• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 270 271 272 273 274 … 780 Next »
To DEVs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
To DEVs
Offline Curios
01-12-2012, 04:42 PM,
#31
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Well, i'v mounted 2x pulses on my osiris + mortar when 4.86 came out, but since I'm not really a big fan of capitals i didn't tested it yet. Must be an infinite battle maker when 2 lights will come against each others with such setups.

[Image: bhglogo.png]
Reply  
Offline Tommeh
01-12-2012, 06:56 PM,
#32
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

I doubt it will work Curios as both pulses and mortars are to easy to dodge at 3k, hell, RM battleships are doing it against LN dreads so I doubt mako or lib dread won't be able to do it against osiris.
You can only hit with those if enemy BS is not dueling you, but alright, not many osiris vs mako battles have actually happened, so ossie might not be so weak after all.

Edit: Jeremy what are you tripin about flying Thebes dreadnought, there is absolutely no chances Order ever gets such capital, as there is no reasons to have one.

[Image: final3.png]
Reply  
Offline ... kur nubėgo?
01-12-2012, 07:13 PM,
#33
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:Not tried new Osiris in fight yet so can't say. Previews Osiris wasn't really OP, was underused before the good tactic for it was found, but after that no one actually bothered to find a tactic to counter it. But instead the whines concerning it's OPeness were rising around like a mushrooms.

It's general tendency which no longer surprises anyone who is lurking around in this server for some time and is cursed with some intelligence.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
Reply  
Offline Jeremy Hunter
01-12-2012, 07:19 PM,
#34
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:I doubt it will work Curios as both pulses and mortars are to easy to dodge at 3k, hell, RM battleships are doing it against LN dreads so I doubt mako or lib dread won't be able to do it against osiris.
You can only hit with those if enemy BS is not dueling you, but alright, not many osiris vs mako battles have actually happened, so ossie might not be so weak after all.

Edit: Jeremy what are you tripin about flying Thebes dreadnought, there is absolutely no chances Order ever gets such capital, as there is no reasons to have one.
My point is, if the Osiris is a support battleship, wtf is it to support?

So, if Osiris is a support BS, then we'd need a Flyable Thebes to offset it. Because Support BS dies to frontline full combat battleships:mellow:

Im not trippin', I know we'd never get a flyable <strike>Gaian Battlesh</strike> Thebes. But if our frontline heavy hitter turns to a support ship, then where is our heavy ship to get supported?

Hope I cleared up my point. Reshephs and Gebs are suppose to be support for the Osiris. Having all our caps turned to support vessels kinda makes no sense.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Online Soban
01-12-2012, 07:28 PM,
#35
Mobility Scooter Enjoyer
Posts: 962
Threads: 123
Joined: Apr 2009

' Wrote:Oh, and those pulse cannons are surprisingly effective against bombers, firing a salvo towards one making a run at you usually makes at least one hit, which means shields gone. Follow up with flaks and secondaries for maximum effect.


Just that. Hit a bomber with pulse.
Okey. 800 m/s even Snipe with razor need training. Razor are 1600 m/s. Bomber can even dodge while firing at cap since it's a huge target. Try to place one of it is a miracle or a good training but a really good one. But indeed if you deshield it and he is dumb enough to continue yes it's good...

[Image: Cj034If.png]
Reply  
Offline Curios
01-12-2012, 11:53 PM,
#36
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

' Wrote:Just that. Hit a bomber with pulse.
Okey. 800 m/s even Snipe with razor need training. Razor are 1600 m/s. Bomber can even dodge while firing at cap since it's a huge target. Try to place one of it is a miracle or a good training but a really good one. But indeed if you deshield it and he is dumb enough to continue yes it's good...


Well. I'd like to +1 that since i never saw someone trying to puls the bomber.

[Image: bhglogo.png]
Reply  
Offline Aphil
01-13-2012, 12:14 AM,
#37
Member
Posts: 1,531
Threads: 100
Joined: Jan 2010

Sorry but, none of you are thinking of the Osiris in its proper role. It IS a support battleship, because it's meant to fight as part of a fleet. It is not THE fleet. It adds damage to support Bomber Wings, it is not meant to solo-kill things as you all seem hellbent on doing.

No wonder so many people are complaining about the Osiris, most still think it's some kind of Solo Operator. :rolleyes:

| Sirius Coalition | Information Centre  | Recruitment Centre | Visa Application | Communication Centre |
Reply  
Offline AeternusDoleo
01-13-2012, 12:43 AM,
#38
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:You do realize the power of battleship pulses against other capitals lies within their enormous range? And that you can mount them on class 9 slots and don't have to sacrifice your heavy ones for it?
Add to that that they had a slight alteration in their stats I believe... Calculating.
Pulse does 0.176 shield damage for power. 4 of these will start to tap a battleship's power core, meaning you're not wasting power while using a single weapons group to strip your target's shield. It fires every 2 seconds, leaving you with significant damage in a single blast. With 4 BS pulse guns, you can strip a gunboat shield in a single shot, a cruiser shield in 2 shots. Gunboat snipe with pulse/razor for poetic justice, anyone?
Basic Primary does 0.143 shield damage for power (half the hull damage it does). It fires short bursts, giving your opponent time to respond to your attacks. You need all 4 to start tapping most battleship's power regeneration.
Mortar (Standard, heavy is worse) does 0.117 shield damage for power (half the hull damage it does). A single mortar taps a light battleship core. A heavy one taps any core, alone.
Cerberus does 0.205 shield damage for power (half the hull damage it does - this is a very efficient gun). You need 3 to start overwhelming power regeneration though, and these are not very good at range due to shot dispersion.

So no, the pulses aren't all that bad, IF you go for range. If your game is short range slugging, find a ship that can mount a ton of Cerbies and use those exclusively. I'd suggest a Legate for that.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline leonidos
01-13-2012, 03:20 AM,
#39
Member
Posts: 502
Threads: 68
Joined: Apr 2011

' Wrote:I've requested the second frontal turret be changed to a heavy slot, making this a 2/4/6 battleship. Up to the balance guys now. But the times of the Solarorsiris are gone...
I agree on that. Additionally if you pls add class 10 and class 9 turrets in individual access it will be better.

[Image: Corsairhate-1.png]
  Reply  
Offline leonidos
01-13-2012, 03:24 AM,
#40
Member
Posts: 502
Threads: 68
Joined: Apr 2011

' Wrote:My point is, if the Osiris is a support battleship, wtf is it to support?

So, if Osiris is a support BS, then we'd need a Flyable Thebes to offset it. Because Support BS dies to frontline full combat battleships:mellow:

Im not trippin', I know we'd never get a flyable <strike>Gaian Battlesh</strike> Thebes. But if our frontline heavy hitter turns to a support ship, then where is our heavy ship to get supported?

Hope I cleared up my point. Reshephs and Gebs are suppose to be support for the Osiris. Having all our caps turned to support vessels kinda makes no sense.
+1

[Image: Corsairhate-1.png]
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode