• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Flood
« Previous 1 … 274 275 276 277 278 … 386 Next »
In capitalist Liberty...

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 6 / 10,000
Humanity's Defiance - 48 / 10,000
Nomad Ascendancy - 18 / 10,000
Order Mastery - 8 / 10,000

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 
In capitalist Liberty...
Offline r3vange
01-18-2012, 10:33 PM,
#21
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Manhattan trembles

[Image: r3vange.gif]
Offline teschy
01-18-2012, 10:52 PM, (This post was last modified: 01-18-2012, 10:52 PM by teschy.)
#22
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

Aeternus, you should rather move it further away from the planet, because having it below the plane will look rather silly. Just put it on the right side of the tradelane, as you you'd go to Fort Bush. And line it up so it's parallel, not perpendicular to the planet.
Offline Captain
01-18-2012, 10:57 PM,
#23
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

why not move the trade lane instead of trenton...

[Image: R8pppB2.png]
 
Offline r3vange
01-18-2012, 11:00 PM,
#24
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Err I'd rather have Trenton gone

[Image: r3vange.gif]
Offline Death.RunningVerminator
01-18-2012, 11:05 PM,
#25
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

Why can't we just call in the nomads for a, "Destroy -insert planet- MkII?"
Offline r3vange
01-18-2012, 11:06 PM,
#26
Member
Posts: 2,302
Threads: 113
Joined: May 2010

' Wrote:Why can't we just call in the nomads for a, "Destroy -insert planet- MkII?"

[color=#FFFFFF]Because Barges

[Image: r3vange.gif]
Offline Captain
01-18-2012, 11:07 PM,
#27
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

lets move the whole planet in front of the lane, leaving just enough space for small fighters to avoid death by planet...

[Image: R8pppB2.png]
 
Offline r3vange
01-18-2012, 11:10 PM,
#28
Member
Posts: 2,302
Threads: 113
Joined: May 2010

' Wrote:lets move the whole planet in front of the lane, leaving just enough space for small fighters to avoid death by planet...

/signed

[Image: r3vange.gif]
Offline Ursus
01-18-2012, 11:12 PM,
#29
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:lets move the whole planet in front of the lane, leaving just enough space for small fighters to avoid death by planet...
this isn't gallia

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline r3vange
01-19-2012, 12:42 AM,
#30
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]I wish to pretend that Gallia doesn't exist and what I see is a bad trip

[Image: r3vange.gif]
Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode