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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Should the chat list display a region instead of a system?

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Poll: Should the chat list display a region instead of a system?
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Yes
61.54%
48 61.54%
No
38.46%
30 38.46%
Total 78 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): 1 2 3 4 5 Next »
Should the chat list display a region instead of a system?
Online jammi
12-16-2012, 02:57 AM,
#1
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It is possible to alter the player list to show only a player's region instead of the exact system they are in. So, as an example, instead of seeing 'New York', the chat list would read 'Liberty'.

Of course, the question is: is that a good idea? Discuss. I've made some points below, and I'll add other people's as they're raised.
  • Metagaming would be much more difficult.
  • Conversely, it would be harder to find interaction outside of high pop areas.
  • Makes police factions much more desirable due to TLAGSNET fully replacing chat list observations.

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Offline Huhuh
12-16-2012, 02:59 AM,
#2
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Oi change the title. It's deceiving because it's the opposite to your poll question.

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Offline Jeremy Hunter
12-16-2012, 03:00 AM,
#3
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No. Keep as is. Metagaming is a small price to pay, to find interactions.

And making Police Factions more desirable...is a hit or miss thing.

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May you ever walk in the Light, Shizune.
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Online jammi
12-16-2012, 03:02 AM,
#4
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(12-16-2012, 02:59 AM)Crackpunch Wrote: Oi change the title. It's deceiving because it's the opposite to your poll question.

Done. If you've got any more hairs to split, let me know. Tongue

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Offline Remnant
12-16-2012, 03:03 AM,
#5
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Well yes I can see how this will be good in some ways, but its going to be very difficult to tell who is online, I mean as the guy above me said, its an easy way to find interactions with some of your players, so I actually think its a good idea to keep it how it is.
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Offline Govedo13
12-16-2012, 03:16 AM, (This post was last modified: 12-16-2012, 03:19 AM by Govedo13.)
#6
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Yes it is much desired feature.
However it works only if the server got the numbers, I am all for it but major system reduction should be done as well in order to enable the interaction between players. Adding stuff without central idea why they got added brought us Gallia, this would be disaster if it is added now on the depopulated server without changing few other things:
-reduce the systems a bit creating activity hubs, the 100 average players nowadays does not need even the half of the existing systems.
-give option via special base produced equipment to detect the players in the systems as well.
-rebalance the trade system so there are like 10-20 top runs and other sux because trading unpirated would break the said food chain in discovery.
In general no point to add it to 4.87 since it wont work well because the other more important things are not done.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Pavel
12-16-2012, 03:17 AM,
#7
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Of course it should display regions instead of certain systems, no more metagaming.
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Offline Anaximander
12-16-2012, 03:28 AM,
#8
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(12-16-2012, 03:16 AM)Govedo13 Wrote: Yes it is much desired feature.
However it works only if the server got the numbers, I am all for it but major system reduction should be done as well in order to enable the interaction between players. Adding stuff without central idea why they got added brought us Gallia, this would be disaster if it is added now on the depopulated server without changing few other things:
-reduce the systems a bit creating activity hubs, the 100 average players nowadays does not need even the half of the existing systems.

+1
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Offline Echo 7-7
12-16-2012, 03:29 AM,
#9
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(12-16-2012, 03:16 AM)Govedo13 Wrote: Yes it is much desired feature.
However it works only if the server got the numbers, I am all for it but major system reduction should be done as well in order to enable the interaction between players. Adding stuff without central idea why they got added brought us Gallia, this would be disaster if it is added now on the depopulated server without changing few other things:
-reduce the systems a bit creating activity hubs, the 100 average players nowadays does not need even the half of the existing systems.
-give option via special base produced equipment to detect the players in the systems as well.
-rebalance the trade system so there are like 10-20 top runs and other sux because trading unpirated would break the said food chain in discovery.
In general no point to add it to 4.87 since it wont work well because the other more important things are not done.

Ugh. People and bad assumptions.

I can't remember how much of this is public knowledge, but if you've been keeping a close eye on development, you'd notice that many undesirable systems - particularly some (not all) Guard systems and the useless Gallic "home" systems - will be turned into dead-end systems, causing players not to fly through there when travelling.

Additionally, Trade is being refocussed, with the best routes slated to become ones for House Corporations on inter-House circuits. There will be more hubs and activity chokepoints likely to be created as a result.

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Offline SummerMcLovin
12-16-2012, 03:45 AM,
#10
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Joined: May 2012

I agree with Govedo this would have been better with a smaller number of systems.

And as discussed elsewhere, more specific regions would make it a bit easier. Distinction between House core and House border systems, massive places like the Omicrons etc.

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