• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 51 52 53 54 55 Next »
idea for battleships...

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
idea for battleships...
Offline chopper
01-09-2008, 12:22 PM, (This post was last modified: 01-09-2008, 12:23 PM by chopper.)
#21
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

You can't. You can only scratch it.
You can with Tizonas + Nomads, and only slightly.
Disinfector and Sunfrenzy don't stand a chance, i believe.

Anyway, I am all for upgrading battleships, but only if you make them hard to use as well.
Because, if you don't, then we will have a lot of Traders soon, collecting for their killing machine.
As they are now, they are easy to take down, but are easy to use as well.

Upgrading the shield won't help, unless Supernova is upgraded as well.
Because, just a bit more shield regen on a Battleship, and 2 bombers would have a much harder job on taking it down.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline RingoW
01-09-2008, 12:37 PM,
#22
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

No more upgrades please. We most work in the other direction, to keep the sp campaign playable.
Constant upgrades are madness. Where this shall lead. We must come back to a reasonable base and balance with downgrades, which will have the effect, that we can make the NPC's weaker again.

Respectful
AoM
Reply  
Offline Jinx
01-09-2008, 12:39 PM, (This post was last modified: 01-09-2008, 12:40 PM by Jinx.)
#23
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

i agree with chopper - but .... how to you think one can make them "harder to use". since they are fighters. they are allready quite immobile and big.

i don t know if there is a way to alter the way they are piloted other than reducing their agility. there are no alternative steering ways in freelancer. there is no power management ( shields, weapons, thrusters ) turrets view is the very same as the turret view on a fighter.

they are not too easy to fly through an asteroid field anyway - not easy to get into a lane or jumpgate. personally, i don t see a way to make them "more difficult to fly".

unless its hardcoded, i wouldn t mind to :
- increase the time that the shield is reinitiated ( you know when it jumps from zero to around 15% )
- increase the hull

what effect does it have:
- once the shields are down - every shot will do damage - so even fighters will do the job and bombers will have a chance, cause they can score a full bombing run without risking to hit the shields ( absorbing the bomb )
- the battleship will have NO problem hitting another capship while the shields are down, casue the target is just big enough... but while the shields are down - the shaking makes it impossible to hit a bomber / fighter
- to compensate for that, the hull is much stronger so that the battleship is more durable.

thats about all i can think of

@AoM: i admit, i don t care at all for the singleplayer. i know the sp is of vital importance for the mod - but since i do not believe any of those ideas are implemented anyway - it doesn t hurt to make suggestions. if igiss moves into any of those directions, he ll have his own ideas and might use some of the suggestions. he ll find a way to make the singleplayer aswell as the multiplayer part work.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline chopper
01-09-2008, 12:49 PM, (This post was last modified: 01-09-2008, 12:50 PM by chopper.)
#24
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

SP itself is pretty ruined with these "Immortal" NPC's.
It's very very hard, people just don't have the nerves for it.
My brother gave up after that mission when RM battleship cuts your way, and you have to kill it.
It takes hours to kill all the fighters around it, and after that you need to kill a BS in a low level fighter (just to remind you, NPC capital ships need to be hit 20-25 times with Super Nova.)
So, if SP is really that important, at least make it playable first.

And in the end, it doesn't have anything to do with SP, because.. NPC's fly their own different ships there.
And Player cant' get a battleship anyway there. So it wouldn't affect SP.
Yes, upgrading low level fighters would affect it, but even high class fighter upgrades have nothing to do with SP.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline RingoW
01-09-2008, 01:30 PM,
#25
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

As treewyrm has suggested, create your own server, change the values and make a complete balancing test. Then you can come up with again and proove you right or wrong.

A tougher BS will bring up players who want to increase their GB weapons, which has the effect, all capship weapons must be balanced again. Oh then the fighters are to weak and cannonfodder for GB's. So the fighters, of course only the high level ones will be increased too. At the end the BS is weak again and must been made tougher again and the whole game starts again.
This is madness.

Respectful
AoM
Reply  
Offline Othman
01-09-2008, 01:46 PM,
#26
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Not an upgrade maybe as AoM said since it would lead to upgrading lots of things in return in a chain reaction. But maybe an enhanced shield could be added for battleships and cruisers with better recharge rate which would cost a lot so that it wouldn't be easy to acquire. I don't agree with increasing the main gun range to 6~7k either. That could end up with various dramatic results such as a battleship shooting a sitting cruiser from 7k range..

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
  Reply  
Offline chopper
01-09-2008, 02:49 PM,
#27
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

No, you got me wrong.
I, for one, am not a Battleship captain (pilot, or whatever). So i don't really care.
I hate when i see a Battleship flying OORP. That means, 3 Battleships and 3 fighters in a fight.
But, if people are searching for realism (strong Battleships), then there could be a solution.
With lot of work, rebalancing and everything else, yes.
And no, it is not my priority to try anything similar.
Battleships are not my concern, unless i'm shooting on one of those.

And again, i didn't really write my previous post because i want better battleships.
I wrote it because you tried to connect battleships with SP;)

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline El Nino
01-09-2008, 04:56 PM,
#28
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

:)well it would be nice if battleships would get desintigrated bit by bit, turret by turret, slowly in to submission, imagine the horror of flying a battleship and finding out you are missiong all your portside turrets. You would have to run for your money, over vast space to friendly teritory for repairs and you would be rendered useless by a few bombers, that wouldn't actually destroy the ship, but rather just make it useless,... as it is now, bombers just strafe in for the hull and repeat "three" times...

What i am trying to say, like Jinx suggested, make the time to take down a capital ship longer... as the current balance works out, fighters far outlive capital ships...:)

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline pipsqueak
01-09-2008, 05:03 PM,
#29
Member
Posts: 970
Threads: 37
Joined: Apr 2007


How about we take the Cruise away from battleships and Cruisers and swap with thrusters. let them slowly move into battle. and use trade lanes for their high speed endeavors. Then people caln justify a Cheetah or cap ship thruster. That way BS pilots will make sure they do not get caught without fighter Support.

What I am suggesting that if a Battle ship enters an arena, there are no stale mates. Either the Battleship kills all or it Dies when it is over whelmed.

Their masses could play a role in differentiating between Cruiser and BS. as Cruisers with less Torque will be more maneuverable in space. and will thrust better. (Make their top thrust speeds 201 so its not a slam on me contest, fighters will have to get close to fire. And a thrusting battleship or cruiser can move faster than a non cruising fighter).

And it will also make a Battleship what it is truly support to be. A "Check Mate" weapon.

[Image: pixresizeuo0.jpg]
Reply  
Offline Jinx
01-09-2008, 05:11 PM,
#30
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

what i like about the idea of "chewing its subsystems away" is...

- it makes general strafing runs more useless, cause it only takes general hull strengh ( which in that case would be higher than now ) - so it would be inefficient - but a general strafing is easy, cause a battleship offers a target of a size that you allmost cannot miss.

- hitting subsystems requires MUCH more bomberpilot skill - but turrets must be changed to a more or less equal size ( compare solaris turret [chaingun model] with bretonian turret [roughly as big as a patroit] ) - such a bombing run is hard, but would be much much more efficient. a single supernova should take out a turret, - IF it hits.

about the idea with thrusters / cruise...

- i like the idea in a way - but it leads to the fact that borderworld battleships will only move very very slowly - and i am not sure where the thrusters are mounted on the battleships - each BB would need another hardpoint for the thrusters.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode