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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Empty systems, left it or delete it

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Poll: What will do with "empty" systems?
You do not have permission to vote in this poll.
Left it as it is
10.00%
4 10.00%
We need delete some "empty" systems
62.50%
25 62.50%
Add more systems for exploring.
27.50%
11 27.50%
Total 40 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Empty systems, left it or delete it
Offline Reptile
12-17-2012, 03:09 AM, (This post was last modified: 12-17-2012, 03:12 AM by Reptile.)
#1
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

In game we have many systems.
On your opinion which systems not need in game?
For example:
we have route which almost not using in game and i think it not need:
Texas > Minnesota > Quebec > New Hampshire > Bremen > Hamburg
In this way we not need (as i think) 2 systems Quebec and New Hampshire. They almost not using and empty.

More systems > more flying > more travel only for finding player for some game\role > boring > people not want fly. People want action and some activity in systems. So i think better delete some systems for more compact and interesting game

P.S.i sow it in Crossfire.4 sectors,a lot of systems and activity 15-20 players at max.
This is not interesting.For looking 1 player - you must fly at min 10 systems.

Write here, which system, you think, will be better to cut out from Disco and why.

Thanks.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
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Offline Veygaar
12-17-2012, 03:15 AM,
#2
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

[Image: 32006032.jpg]

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Reptile
12-17-2012, 03:21 AM, (This post was last modified: 12-17-2012, 03:26 AM by Reptile.)
#3
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

But Gallia which was isolated by mines by many years somehow build their fleet and tradelines all this years.---HOW? if they was in full isolation. For this we can close eyes...but for cutting systems - we cannot.
For examples Quebec and New Hampshire was lost in Ion storm and part of fleets was lost; or this systems was classified; or was failure to carry them develop. Im talking not about HOW TO DO,im talking do we have systems WHICH WE NOT NEED AND NOT USING.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
Reply  
Offline Unseelie
12-17-2012, 03:22 AM,
#4
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

cutting systems is a major problem. Due to...reasons having to do with...I dunno, tech issues.

But arguably, you can change their connections and effecctively remove them from the mod...

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Offline Anaximander
12-17-2012, 03:34 AM, (This post was last modified: 12-17-2012, 03:38 AM by Anaximander.)
#5
Member
Posts: 1,261
Threads: 62
Joined: Jun 2012

I know systems can't be deleted, but how about jumpholes/jumpgates? Yes it could cause some problems if people blind-jump, but few do that.

Here's my not particularly disco lore-friendly list:

Cut:
Picardie
Anjou
Touraine
Auvergne
Inverness
Omicron-82

Merge:
Provence/Corse
Savoie/Franche Comte
Faroe/Lewis
Tau-29/Tau-31
Poole/Salibsury
Humboldt/Kansas
Magellan/Cortez
Alberta/Yukon
Kepler/Galileo
Quebec/New Hampshire
Bremen/Braunschweig
Omega-49/Omega-50
Omicron-91/93/96/94
Lambda/Eta
Rishiri/Nagano
Omicron-80/81
Tau-39/44/42

Ideally I would like more systems removed, but some of the House Core Systems have a lot of RP and stuff attached to them, so I think if they got deleted it would leave a void. Unless it could be part of a cataclysmic plotline which I would be all for.
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Offline Veygaar
12-17-2012, 03:44 AM,
#6
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

To be honest, the OP has good intentions, the idea of removing some systems via taking away their Jump Holes/Gates is one I'd support.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Hone
12-17-2012, 04:24 AM,
#7
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

(12-17-2012, 03:44 AM)Veygaar Wrote: To be honest, the OP has good intentions, the idea of removing some systems via taking away their Jump Holes/Gates is one I'd support.

I agree. As Echo keeps saying, removing systems apparently messes up characters who were docked in that system or something.

But as everyone else keeps saying, why not just remove the holes that jump in there?

Also is it possible to merge systems? Cos a LOT of systems could do with being merged.

Basically id get rid of almost every non-vanilla system, except a few of the most important Gallic ones, then merge the nearby systems that dont have much activity.

User was banned for: Griefing others
Time left: (Permanent)
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Offline Echo 7-7
12-17-2012, 05:00 AM,
#8
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

A number of redundant systems are becoming dead ends, so that travel through them becomes useless. In particular, the Gallic guard/home systems.

Technically speaking, systems can't be truly deleted because characters store info about places they've visited. When the character tries to access data pertaining to a certain IDS number, which has now been wiped, the game crashes. This can only be resolved by a total character wipe (for best long term results, if you want to delete systems).

What you can do, however, is close off a system entirely by deleting the jump holes or gates; these IDS numbers can be repurposed into new bases in other systems.
In summary, the Devs are aware that there are too many systems, and some systems of substandard quality. While deleting them outright is difficult for a number of reasons, the act of streamlining travel and activity into the more useful or popular hubs is intended to alleviate the issue of players being too spread out.

There was a sig here, once.
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Offline Omicron
12-17-2012, 12:30 PM,
#9
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Empty systems are empty - they do not have anything to do with activity itself since they're not taking players from hub systems such as NY.

[Image: E9d8RnV.jpg?1]
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Offline pitockm
12-17-2012, 01:13 PM,
#10
Member
Posts: 471
Threads: 23
Joined: Dec 2011

yeah...also blind jump can be fixed....fl hook tricks?
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