Actually you are kinda wrong- I was thinking that the bases would unite different groups of people in order to play together in RP, Look at Falcon Base and Krupp base- it works. Actually even single man can simply keep one base alive for loong time relative cheap- however if you want to produce something- well then you need manpower, I am actually sad that people started to build bases in 2-5 persons team, I am more then sad that different groups that should be small and unlawful decided to build bases alone instead of trying some kind of alliance with others- it would be at least 10 times more effective and faster but... that is the situation, the base upkeep is really easy- you need 2 5ker transports a day when you does not want to get dmg on the base.
The thing that I find unbalanced is the Core update- if you does not use shield it is much easy to supply 2 lvl 1 bases then to update core- I would like to see core update significant cheaper and increased crew demand for next level base- it would be better that way.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Only thing is see good about base is you can build it, set oxygen to buy at 1.000.000 credits, and make some cash sellin' oxygen to your base and such.
About it, really.
Can't dock on Krupp, red to all my chars.
Falcon Base is the same.
Maybe glitch? Idk.
But I'm apparently not ffriendly enough to dock on any base.
And I can't find that damn rogue base in New York, I know it's somewhere...
In fact, I'ma go look for it naow!:D
-- ♥ Brother Nolan Stross, Administrator of the official Church of Unitology base.
If the Admins of the bases does not allow you to dock you cannot dock. Simple as that- if they allow you and you somehow shoot- make the base red then you need to wait for server restart. Most of the bases would show up hostile or neutral if you have no docking rights- they got green when you receive the rights.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Also, if a base can remain in position for at least 5 entire years without a single "human" or "npc" going to "supply" said base, why must our "futuristic" technology be so faulty as to not be automated?
It has been many generations (a generation is 10 years if you didn't know) since Baxter Research Station was destroyed in roleplay game standards.
So, if we can produce telivisions, to colour televisions and suddenly computers in 10 years in THESE times, and produce over a thousand different "smart" phones, software, games, computers, components, and such, why must Discovery technology be as faulty as things built ten years before our current real life time?
Let's put it this way:
In ten years from the start of cell phones we created a huge difference, phones now last 20 x or MORE longer in battery time, no longer need to be connected to a line to talk to someone, and we can surf the internet with them, we couldn't do that with a cell phone 12 years ago in real life.
In several generations in Discovery time, since the first cloaking devices were produced and automated bases flourished, we have now regressed to the point of stations lasting barely a night, if that, cloaking devices not working half-assed like they did MORE THAN 15 YEARS AGO IN DISCO RP TIME.
Who is thinking of these ideas, and who is implenting faulty technology into the future?
Not I, for I only think of the future, not the past, for that gets no one no where, and quite fast, might I add.
Please, developers, modders, even fellow children of the forums: Do not let faulty technology replace what we have known as good tech for a long time till now!
Bring down these fail bases and worthless cloaking systems!
They cloak about as long as it takes for me to make a sandwich.
Once I'm done making the sandwich, my cloak is gone, my full cargo of h-fuel is gone, and my base has damage that will cost me a million or more to fix.
This is not realistic, this is madness.
Note highlighted section above. Based on what I've always been taught, I am now 2.5 generations old as of today. If you think that makes me 25 years old, then you are half-wrong. If you don't understand the joke I just made, then I'll explain it to you -- I was always taught that a generation was every 20 years -- based on the average time between generations in most families.
"Generation" often refers to the number of years between when a girl is born and she reaches puberty and thus can reproduce and start the next generation. How many 10 year old girls do you know that have reached puberty? (I know that there have been rare cases of puberty that young, but that is probably due to hormones in the food supply). As for the generations alive today, mine was short -- the Baby Boom Generation lasted 18 years (1946-1964). My mother was born in 1923, making her a member of the Greatest Generation which lasted 24 years (1901-1924), while my father was born in 1929, making him a member of the Silent Generation which lasted 20 years (1925-1945). The actual length of more recent generations (X, Y, Z and possibly AO) is subject to dispute (Generation). Ironically, my mother's side of the family had a generation every 39-50 years or so, but in 1998, I met some cousins who had generations every 20 years. I met an 18 year old cousin when I was twice his age, but in the family tree I was in the same generation as his great-great-grandparents, if I recall correctly.
Baxter Research Station was destroyed during the SPC (Single Player Campaign) that took place from 800-801 A.S. I believe the current year in Discovery mod is 818 A.S. That is 17-18 years -- no more than one generation, unless you consider each version of Discovery mod to be a new generation, but then you shouldn't have used "generation" to mean a certain number of years.
Note that I agree with your conclusions about the player base and cloak systems being broken, but not with your generation-based logic that you're using to support those conclusions.
' Wrote:Actually read my first post, click on the link.
BAXTER BASE was constructed before 700 as.
So your argument is invalid!:D
Wrong again! My argument is very valid. Look again at what I've quoted below. You don't talk about when Baxter Research Station was built (which isn't known according to the Baxter Research Station wikipedia entry), nor did you mention when it was abandoned (before 700 A.S.) -- No, you mentioned when it was destroyed (800-801 A.S. during the SPC as I posted). If you meant to say that Baxter didn't deteriorate, even though it had been abandoned for over 100 years, you should've said that, but you didn't. That would have been a valid point and it would've supported what you said later, but you talked about the "generations" which had taken place since it was destroyed, not since it was abandoned. You're also ignoring the fact that you claimed that a generation is 10 years which is ridiculous. Get your facts straight before you embarrass yourself again.
' Wrote:It has been many generations (a generation is 10 years if you didn't know) since Baxter Research Station was destroyed in roleplay game standards.
Messing Balance(Real stuff that is needed and required in order Server to function and the people to be willing to play) and Lore/RP( fiction that some people think it is important and everyone have its own opinion on it) is not good thing.
Currently Bases have only one major flaw- it is called basic alloy- they do need a lot of i a way too much then it should bet- and it is sold only on some places at good prices( 4 house capital systems)- many factions does not have access to that places or are too far away from it- that's all.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Player stations are meant to be built, maintained, and defended by a group of people, not by a single individual. Lowering their running costs would make it too easy to plant an indestructable base in a ludicrous location, like having an OC Base outside Manhattan fueled by a single guy in a Pirate Trans or a few guys in freighters each day.
It's balance, same reason bombers exist to make battleships harder to fly.
' Wrote:Messing Balance(Real stuff that is needed and required in order Server to function and the people to be willing to play) and Lore/RP( fiction that some people think it is important and everyone have its own opinion on it) is not good thing.
Currently Bases have only one major flaw- it is called basic alloy- they do need a lot of i a way too much then it should bet- and it is sold only on some places at good prices( 4 house capital systems)- many factions does not have access to that places or are too far away from it- that's all.
Cryocubes are far bigger trouble than that, being available ONLY in Gallia.
' Wrote:Cryocubes are far bigger trouble than that, being available ONLY in Gallia.
Oh yeah, I remember my last 2 rides fom Languedoc to New Berlin, 4 ]bd[ camping in sigma 13, uncountable hessians in Stuttgart and Colorado jammed by 3 Rogues.
New pirating trend is now 5k Cryocubes or dai! Instead of the good old 2 millions and it is good as it is, because it gives us some reasons to visit Gallia and some fun evading pirates or hostile factions.;)