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A dev's log.

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A dev's log.
Offline AeternusDoleo
09-27-2012, 04:40 PM,
#431
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

(09-24-2012, 07:11 AM)matskiuk Wrote: does this Bretonia GRN thing mean that all Baf will become hostile from new london gate to planet leeds and further, as in ALL leeds is hostile to bretonian id/iff ships?

Would have been if there still was a London gate. As it stands only LD14 (protected by a single BS) and a dockable smuggling point behind Planet Leeds remain accessible to anyone hostile with Gallia. All other bases are either destroyed, moved (in case of BS) or captured.

Update during forum outage:
- Worked on Oita and Okinawa.
- Created a "smuggler satellite" that basically functions like a docking ring. Freighter/Fighter only. Can be used to create a smugglers point on select planets.
- Started to overhaul MBases in regards to factions that can dock at certain stations. Big job, but it'll help with server stability.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline jonfreelanc
09-29-2012, 05:00 PM,
#432
Member
Posts: 118
Threads: 2
Joined: Apr 2012

I'm interested in this smuggler thing. I liked the multiple docking rings on the planet in Coronado. that was pretty good.

so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.

Tech Chart (shameless stolen from puv's sig)

click here url Gun cargo list
Offline Xelon
10-01-2012, 12:19 PM,
#433
Member
Posts: 573
Threads: 18
Joined: Feb 2012

It was posted somewhere else in this subforum that only Freighters or smaller ships could dock on those "smuggler" Dockrings.

I'm not sure though.


“This font is good people said, this font is awesome others said, I say it works well enough to waste 2 seconds of your life reading this.”
Offline jammi
10-01-2012, 02:29 PM,
#434
Badger Pilot
Posts: 6,636
Threads: 376
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(10-01-2012, 12:19 PM)Xelon Wrote: It was posted somewhere else in this subforum that only Freighters or smaller ships could dock on those "smuggler" Dockrings.

I'm not sure though.
Effectively, they're docking rings with a new model. Same restrictions apply. They'll probably be given the same treatment as some pirate bases, making them unmappable, unless you purchase an infobribe. Means the GRN won't have a permahostile target on their contacts list.

[Image: redon.gif]
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Offline farmerman
10-01-2012, 10:55 PM,
#435
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

(09-27-2012, 04:40 PM)AeternusDoleo Wrote: - Created a "smuggler satellite" that basically functions like a docking ring. Freighter/Fighter only. Can be used to create a smugglers point on select planets.

Which planets will get the treatment? Planet Stuttgart would be a good start. Angel What about one like Planet Gaia? Could make for super Gaian wildlife smuggling possibilities.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Offline AeternusDoleo
10-02-2012, 11:31 AM,
#436
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Only Leeds for now. Bit of a discussion going on on how these kind of things should be implemented.

Dev update:
- Implemented the IMG heavy transport that didn't make it into 4.86
- Finished a pass on the mbases file. Should help the NPC population in terms of what cargo they can carry and which bases they could dock at. Should also help with server stability a bit.
- Riverside station becomes a Synthfoods base.

Next major tasks:
- New weapons for specific factions - Gonna need a chat with Blodo on that one
- Adjust NPC loadouts and ships - they'll hopefully end up about the same difficulty for each faction

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline AeternusDoleo
10-09-2012, 10:25 AM,
#437
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Dev update:
- Ran into a snag with the NPC ships. For some ruddy reason I can't get the NPC ships to work with the new proto's. Guess I'll have some more digging to do on the subject.
- Started work on the various fighter weapons. Started out by sorting and doing a consistency check on the weapons_equip ini. Already squashed a few bugs, one of which probably caused the issue with mortar hits not showing up all the time.
- All fighter turrets and gun lines have their speeds made consistent. IE: If the gun line is 700m/s, the turrets will be as well.

Next task:
- Create turrets for gun lines that are missing a turret version of the class 8 or class 9 gun. Exception will be the Debilitator series (and Gallic civvy series) - balance mentioned that this would make VHFs with a forward facing turret too powerful. Not sure I agree with that, but it's not my call.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Sayfog
10-09-2012, 10:33 AM,
#438
Member
Posts: 153
Threads: 10
Joined: Jun 2012

Nice to know, and any completely maybe rough whatever timeframe for release? I doesn't have to be right or accurate, just a rough estimate. Will it be this year or next even?

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Last time around I was a Member of: K'Hara|[HF]141|PFI|BAF|LR-
 
Offline Ichiru
10-09-2012, 10:56 AM,
#439
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(10-09-2012, 10:25 AM)AeternusDoleo Wrote: IE: If the gun line is 700m/s, the turrets will be as well.

YAY! Big Grin

Acolyte of NoMe
 
Offline AeternusDoleo
10-09-2012, 02:39 PM,
#440
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

No idea on a release date. Depends on the levels of motivation of the dev team. I'm not going to pin myself to a deadline.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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