I really like the model, nice shape, nice looks, cool everything. Please bribe Blodo to bring it in:cool:
' Wrote:Practical question. The Rheinland engines are huge expanding clouds, typically for -round- exhaust ports. Where are the engine exhausts on this model? I do not see them...
Engine exhausts should be the things on the first picture.
One up and one down in the middle. I just looked at Rheinland ships to realize that you are right about the round exhausts on Rheinland ships, but then again, the new RH BS doesnt have them either, so that shouldnt be the problem:P
Rommie, seriously. The community needs you to make more ships. You clearly have the skills.
Please?
Maybe I will. :D
' Wrote:Practical question. The Rheinland engines are huge expanding clouds, typically for -round- exhaust ports. Where are the engine exhausts on this model? I do not see them...
Jens explained that, but I feel I must say that I have experimented with round exhausts, and they did not fit with the general theme of the model.
And since this is supposed to be a rather older model, I figured I could try something that might of been experimented by Rheinland unlawfuls earlier.
' Wrote:Does it have a functional wireframe, hitbox and at least 2-3 LODs?
Does it use standard rhienland textures or are they custom textures? (Standard FL textures are preferred
Wireframe-Never attempted to work with Wireframes. Not yet. You're talking about that little model that shows up in the lower left of the screen when you target an object, right?
Hitbox-Not yet. I can make hitboxes, though I don't know if they'll be Aet standard.
Lod's-Never worked with those, again, but most of the textures I used are genuine Freelancer ones.(Except for a big one that Blodo gave me, so you can blame him if it doesn't have LOD's. Which I think it doesn't) :laugh:
Standard FL textures.
I decided to wait to see the community feedback before getting to Wireframe/Hitbox/Hardpoint it.
About hardpoints, I tried to make it keep the same locations for the turrets, so that keeping the current arcs would make sense, and so that re-balancing wouldn't be needed.
Looks very nice. Minor complaint from me about the spikes (antennas) and the engine, but otherwise a very fine looking ship. I say do it, get it ingame.
The antennas should be removed. I see no need for such big antennas on the ship, they look too fragile. Maybe a small antenna could be added elsewhere though.
The engine seems very small, based on the BS engine, mh? I'd go for something a bit bigger. Doesn't necessarly have to be round engines, but I'd prefer that, because iRP it's an old cruiser model made by the Hessians, and the BS is a new ship, just developed recently. If you still want to keep this kind of engine, maybe put 4 of those on there and make the engine a bit broader.
I want to see it ingame, just as much as I wish for Luis' Vidar model to be placed ingame finally! ;D