' Wrote:Ok First, let me say that you guys are doing a wonderful job.
That said, running /conn while in Connecticut overwrites your last docked station which strands you in Connecticut (I know, obvious observation is obvious). Anyway, /return isn't working for me.
Um, no rush. Just whenever you get a bit of free time, if you could break him out the character name is [FL]Klaus.Fenril
Once again, great work!
Duh. I thought I had blocked that. Oh, well, it's done now and everybody has been moved out of conn.
' Wrote:I just broke the game.
My gunboat has 480 cargo space. 8 Turrets + reinf CD + Hvy CM + cap thruster + gb shield + CAU8 leaves me with 55 available free space.
I passed by a npc battle on my way back to my usual haunt and sucked up some floating loot. I am now carrying 180 units of cargo and it says I still have 125 units free?
Edit: Actually it says I have -125 units free LOL
Edit edit: 125 units just happens to be the amount of cargo that's supposed to be taken up by my turrets, CD, CM, thruster and shield.
Duh duh. Fixed.
Proud member of "the most paranoid group of people in the community"
' Wrote:- Additional huge shield geometry defined. This is specifically for the Barge, so it can be nova'd.
Crap!
' Wrote:- Asco hitbox: Adjusted the crosshair location to be in the middle of the "fat" part of it. Should make aiming by crosshair on these boats a lot easier.
:ylove:
' Wrote:- Adjusted cargo-to-scan-for to not demand pilots not belonging to a faction or direct allies. Else you get stuff like BHG shooting LPI.
"
The jump hole between Connecticut and New York has been removed. To get to Connecticut, dock at a base, remove all of your cargo, type /conn and undock. To return from Connecticut, dock, type /return and undock. Thanks to MadHunter for writing this plugin."
' Wrote:Docking caps with tradelanes seems to be working freakin Yay. Odd, I don't recall us doing any fixes for that... Jumpgates, yes. Tradelanes, no...
Turret steering keys dont appear to have been fixed--its still different behavior for horizontal and vertical panning. I'll have a crack at this. Wondering if it's actually just a FL client misconfiguration... that the arrow key doing camera pan as well is a remnant of the game's previous config and it still uses that keybinding.
RM missions in Dresden went from 10k-100k to 250k-900k :eyes: but difficulty seems the same
' Wrote:Just did a million credit mission and got 5 RH gunboats:D
' Wrote:NINE GUNBOATS A LITTLE MUCH :nono:
Mh. Someone figured out that all factions that have light or heavy capships, now have missions that can use those? General rule of thumb: <500K = snubbies. 500K - 1.5M: Funboats join in. 1.5M - 3M: Dessies, Bruisers and Cattlebruisers. 3M - 5M: Battleboats and Dreadnaughts show up.
's something to give the NPC grinders more options. Enjoy! (sun)
' Wrote:Corsair NPCs in O49 are weaker but are still beating the crap out of Zoner NPCs. Zoner NPCs are leaving behind large clouds of bots and bats. The patrols are at the same level. However, the Zoners are trader parties, and the Corsairs are assault parties. Bot/bat clouds have also been toned down, the NPCs now have 10 bots and 18 bats at most, as I recall, and use them liberally.
When I click on them, my "Carrier bay" and "Equipment type 1" slots say "THis is a fighter/heavy fighter shield hard point".
Mh. Must have forgot to swap that to "External equipment hardpoint". Bug thread?
' Wrote:Is it allowed now to get a Colonial ID?
I was told yesterday "wait about a week after update 4 is released". So no, not yet. Admins will tell you when:)
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:"
The jump hole between Connecticut and New York has been removed. To get to Connecticut, dock at a base, remove all of your cargo, type /conn and undock. To return from Connecticut, dock, type /return and undock. Thanks to MadHunter for writing this plugin."
Cannon, I simply love you, just for that.
Why is it necessary to remove all of one's cargo first?
Quote:The patrols are at the same level. However, the Zoners are trader parties, and the Corsairs are assault parties.
I'm okay with the Corsairs winning, but it would be nice if the fight was at least a little even. The 'sairs are still clubbing baby seals and taking 0 casualties. They do, however, end up taking some damage, which brings me to my next point..
Quote:Bot/bat clouds have also been toned down, the NPCs now have 10 bots and 18 bats at most, as I recall, and use them liberally.
From what I saw, they don't seem to use them at all anymore. Even the Corsairs don't.... they fly around lanzarote and GC's docking ring with their hulls severely damaged.