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  Discovery Gaming Community Rules & Requests Rules
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Players violating 99 cargo rule

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Players violating 99 cargo rule
Offline Hyperion
01-29-2008, 02:27 PM,
#21
Member
Posts: 202
Threads: 12
Joined: Jul 2007

Sorry for the violation, it whont happen again :D

[Image: 35620805.png]

lurking in the darkness...
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Offline McNeo
01-29-2008, 02:55 PM,
#22
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

Quote:SSO|[GM].Mandy's.Store

But... what did I put on there? It survived the last scans.

Eh! I'll clear it out!

*calls TBH*

"Get'cher butt down here"
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Offline Yngen
01-29-2008, 04:40 PM,
#23
Member
Posts: 637
Threads: 41
Joined: Oct 2006

ok I took inventory on =CR=Constellation and I found 92 items in storage there. I did not count the 62 hornet disruptor ammo it was carrying as well.

So my question is: does ammunition count in this rule?

[Image: Tex3.jpg]
[AU]Anton_Blix
-Signature by Doom
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Offline Daniel_Feenix
01-29-2008, 04:57 PM,
#24
Member
Posts: 154
Threads: 2
Joined: Aug 2007

' Wrote:ok I took inventory on =CR=Constellation and I found 92 items in storage there. I did not count the 62 hornet disruptor ammo it was carrying as well.

So my question is: does ammunition count in this rule?
Yes. However; stackable items like ammo, count as one item.
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Offline Hyperion
01-29-2008, 05:29 PM,
#25
Member
Posts: 202
Threads: 12
Joined: Jul 2007

one small question. The weaps on the bank ships count too?

[Image: 35620805.png]

lurking in the darkness...
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Offline Juan_Arquero
01-30-2008, 02:19 AM,
#26
Member
Posts: 551
Threads: 18
Joined: Sep 2007

' Wrote:one small question. The weaps on the bank ships count too?
Mounted weapons don't count against the limit. Unmounted weapons are not stackable, so each counts as one against the limit. For example, if you have 10 codenames, then you've used 10 of the 99 limit, leaving you 89 "space" for other items.
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Offline uspatriotsf
01-30-2008, 02:50 AM,
#27
Member
Posts: 695
Threads: 59
Joined: Jul 2007

Dang... I'll fix the BlackMarket... must be all those dang Nomad weaps throwing me over.

<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT

DO NOT CLICK HERE
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Offline Horon
01-30-2008, 05:25 AM,
#28
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Ive an idea, had one for a long time. What if we had a bank ship? Give it as many level 10 slots as possible, 98 cargo slots, and NO power. Its a bank ship. It STORES the weapons. It doesn't fire them. This way we can have alot more code-names and whatever in a bank, without wasting the cargo slots. With a small cargo amount, it would be impossible to go over the limit without noticing, because you have no room left.

EDIT: If this seems like it should go in the suggestion forums then just tell me and I'll stick it in there.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Juan_Arquero
01-30-2008, 06:42 AM,
#29
Member
Posts: 551
Threads: 18
Joined: Sep 2007

' Wrote:Ive an idea, had one for a long time. What if we had a bank ship? Give it as many level 10 slots as possible, 98 cargo slots, and NO power. Its a bank ship. It STORES the weapons. It doesn't fire them. This way we can have alot more code-names and whatever in a bank, without wasting the cargo slots. With a small cargo amount, it would be impossible to go over the limit without noticing, because you have no room left.

EDIT: If this seems like it should go in the suggestion forums then just tell me and I'll stick it in there.
While you're at it, don't forget to give it a class 10 battleship shields slot.:D

I've got a name for it -- the Flying Porcupine!:P

I wonder how long it would be available before a hacker would put an unlimited NPC power supply in one and go around PWNing everybody!:crazy::wacko:
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Offline Boss
02-01-2008, 02:42 AM,
#30
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Just give it like 1 armor point, then it still can survive a trip, but in a battle it would get chewed to peices.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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