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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Fighters should be fun...

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Fighters should be fun...
Offline chopper
01-04-2008, 12:12 PM,
#191
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

We are trying to find a solution so we don't have to mess with fighter/capital ship balance.
Make bigger fighters and you will make capital ships stronger.
Improve damage on fighters too much and you will make capital ships weaker.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline StarButt
01-04-2008, 08:07 PM,
#192
Member
Posts: 199
Threads: 5
Joined: Sep 2007

Lowering bots on fighters would work more towards fixing 1on1 fights (not to mention messing with vs. Capship balance), while increasing chance to hit would benefit team fights and epic battles. I don't think usage of razors and torpedoes are "a welcome" variaty to fighter weapons. Those ar just "exploits". Jets use gattling cannons and missiles. I don't think they should try to kill other jets by dropping laser-bomb on them. That's not "a welcomed" variaty we're looking for. Variaty of guns, with different refires and mix of pulse/standard is more than enough.
I wouldn't mind reducing bots some but with increase in projectile speed and even damage for fighter guns.

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Offline Eppy
01-04-2008, 08:11 PM,
#193
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

FOR THE LOVE OF GOD(ESS), LOCK THIS THREAD NOW!

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline StarButt
01-04-2008, 08:30 PM,
#194
Member
Posts: 199
Threads: 5
Joined: Sep 2007

Indeed, lock it and open [whine]Why can't battleship pwn all, when it's te biggest and most expensive type[/whine]
If BS would pwn all, that would solve all balance issues, since everyone would fly battleships, and could dedicate their time to writting RP stories "for beans, for Maya, for the world's smallest violine" instead of practicing the art of dogfight...

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Offline Badger
01-05-2008, 12:52 AM,
#195
Member
Posts: 245
Threads: 18
Joined: Jun 2006

StarButt I think what Epyon is actually getting at is that we've heard a lot of opinions on this matter already but the last 12 pages or so have been filled with useless posts pushing the same agenda the whole time. People have read the ideas and responded with their own on the matter, the past 50 posts or so have just been a circle of disagreement and defence.

Don't get me wrong, people are free to discuss at will and all suggestions are welcome (encouraged even) but when I read 7 pages of your posts doing nothing but shooting down anyone that disagrees with the increased projectile speed idea (me included) then maybe it's time to either:

1) Take a break, or

2) Modify a recent build of Discovery to use the increased projectile speeds and test it yourself with some other players.

We have the theory already, the only way forward in this discussion is testing. Until someone supplies us with some unbiased results of these theories there's nothing left here to argue about.

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Offline Unseelie
01-05-2008, 01:01 AM,
#196
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Posts: 4,256
Threads: 235
Joined: Nov 2006

I recently played on freeworlds...
Everything is faster on freeworlds, including the weaponsfire...
I found that it made it much harder to hit anything...

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Offline bluntpencil2001
01-05-2008, 02:04 AM,
#197
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:I recently played on freeworlds...
Everything is faster on freeworlds, including the weaponsfire...
I found that it made it much harder to hit anything...

If you get hit though, you die fast.

[Image: sig-9566.jpg]
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Offline StarButt
01-05-2008, 02:34 AM,
#198
Member
Posts: 199
Threads: 5
Joined: Sep 2007

Thats closer to reality and more fun. Hitting is hard but dying is fast.
@Badger: u'd rather leave 1h and 45min fights w/o a winner, than support faster projectile speeds, and u don't even know why. If u don't see the fundamental flaw in Disco, than I sure hope Igiss does, and he's willing to fix it. Nothing worse than bunch of ppl contempt with a status quo, acting like inertial mass, halting progress and enhancments w/o any real reason other than having difficulty with the idea of things changing. There's really no other reason to be against faster weapons, other than not liking any change, not even for the better.

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Offline Badger
01-05-2008, 01:08 PM,
#199
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Posts: 245
Threads: 18
Joined: Jun 2006

' Wrote:@Badger: u'd rather leave 1h and 45min fights w/o a winner, than support faster projectile speeds, and u don't even know why. If u don't see the etc etc etc...

Did... did you read my post?

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Offline Epholl
01-05-2008, 01:22 PM,
#200
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Posts: 640
Threads: 9
Joined: Aug 2007

' Wrote:StarButt I think what Epyon is actually getting at is that we've heard a lot of opinions on this matter already but the last 12 pages or so have been filled with useless posts pushing the same agenda the whole time. People have read the ideas and responded with their own on the matter, the past 50 posts or so have just been a circle of disagreement and defence.

Don't get me wrong, people are free to discuss at will and all suggestions are welcome (encouraged even) but when I read 7 pages of your posts doing nothing but shooting down anyone that disagrees with the increased projectile speed idea (me included) then maybe it's time to either:

1) Take a break, or

2) Modify a recent build of Discovery to use the increased projectile speeds and test it yourself with some other players.

We have the theory already, the only way forward in this discussion is testing. Until someone supplies us with some unbiased results of these theories there's nothing left here to argue about.

Agreed.

[Image: ephollsigs.png]
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