• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 30 31 32 33 34 … 46 Next »
A little bit of an update - repairs and damage

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 0 / 2,000,000
LSF Arms Shipments - 0 / 2,000,000
LSF Munition Shipments - 0 / 2,000,000
Dragon Bounties - 0 / 10,000
KOI Bounties - 0 / 10,000
LSF Bounties - 0 / 10,000
Samura Bounties - 0 / 10,000

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
A little bit of an update - repairs and damage
Offline AeternusDoleo
04-23-2012, 01:58 PM,
#51
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Fixed.
Yea, from metagamers. *sigh*

At least there's - when NPCs spawn - plenty of them carrying these goods around. Reminds me to adjust the NPC cargo types around a bit so that unlawfuls can yarrharr their goods off of NPCs - at least, most of them.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Tigger
04-23-2012, 02:51 PM,
#52
Molly Princess
Posts: 564
Threads: 47
Joined: May 2011

' Wrote:Yea, from metagamers. *sigh*

At least there's - when NPCs spawn - plenty of them carrying these goods around. Reminds me to adjust the NPC cargo types around a bit so that unlawfuls can yarrharr their goods off of NPCs - at least, most of them.


That would be way cool from my unlawful side perspective. There are some materials my characters can't get through normal means alone without having to go through other suppliers. That a plus to the role play side which I like. Having to depend solely on others for needed supplies is a risky proposition.

Cargo pirating has been fun lately, (Kudos again Bowex for the RP!) but sometimes sitting at the lanes can be boring as watching C-Span re-runs. Being able to snatch some materials off of NPC's can both alleviate the boredom and help provided a much needed source of materials not otherwise inRPly gotten.

Thanks for that AD. Please make it a variety of base materials randomly if you can.


[Image: jenitigger.gif]
Reply  
Offline AeternusDoleo
04-23-2012, 03:29 PM,
#53
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Planning to do it more or less by faction - you know, MOX for BMM. Quantum plexors for Samura. Optronics for Kishiro. Cryo's for IDF. Everything will be available, altough the higher end goods will be more rare. I'll try and get this sorted for update 5, no promises though.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Switchback
04-23-2012, 03:51 PM,
#54
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

' Wrote:At least there's - when NPCs spawn - plenty of them carrying these goods around. Reminds me to adjust the NPC cargo types around a bit so that unlawfuls can yarrharr their goods off of NPCs - at least, most of them.

Please do fix NPC cargo drops more, needs more basic alloy and various industrial materials.

Because winning.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
  Reply  
Offline JayDee Kasane
04-23-2012, 07:11 PM,
#55
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

btw, I checked on one base about how many basic alloys dissapears for self-repairs. and its 2 basics per 12-14 secs. is it normal for lvl1 base? because it more then 12k of basics per day

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline Warriors of Light
04-23-2012, 07:47 PM,
#56
Member
Posts: 45
Threads: 8
Joined: Aug 2011

I think a little less, about 10300 per day. I estimated the consumption rate to be 1.2 per 10 secs.

[Image: WoL_sig_v1_35.jpg]
  Reply  
Offline Daedric
04-24-2012, 04:56 AM,
#57
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Can someone check my fail math for me so that I can be sure I understand the math behind the mechanics.

Level 1 Base

Takes 3,240,000 damage per day by my math.

24 hours*60 minutes=1440 minutes in a day
1440 minutes*60 seconds = 86,400 seconds in a day
86,400/16 seconds = 5400 repair/damage cycles in one day

5400*(300+(1*300))= 3,240,000 damage per day

Now per the first post the repairs are:

1*1*60,000= 60,000 per 16 second cycle

60,000*5400= 324,000,000 damage repaired per day

----------------

So. My question is. If all my base takes in the wear and tear damage, does it still run a full repair cycle every 16 seconds (60k of repair) to cover the wear and tear damage (600 per 16 seconds)?

Seems like a waste of goods if it does. Or can someone explain this to me so I can understand it. I hate maths.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline Cannon
04-24-2012, 05:15 AM,
#58
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Quote:So. My question is. If all my base takes in the wear and tear damage, does it still run a full repair cycle every 16 seconds (60k of repair) to cover the wear and tear damage (600 per 16 seconds)?

Seems like a waste of goods if it does. Or can someone explain this to me so I can understand it. I hate maths.
Your maths is correct. It is a waste of goods. It is intentional to make it harder for individuals to run bases.


Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline AeternusDoleo
04-24-2012, 06:51 AM,
#59
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

While at the same time not taxing players with higher level bases. Even the wear and tear on a level 4 base not under attack will not exceed more then those 2 transport runs a day. Also means pinpricks like an occasional bomber forcefeeding your base a nova or two isn't really going to dig into repair supplies much.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Daedric
04-24-2012, 01:18 PM,
#60
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Sounds good. Just making sure I had a grasp on how it all works. Thanks to both of you for answering.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode