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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Idea - Trade lanes, jump gates

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Idea - Trade lanes, jump gates
Offline Omicron
02-02-2012, 02:31 AM,
#21
The Order
Posts: 4,746
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Joined: Nov 2009

Myself would wish for jumphole aligment & positioning would be less useful to lawfuls/civilians/corps and more to unlawfuls/terrorists/smugglers. Basic example is how Buffalo base in NY is nicely linked with Junker base in Texas with quick JH access which is quite useless for lawful to use on daily basis. Trade Lane thingie would make life of a house-space pirate more complicated and jumpgate... that thing does have a firepower to scratch you, and sometimes have even gunboat NPC's flying around.

[Image: E9d8RnV.jpg?1]
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Offline Melander
02-02-2012, 03:25 AM,
#22
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Posts: 157
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Joined: Sep 2011

C'mon, being a Pirate is hard enough already! Maybe for jump gates, maybe even for trade lanes, but for no reason whatsoever should you be able to dock on enemy stations/planets. Stations would be able to tell you docked, and get police from the station to stop you or just destroy your ship before you take off. Planets are big, but to do anything on a planet requires docking AT A LANDING PAD, where many police cameras and other such defenses are. If not a landing pad, a Mooring thingie for big ships. So really, stations and planets would be OORP, trade lanes and jump gates would make it no fun to pirate and there would be no pirates.
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Offline leonidos
02-02-2012, 03:58 AM, (This post was last modified: 02-02-2012, 04:02 AM by leonidos.)
#23
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' Wrote:C'mon, being a Pirate is hard enough already! Maybe for jump gates, maybe even for trade lanes, but for no reason whatsoever should you be able to dock on enemy stations/planets. Stations would be able to tell you docked, and get police from the station to stop you or just destroy your ship before you take off. Planets are big, but to do anything on a planet requires docking AT A LANDING PAD, where many police cameras and other such defenses are. If not a landing pad, a Mooring thingie for big ships. So really, stations and planets would be OORP, trade lanes and jump gates would make it no fun to pirate and there would be no pirates.
Hacking trade lanes will take like 3 seconds and hacking jump gates would take 10. Is that too much. If you are a pirate your life supposed to be tough in the house spaces. So its not that much i think. I am mainly in pirate faction. Only 10% of my total ships belong to house factions. So what im proposing will affect me too.

Edit : The idea of docking on station/planets are already dropped.

[Image: Corsairhate-1.png]
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Offline Gaz83
02-02-2012, 04:06 AM, (This post was last modified: 02-02-2012, 04:06 AM by Gaz83.)
#24
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Posts: 572
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' Wrote:When moving through house systems, this idea came in mind. Pls dont post if you dont have anyting to say or just crtisize.
The lawfuls uses trade lanes and jump gates. If they are hostile then cant dock on stations and planets. But destite heing hostile they can go through trade lanes and jump gates. This is same for the unlawfuls. Trade lanes and jump gates built for house corporations not for unlawfuls or enemies. Then how exactly they can use trade lanes and jump gates at ease?

How about this:
Lawfuls, friendlies dock tradelane/jump gates normally as they are doing now.
Hostiles ( unlawfuls/ enemies ) get a massage "Hacking Initiated" and after few seconds they can dock on trade lanes, but for jump gates hacking time is longer. And for doing this they have small amount of counterfit softwares in cargo hold.

Players can dock on bases in same ways but hostiles got the same massage, but here they can dock if they have large amount of counterfit softwares on board.

Devs thoughts are greatly welcome. Feel free to discuss but pls no crticism.

I've had the exact same idea for ages now.
Glad someone put the idea forward.
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Offline M1cha37
02-02-2012, 10:21 PM,
#25
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Joined: Mar 2011

well thats true, why hostiles cant dock in stations, and can i trade lines?

[Image: 112211.jpg]
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Offline Knjaz
02-02-2012, 10:55 PM,
#26
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Posts: 1,648
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' Wrote:well thats true, why hostiles cant dock in stations, and can i trade lines?

Because trade lanes don't have a crew that'll either capture or kill that rogue who was foolish enough to dock at Westpoint.
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Offline AeternusDoleo
02-03-2012, 12:05 AM,
#27
Ex-Developer
Posts: 5,744
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Joined: Nov 2009

Lanes, no. Gates... maybe. Since unlawfuls are supposed to be using the holes anyway. Problem is, what is unlawful. The freelancer that plays unlawful merc? The junker that has a half hold of scrap, the other half of "procured" ore?

There's no definitive way to determine legality at the system level for everyone, so this cannot be implemented fairly. That disqualifies this system as far as I'm concerned.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Anonymous User
02-03-2012, 12:21 AM,
#28
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' Wrote:Lanes, no. Gates... maybe. Since unlawfuls are supposed to be using the holes anyway. Problem is, what is unlawful. The freelancer that plays unlawful merc? The junker that has a half hold of scrap, the other half of "procured" ore?

There's no definitive way to determine legality at the system level for everyone, so this cannot be implemented fairly. That disqualifies this system as far as I'm concerned.

quite simple:
gate is red for you -> you are "unlawfull" to it -> you have delay

can be even a RM docking on a liberty gate for example.

and since your rep must match your RP etc it shouldt be that abusable.

if the navy/police catches a smuggler for example - and he used their gate without delay - FR5

]
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Offline leonidos
02-03-2012, 02:43 AM,
#29
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Posts: 502
Threads: 68
Joined: Apr 2011

' Wrote:quite simple:
gate is red for you -> you are "unlawfull" to it -> you have delay

can be even a RM docking on a liberty gate for example.

and since your rep must match your RP etc it shouldt be that abusable.

if the navy/police catches a smuggler for example - and he used their gate without delay - FR5
Exactly, if its red means thats unlawful. Doleo, you can reduce the hacking time for trade lanes but will you pls explain why straight way rejected about lanes.

[Image: Corsairhate-1.png]
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