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  Discovery Gaming Community Discovery General News and Announcements
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Discovery Freelancer 4.86 Update 5 Released

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Discovery Freelancer 4.86 Update 5 Released
Offline AeternusDoleo
04-26-2012, 01:26 PM,
#71
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Scylla got a buff and you're still whining Govedo? When will you learn that the damned thing is a forward oriented destroyer and therefor does not have all-round arcs by design. Don't like the ship? Play something else. Don't like to play something else? Sux2BU.

*sigh*

As for the Sair ships: Xenos seem to manage fine with a high DPS/high energy-guzzler. Sure, it'll mean you'll be aiming more and spraying less if you want to be effective. I do not see an issue with that. Sairs will adjust.

As for Norton: Yea, it's being stupid in detecting the Freelancer executable as it was modded, as a virus. Just override it. Known issue that isn't the devteams fault - Norton is reporting a false positive.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline kikatsu
04-26-2012, 01:31 PM, (This post was last modified: 04-26-2012, 01:31 PM by kikatsu.)
#72
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

http://discoverygc.com/forums/index.php?...pic=124366

Describes how to avoid and fix the Norton issues.

Without re-installing the game or mod
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Offline Lusitano
04-26-2012, 01:59 PM, (This post was last modified: 04-26-2012, 03:27 PM by Lusitano.)
#73
Storm Chaser
Posts: 1,864
Threads: 197
Joined: Feb 2011

' Wrote:http://discoverygc.com/forums/index.php?...pic=124366

Describes how to avoid and fix the Norton issues.

Without re-installing the game or mod


It is working now, i simply restored the file that was on quarantine. Then i went to the game and notice how slow the game was! Really really slow, the ping was normal ... i usually have between 62 to 76 and it was 70 but ... i went to the deskot and made the ctl+alt+del and notice that freelancer.exe was using 50% of the CPU. I exited feelancer, removed freelancer.exe that still was on the list, started the game again and all fine. at the moment is 0%. later i will restart this PC and see if happens again and make a full scan.
Take care all


Edit: Ok i made a restart of my PC, and entered again on Freelancer and again the game is very slow, i checked again and freelancer.exe was agan using 50% of the CPU. I exited freelancer and removed it from the list, entered again on the game and all fine!!!! Anyone with the same problem?
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Offline Berny
04-26-2012, 03:03 PM,
#74
Member
Posts: 303
Threads: 32
Joined: Feb 2009

' Wrote:Every HF or VHF with small power generator would suffer from quick drain indeed. That is why do what blodo already stated: use low ranks 8 instead of 9 since their damage was buffed as well.
Ignore the nomad blasters which are another story.Nomad Lasers that are dealing 590 damage have 120 energy use per shot not 96.

Comparing all "most powerful" guns with the current salamanca can reveal the energy drain is a bit a lot but still fair considering the 15k core:
-Black Widows: 585 d. for 185 e. 699ms 4.00 refire (eagles and sabres? - low core)
-Salamancas: 575 d. for 175 e. 600ms 4.00 refire (titans - huge core)
-Trefoil: 580 d. for 145 e. 600ms 4.00 refire (werewolfs -huge core and greyhound - low core)
-Reaper: 560 d. 133 e 600ms 4.00 refire (nephthys -huge core baster -low core)

p/s: and you re-read the posts of others before using the epic word "whine" cuz what I am doing is explanation:)
Quote:-Salamancas: 575 d. for 175 e. 600ms 4.00 refire (titans - huge core)
-Trefoil: 580 d. for 145 e. 600ms 4.00 refire (werewolfs -huge core and greyhound - low core)


Titan core: 15k storage, 1340 regen
Gladiator core = Greyhound core: 10.4k storage, 1100 regen
Werewolf core: 15.9k storage, 1650 regen - that is nearly light bomber regen, but fine, it's SHF

