make sense to everyone. That's why people try and change laws. But that doesn't change the fact that they are laws until proven otherwise.

And it really doesn't matter how other houses treat their contraband list. Compairing the trade laws of Rhienland, Kusari and Bretonia to those of Liberty is like comparing apples to large, drunken Irishman; It just don't work.

I would like you to read it again and you will probably see why this concern was raised at all because you actually answered it yourself :)

[Image: bhglogo.png]
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Offline Dusty Lens
01-13-2012, 12:28 AM,
#28
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:To sum it up, I was going to get an answer other then "It's a cash for unlawful" and "It's dangerous" since both those statements falls to all mighty infocards and to overall situation. Infocards states that artifacts, the part of which is getting into market, are not dangerous at all except them fall on your head from above. The situation with illegal stuff in other houses makes me think that one house don't give a crap about the other house's problems as long as it is somewhere far from them. No matter ally or not. Hessians pirating in Bretonia (Omega 3 is Bretonia territory, not even a bordering world) but that do not stops Bretonia from not declaring Blood Diamonds a contraband, and so on, etc, etc.

All special services were after artifacts to get the map crystal in vanilla because they'v fallen under then nomad control. Now, when everything is calm, i don't know why it is still illegal in Liberty.

P.S. And don't tell me a story that Liberty is all the knights in shining armors. That house is known to be the most corrupted around all other houses.

So you're willing and ready to accept any answer so long as that answer does not state that the object's inherent qualities or perceived economic source is the source of its illegal nature?
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Offline Curios
01-13-2012, 08:31 AM,
#29
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

' Wrote:So you're willing and ready to accept any answer so long as that answer does not state that the object's inherent qualities or perceived economic source is the source of its illegal nature?

Actually, that will be interesting if it will be logical and right RP wise. Discovery logic is special, so please put exactly that logic into it, not real world one.

From now there is no reasons for liberty to ban artifact absolutely. I think they may restrict it's shipping rights to Liberty corporations, LSF, maybe someone else. Since that makes sense. Maybe to add a sell point on that base near California Minor in Cali. Liberty is interested in researching into alien things, they even going for war to take a piece of cake, so why they don't want to research into artifacts?

[Image: bhglogo.png]
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Offline Sarawr!?
01-13-2012, 09:16 AM,
#30
THE LAWH
Posts: 2,311
Threads: 117
Joined: Oct 2008

Postfail. Delete.

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[LN] Recruitment | Rachel Baker Bio

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