• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5
A dev's log.

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 1 / 1,000
Lawful Kills - 23 / 1,000
Red Hessian Kills - 1 / 1,000
Unlawful Kills - 19 / 1,000

Latest activity

Pages (84): « Previous 1 … 57 58 59 60 61 … 84 Next »
Thread Closed 
A dev's log.
Offline jonfreelanc
12-20-2012, 07:27 AM,
#581
Member
Posts: 118
Threads: 2
Joined: Apr 2012

yep. nice work there. and good call too.

the ring is supposed to be interesting among station but it was getting overshadowed by many of the other more complex bases in the game.


(12-20-2012, 03:00 AM)Echo 7-7 Wrote: I like what you've done there. Don't forget to remove the giant rectangular prism of doom from Alster while you're at it.

By the way, I did volunteer to do similar work earlier. Offer still stands - making vanilla bases more interesting.

remove an interesting, well designed piece of good expansion to the original base you mean?

(12-19-2012, 08:41 PM)AeternusDoleo Wrote: We'll see. It's difficult to prevent that from happening since the level of the mission determines what ships we spawn. Would mean high level space battles only occur out in the open. Kinda dull that.

Dev update: Got quite tired of Pavel's complaints about the Ring/Oder yard so I did something about it. Feast your eyes Daumannli:
http://hendrik0.home.xs4all.nl/pics/Dev/ring1.jpg
http://hendrik0.home.xs4all.nl/pics/Dev/ring2.jpg
http://hendrik0.home.xs4all.nl/pics/Dev/ring3.jpg

here is something I don't quite understand aet... why not just have a field, like a dust field, where the dynamic asteroids are much larger? if the dynamic asteroids are client-side only... then making not many of them and making them huge would make a fair looking field that wouldn't lag the server, and wouldn't inhibit larger capitals wouldn't it? not sure how it would look though. you could add some sparse regular ones to have some variety.

so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.

Tech Chart (shameless stolen from puv's sig)

click here url Gun cargo list
Offline AeternusDoleo
12-20-2012, 07:57 AM,
#582
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

'Cause dynamic asteroids always have one hitpoint. And are rendered clientside, so a roid on your screen may not neccesarily be on another player's screen, which can cause some issues. Dynamic roids are meant to be small, spacedust. Also, what does dynamic roids have to do with The Ring? That base isn't in a roidfield...

As for Alster, I did remove that rectangle and replaced it with a standard frame. Removed the RMBS and replaced it with a few standard transports and a Hegemon in the frameworks to signify it's civilian use. The rectangle is an okay component for a shipyard, just not for Alster - it needs to have the yard based around the component for it to work in a base.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Jack_Henderson
12-20-2012, 01:54 PM,
#583
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Damn, the Ring looks so awesome! Smile

Can I haz nice bases, too?! (just joking, our bases fit our faction imo)

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline Unseelie
12-20-2012, 04:17 PM,
#584
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

I worry a bit about the things we add to the game.

Tekagi's arch is supposedly a wonder of modern construction, and the ring something of a second.

The ring is impressive because its shape and location (orbiting planet NB) forces a lot of concern to be plaid by the construction to rotation and orbit, and thus, radial symmetry.

I'm not against expanding the ring, its always looked a bit slim. However, I do think any expansions should work to maintain the shape of the ring, rather than blur it.

As a very minor suggestion, I'd ask that the drydock sections be placed tangental to the edge of the ring, rather than bisecting it at one point.

I'll see if I can toss up a mockup a bit later on.

Offline AeternusDoleo
12-20-2012, 04:23 PM,
#585
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

From the top, "The Ring" now looks like an oxagonal shape rather then the squashed hexagon it currently is. IE more ring like. It was a pain in the rear to get the parts to fit the first time around, I am not adjusting the dock section again.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Duvelske
12-20-2012, 05:55 PM,
#586
Banned
Posts: 990
Threads: 44
Joined: May 2012

Well i must say a nice job there! Not that i am much in rheinland.. but what i see i do like

User was banned for: Permbanned
Time left: (Permanent)
Offline Reptile
12-21-2012, 12:45 AM,
#587
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

Daumann not building RM battle ships,this is job of Repoublican shipping. There must be transports\miners in the shipyards of Ring.My vision.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
Offline jonfreelanc
12-21-2012, 12:58 AM,
#588
Member
Posts: 118
Threads: 2
Joined: Apr 2012

(12-20-2012, 07:57 AM)AeternusDoleo Wrote: 'Cause dynamic asteroids always have one hitpoint. And are rendered clientside, so a roid on your screen may not neccesarily be on another player's screen, which can cause some issues. Dynamic roids are meant to be small, spacedust. Also, what does dynamic roids have to do with The Ring? That base isn't in a roidfield...

As for Alster, I did remove that rectangle and replaced it with a standard frame. Removed the RMBS and replaced it with a few standard transports and a Hegemon in the frameworks to signify it's civilian use. The rectangle is an okay component for a shipyard, just not for Alster - it needs to have the yard based around the component for it to work in a base.

giant one-hit asteroids. yeah that would be weird. and it has nothing to do with the ring I was just commenting on the first part. and I didn't bother to take the rest out

so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.

Tech Chart (shameless stolen from puv's sig)

click here url Gun cargo list
Offline Omicron
12-21-2012, 01:58 AM,
#589
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

(12-21-2012, 12:45 AM)Reptile Wrote: My vision.

Disco does not turn around you and your ideas. Good job on the ring Aet.

[Image: E9d8RnV.jpg?1]
Offline Pavel
12-21-2012, 09:20 PM,
#590
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Very nicely done, One additional turtle or Elbe in the drydock, gunboat and transport wouldn't hurt, but it's already awesome, thanks Aeternus!
Pages (84): « Previous 1 … 57 58 59 60 61 … 84 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode