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A dev's log.

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A dev's log.
Offline Miranda
09-05-2012, 03:40 PM,
#361
Member
Posts: 886
Threads: 46
Joined: Sep 2010

Interesting tidbit about a gate connection to Gallia...

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Offline Ryummel
09-05-2012, 03:57 PM,
#362
Aoi Iseijin
Posts: 2,045
Threads: 87
Joined: Aug 2009

' Wrote:The Mito addon has been split off (it was a seperate base entry) and moved into Honshu, near the Sigma 13 and Okinawa holes - it will serve as the BD/GC strike point into Sigma 13 from there.
Looks promising :DDD

[Image: 9rXD1gi.png]
Offline Switchback
09-05-2012, 04:08 PM,
#363
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

' Wrote:... mhm. I don't see a volunteer stepping up.


Ile do it....If you would allow me to.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
 
Offline Jetro Willems
09-05-2012, 04:29 PM,
#364
Member
Posts: 105
Threads: 3
Joined: Jun 2012

Are you going to change Gamma - O91 stuff?
Because:
-It's way too close to Crete
-Outcasts don't have an equal-to-O91 hole in Alpha
Thanks.

' Wrote:i wish everybody a good 9/11 day
Offline Daedric
09-05-2012, 08:44 PM,
#365
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Outcasts get a buffer zone between them and the Taus........yet you were talking about forcing people in the Omegas to pass through Gamma............is Gamma gunna get a similar buffer from the Omegas (a region flush with their enemies)?

Still like the progress. At least stuff be getting done.

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Offline Psymple
09-05-2012, 08:57 PM,
#366
Member
Posts: 596
Threads: 50
Joined: Aug 2011

' Wrote:Update:
- Omicron Zeta shrunk and encounters/patrols fixed. Added a jumphole to the relocated BHG Core system (Omega 56, to become Omicron Rho) and added a small Core outpost near it. Average travel distance through this system should be around 50K now, instead of the previous 100. Also added a few convenient exclusion corridors in the asteroid field, so caps can move about easier. Order/Core/Keeper capfleets: En-joy.

Any news on what your gonna do with player bases in that system?
Presumably keep them near the objects they are currently next to?

Hmmm drastic changes it seems...

Sucks not being official...
Seems you just get ignored when people change your home
system...:(

[Image: c2fa9660.png][Image: d4fc3d0b.png][Image: 1a7a8db9.png]
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wmsandwmf
09-05-2012, 09:04 PM,
#367
Unregistered
 

Indeed, this is a fine example of the devs working on autopilot without considering the current RP projects that have been in development for well over half a year. I have seen the OZ RP evolve and imho they should have at least been warned about the changes implemented beforehand to their home system.
Offline Snapp
09-05-2012, 09:17 PM,
#368
Member
Posts: 218
Threads: 11
Joined: Jan 2008

' Wrote:Update:
Continued work on the various systems that need it:
- Added a jumphole to the relocated BHG Core system (Omega 56, to become Omicron Rho) and added a small Core outpost near it.

I'm curious, who modded or came up with "Omicron Rho"? Just asking because several years ago I had an idea for a "Planet Rho", and later modded a system called "Omicron Rho". Both were sent to Igiss, but I never really got a response.
Offline Prysin
09-05-2012, 09:32 PM, (This post was last modified: 09-05-2012, 09:33 PM by Prysin.)
#369
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

If you could bother to take the time, please contact me regarding changes done to Cape Wrath..

I am the player responsible for that station iRP (101st granted my char "reign" over that station). I have some requests for that station i'd like to see realized.

Edit: i think you have my skype. If not, throw me a PM about it.

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Offline Sayfog
09-05-2012, 09:32 PM,
#370
Member
Posts: 153
Threads: 10
Joined: Jun 2012

Hmm, so Rho is gonna be what Zeta has turned into over the last few days?

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Last time around I was a Member of: K'Hara|[HF]141|PFI|BAF|LR-
 
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