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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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New anglia/cambria

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New anglia/cambria
Offline Ichiru
09-17-2012, 10:14 PM,
#11
Librelancer, LancerEdit
Posts: 811
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Staff roles: Coding Dev

' Wrote:and all guard systems.

Because the faction leaders who paid for their Guard systems and put so much work into them should have it taken away just because Govedo says so.

Acolyte of NoMe
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Offline SummerMcLovin
09-17-2012, 10:39 PM,
#12
Former Admin
Posts: 3,080
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Joined: May 2012

AD has already stated that removing systems can cause problems; they've been left in for that reason I believe.

Kingdom of Bretonia
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Offline Alley
09-18-2012, 12:32 AM,
#13
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

It'd be logical that it brings bugs, maybe related to player ships due to exploration of the systems and charting data but considering nobody had access to NA/NC on the discovery server (aside of admins maybe?) I doubt it would have a massive impact.

Laz Wrote: Alley was right.
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Offline Hone
09-18-2012, 04:45 AM,
#14
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

' Wrote:Well nothing interesting in general, better to get them out of the mod together with 10 other such useless systems and all guard systems.


Sing it preacher!



' Wrote:Because the faction leaders who paid for their Guard systems and put so much work into them should have it taken away just because Govedo says so.

They can have a guard base in their regular systems if they really need something. But Paying for something permanent, when the factions come and go, is just silly.

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Offline SnakThree
09-18-2012, 05:01 AM,
#15
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

' Wrote:Because the faction leaders who paid for their Guard systems and put so much work into them should have it taken away just because Govedo says so.
Yeah. These things happen. Like losing your favourite toy from childhood.

Look at LN and LSF. Alaska is the perfect place for their guard station complex.

But instead we have 2 systems that are visited rarely except to get proper equipment.

Lane Hackers have their guard station in Alberta.

Do you believe that unguarded guard system entrances via using jumphole visible by public makes sense?

I personally don't. I have already posted a thread about guard station complexes in public systems. And there were more people than only Govedo13 showing support for the idea.

So before you post ignorant comment, do get acquainted with possible options.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Daedric
09-18-2012, 05:09 AM,
#16
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

Guard Systems?

Burn them. With fire.

@ topic

What Jammi said. Few peeps got to see them on this server before Cannon implemented the KREIG ON JUMP INTO NA/NC feature. :P

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Offline farmerman
09-18-2012, 07:21 AM,
#17
Off in space for a bit
Posts: 3,215
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Making guard systems useful should be the first approach, if you ask me. And I do believe in some cases they are. Yay to that!

Maybe New Anglia and Cambria could be used for something? Both seem like nice names, could use them for unnecessarily numbered systems (though Bretonia doesn't seem to have many of those anyway).

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Offline Flash™
09-18-2012, 07:36 AM,
#18
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Posts: 1,701
Threads: 144
Joined: Jul 2012

New Anglia sounds like GRN Guard System in my opinion.

[Image: r2ArfxY.png]

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Offline Friday
09-18-2012, 08:52 AM,
#19
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

All official factions have the option of handing back their guard systems, to be integrated into the mod. Many factions have already taken up this opportunity.

Some former guard systems only need a little spit and polish, some need major rework, others have pretty much nothing in them anyway, and a few seem to operate in a parallel universe - where all their dreams and aspirations are fulfilled through magic and ponies.

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Offline AeternusDoleo
09-18-2012, 08:57 AM,
#20
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Whats up with these systems?when will they be unclosed?i want to check them out
They will be physically deleted from 4.87 (already are gone in the development version). These systems were never finished nor connected to the mod, so there's no reason to leave them in. Poole will be brought into the mod as a nonguard Bretonian system.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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