So both factions stand on same ground in matter of ships, but Mollys can actually pirate more effectively - more efficient and more damaging guns on bigger core. And when it comes to efficiency - mollys can use those guns on greyhounds with a better effect + they also use them on Odins and sabres. Corsairs are now bound to use their guns on Titan only, as it's the only ship that can handle the drain (take efficiency nerf as nerf to corsair ships - so with sair guns Titan isn't just slow - it also loses bigger core advantage)

Put salamankas on 145 energy/shot and it's done - still less efficient then trefoils, but +50m range to compensate.
About energy hungry guns on fast fighters - well screw this, I used them and I know that this gives fast fighter super hit and run damage with ability to turn core energy into damage fast and still evade like there's no tommorow, also note the higher efficiency and gun speeds - 700-750m/s will hit a lot more accurate and from higher range, which makes those guns even more efficient in practical usage then those 600 m/s ones.
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Offline Govedo13
04-26-2012, 03:10 PM, (This post was last modified: 04-26-2012, 03:30 PM by Govedo13.)
#75
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:Scylla got a buff and you're still whining Govedo?
Could you describe exactly what you buffed on the ship? Because it is really lolwut from Dev team to speak without showing any facts.Can you compare it with some other "forward oriented" Cruiser/Destroyer- let say for example Vidar? Can you show me other Heavy Cruiser/Destroyer that got only one heavy slot back and that slot is back only? Or other heavy cruiser that needs to mount 2 LMs in order to have 360° LM Range? DO speak with facts please like I do. Show me other ship that is "balanced" like that- it is sad that you cannot show me other because there is none..
As I that I saw is 70 bots and bats more and 2 pair guns swapped( 2 light slots changed for heavy slots and 2 heavy slots changed for light slots without changing any arcs). If you call 70 bots a buff and useless swap of hardpoints buff well- we do not need such "buff" do revert it to 4.86 U4- there is no difference actually- the ship was bad and is still bad. No need to "buff" it like that- it is like the sair capital patrols in Gamma- useless feature that is there only to prove that non-dev loved factions get something- ugly way to wash your hands really.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Lusitano
04-26-2012, 03:30 PM,
#76
Storm Chaser
Posts: 1,864
Threads: 197
Joined: Feb 2011

Nomad stuff ... so Nomad drop power cells? Any ship can drop or just, for example, the battleships? If it is anyone, is like the Wild npcs that sometimes, just sometimes, they drop one nomad canon?
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Offline Snak5
04-26-2012, 03:36 PM,
#77
Banned
Posts: 1,165
Threads: 60
Joined: Aug 2011

Govedo, join developers, make a difference.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=128275
Time left: (Permanent)
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Offline Hell Hunter
04-26-2012, 04:32 PM,
#78
Member
Posts: 1,487
Threads: 80
Joined: May 2009

' Wrote:Nomad stuff ... so Nomad drop power cells? Any ship can drop or just, for example, the battleships? If it is anyone, is like the Wild npcs that sometimes, just sometimes, they drop one nomad canon?
they're looted from a wreck in omega 58
westerwald or whatever its called.

the cells that is.
brains are from nom npcs

[Image: discosig_zps7bb5682f.png]
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Offline Lusitano
04-26-2012, 06:01 PM,
#79
Storm Chaser
Posts: 1,864
Threads: 197
Joined: Feb 2011

' Wrote:they're looted from a wreck in omega 58
westerwald or whatever its called.

the cells that is.
brains are from nom npcs

Ohh! But ... that wreck gives the derelict nomad artefact and not the nomad power cell ! At least gave it last time i has there!!
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Offline Zapp
04-26-2012, 06:15 PM,
#80
Member
Posts: 4,977
Threads: 267
Joined: Sep 2007

Note: had someone check, they still can't see the Glacier on the Tundra.

And the tech nerf on the Tundra was because no one thought to switch the CD/CM from human to Nomad...:dry:It's fine, works at 100% with all Nomad kit, though that precludes using human turrets (which would be in-RP), and with that precludes the use of pulse (something else I had that was throwing it off).

[Image: u8rHEaq.png]
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