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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Liberty Gunboat redux

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Liberty Gunboat redux
Offline Durandal
04-25-2012, 05:55 AM,
#1
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Posts: 5,106
Threads: 264
Joined: Apr 2009

The current model is of poor quality mainly due to being 80% squashed LSC, so I figured I'd clean the geometry up a bit (And boy was it bad), and retexture it. Also has an animated cargo hold between the 'wings' now because I felt like it.

http://i209.photobucket.com/albums/bb317/T...BMkIIFinal1.png
http://i209.photobucket.com/albums/bb317/T...BMkIIFinal2.png
http://i209.photobucket.com/albums/bb317/T...BMkIIFinal3.png
http://i209.photobucket.com/albums/bb317/T...BMkIIFinal4.png
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Offline Echo 7-7
04-25-2012, 06:04 AM, (This post was last modified: 04-25-2012, 06:05 AM by Echo 7-7.)
#2
Masterful Modder
Posts: 4,077
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I like it, particularly the non-boring textures.

Don't see why it couldn't go straight into the mod, it wouldn't need rebalancing.

There was a sig here, once.
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Offline Ninefour
04-25-2012, 06:08 AM,
#3
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Posts: 473
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The current GB lacks frontal 'windshield' and this one has it.

retired
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Offline Durandal
04-25-2012, 06:11 AM,
#4
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' Wrote:I like it, particularly the non-boring textures.

Don't see why it couldn't go straight into the mod, it wouldn't need rebalancing.

All it really needs is to be hardpointed and animated and it can be dropped right in, but I'm sure Aet will want to rehitbox the tiny extra added bit of nose length anyway.
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Offline SparkyRailgun
04-25-2012, 06:48 AM,
#5
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Given the original is actually from another (albeit long gone) mod, it would probably be better to just make a new one.
The design is dumb, anyway.

[Image: TQBpX.png]
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Offline Sarawr!?
04-25-2012, 12:02 PM,
#6
THE LAWH
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So, at first when you told me you were gonna do this, I was skeptical, and when you showed me the first bits of your work on it, I was -still- skeptical, but seeing it completed here now, I have this to say:


I'm actually extremely pleased with the retexture and the altered hull shape. I think this is ace work, Justin.

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

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Offline AeternusDoleo
04-25-2012, 12:13 PM,
#7
Ex-Developer
Posts: 5,744
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Mail me the cmp if you could, aeternus@xs4all.nl.
I'll tag it for inclusion in the 4.87 cycle. Any additional MAT files used other then the ones listed?

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Durandal
04-25-2012, 12:26 PM,
#8
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Should all be stuff found in the vanilla mat but you might have to change some texture names, my folders and names are all screwed up after two years of playing around.

That and I textured in in TGA (3ds max on Windows 7 apparently can't handle DDS...) so you'll need to rename the extensions.

I'll throw you it once it's hardpointed and animated.

Edit: Actually the star is supposed to be glowmapped but you can just reuse the same texture for the glow map. Should be just the same blue that ignores darkness, doesn't need to be white or anything.
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Offline Ingenious
04-25-2012, 01:17 PM,
#9
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Is it easier to snac?
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Offline Sarawr!?
04-25-2012, 02:35 PM,
#10
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Posts: 2,311
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Joined: Oct 2008

It's still roughly the same size, from my understanding.

It's the same boat, with a different forward hull and better skin.

[Image: CHI4y9i.png]
[LN] Recruitment | Rachel Baker Bio

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