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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Do you want to know who killed your base?

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Do you want to know who killed your base?
Offline Sarawr!?
04-27-2012, 11:59 AM,
#11
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' Wrote:Also if players only got access to ID and IFF information, and a there was a ruling saying admin-investigations can only be undertaken in the case of mismatches between ID of the base killer and the base itself?

If that was the case, we'd have every Zoner, indie Corporate player, Junker or otherwise, trying to sanction the [LN] everytime we blow up a base that isn't authorized.

The above stated also applies to numerous other factions, I'm sure.

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Offline Mímir
04-27-2012, 12:26 PM,
#12
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No, I meant players can only create a fuss if there's a blatant mismatch: If [LN] or even an indie LN kills an unauthorized but otherwise lawful base in Liberty, it's all good seeing that it is under Liberty jurisdiction, whereas a BHG character killing the same lawful but otherwise unauthorized base in Liberty space would be not ok.

I know the limits as to who can do what (and what can be sanctioned) would have to be established on both an OORP and RP level, but I think it could be done with a few lines of text in the Laws of Sirius and in the server rules - with bases being such a change to the Disco dynamics, I don't think a few lines of texts in the relevant documents dedicated to base killing would be overkill. And if done correctly I don't think it would create massive complications to administrate for players and admins alike, but I might be wrong.

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Offline AeternusDoleo
04-27-2012, 12:27 PM,
#13
Ex-Developer
Posts: 5,744
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A properly supplied base requires quite a bit of doing to take down. It's only when you let it go through it's basic supplies or repair commodities that you end up in trouble. People notice on the base list when a base is at 99% or less - when you see that and it continues to drop, that's just asking for bomberspam. But that is base administrator error rather then a problem with the bases...

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Offline batko
04-27-2012, 04:07 PM, (This post was last modified: 04-27-2012, 04:08 PM by batko.)
#14
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Joined: Feb 2010

Is that it ? I expected more people to share their opinion, come on people - feel free to speak!
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Offline Ash
04-27-2012, 04:15 PM,
#15
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Posts: 2,261
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' Wrote:No.

People here are too vengeful and grudge-holding. If they have a means to find out who destroyed their base, they will most likely go to (oorp) lenghts to get even. Which will cause all kinds of unpleasantness.
This happens anyway, it's in every members nature to be peeved when they've been gunned down. I for one think it's a good idea. But like Dingo said, the ID and IFF of the individual would suffice.

On a modder side of things though; I've a feeling alot of work would be involved.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline dodike
04-27-2012, 04:27 PM,
#16
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Well, if a bunch of LNS ships destroyed an LN operated base you would want to know.
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Offline Govedo13
04-27-2012, 04:35 PM,
#17
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Posts: 4,663
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Joined: Jul 2009

Mine is alive.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline escopton
04-27-2012, 06:33 PM, (This post was last modified: 04-27-2012, 06:44 PM by escopton.)
#18
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' Wrote:People here are too vengeful and grudge-holding. If they have a means to find out who destroyed their base, they will most likely go to (oorp) lenghts to get even. Which will cause all kinds of unpleasantness.

>Click Me<

Luckily we GJ dont have any base. Else we would learn the hard way or so it seems:D

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[Image: 46822555.png][Image: 26937320.png][Image: 71656505.png][Image: 47399654.png]
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Offline Hielor
04-27-2012, 07:31 PM,
#19
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' Wrote:No.

People here are too vengeful and grudge-holding. If they have a means to find out who destroyed their base, they will most likely go to (oorp) lenghts to get even. Which will cause all kinds of unpleasantness.
Given how much OORP goes into the building and destruction of bases in the first place, I don't see a problem with this.
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Offline William Frederick Cody
04-27-2012, 07:34 PM,
#20
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:Well , with taking a decision to kill a base you must embrace the risk of death:)I think also that killing a base to give you credits and part of the cargo stashed there , just for compensation.
No, never please. If so, lolwuts would try to kill the bases even more.

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