The current model is of poor quality mainly due to being 80% squashed LSC, so I figured I'd clean the geometry up a bit (And boy was it bad), and retexture it. Also has an animated cargo hold between the 'wings' now because I felt like it.
' Wrote:I like it, particularly the non-boring textures.
Don't see why it couldn't go straight into the mod, it wouldn't need rebalancing.
All it really needs is to be hardpointed and animated and it can be dropped right in, but I'm sure Aet will want to rehitbox the tiny extra added bit of nose length anyway.
So, at first when you told me you were gonna do this, I was skeptical, and when you showed me the first bits of your work on it, I was -still- skeptical, but seeing it completed here now, I have this to say:
I'm actually extremely pleased with the retexture and the altered hull shape. I think this is ace work, Justin.
Mail me the cmp if you could, aeternus@xs4all.nl.
I'll tag it for inclusion in the 4.87 cycle. Any additional MAT files used other then the ones listed?
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Should all be stuff found in the vanilla mat but you might have to change some texture names, my folders and names are all screwed up after two years of playing around.
That and I textured in in TGA (3ds max on Windows 7 apparently can't handle DDS...) so you'll need to rename the extensions.
I'll throw you it once it's hardpointed and animated.
Edit: Actually the star is supposed to be glowmapped but you can just reuse the same texture for the glow map. Should be just the same blue that ignores darkness, doesn't need to be white or anything.