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  Discovery Gaming Community Discovery Development Discovery Developers Forum
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A dev's log.

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A dev's log.
Offline Echo 7-7
12-26-2012, 01:00 PM,
#601
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(12-26-2012, 11:45 AM)massdriver Wrote: there's an IC Bonn station situated near BS Strausberg, New Berlin. As I remember IC became red to rheinland. Quite strange when Bonn station opens fire to you in front of powerful friendly capital ship Smile

or was it fixed?

It will be changed to be controlled by the RFP for 4.87.

There was a sig here, once.
 
Offline AeternusDoleo
01-05-2013, 05:04 PM,
#602
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Correct, Bonn switches to RFP in 4.87.
Dev update: Finally finished the ship-to-base assignments. That should make most ships easily available to all the factions that can use them - and ships that should not be generally available (capitals) less easy to be obtained by folk not a part of the faction they belong to - due to reputation requirements to buy them (neutral rep required to buy a faction snub or gunboat, half positive rep required to buy a cruiser or battleship. Any civvy ships are not requiring reps of course).

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Remnant
01-14-2013, 03:52 AM,
#603
Member
Posts: 2,206
Threads: 248
Joined: Apr 2012

It was probably mentioned SOMEWHERE within this forum, but will the hit-boxes be fixed so NPC's don't ram your ship and cause it to flip?
Offline AeternusDoleo
01-14-2013, 08:32 AM,
#604
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Easier said then done. No promises.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline sindroms
01-14-2013, 08:35 AM,
#605
Member
Posts: 9,436
Threads: 986
Joined: Feb 2008

Indeed. It would mean creating a copy of all npcs, so that you can actually shoot the mission ones. Without a hitbox, you cannot damage a ship.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline AeternusDoleo
01-14-2013, 02:53 PM,
#606
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

No, it would involve setting the NPCs to collide with objects rather then pass through them, much like players do. It would also involve setting better values for the mass, inertia and engine thrust parameters for -all- ships, engines, equipment and thrusters, which would basically mean rewriting the entire ship maneuverability balance parameters. This would fix the wagging ship issue too, but it's a huge job.

[Edit] One thing I do wish to push for though - adding a fixed amount of weight to armor, if it's possible (not sure if it is). Doubling the weight of a VHF on an AU8 one would give pilots a choice. Heavy armor or top dancing capability. This would also promote the use of heavy armor on ships that typically need it and are already heavy: Bombers, SHFs and freighters, while it would cause lighter ships to favor less armor so it won't impact their movement as much. Should also shorten most snub fights a bit, and make the LFs more lethal relative to the VHFs that dominate right now.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Swallow
01-14-2013, 02:56 PM,
#607
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Indeed, so don't even dare to think of doing so.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Rodnas
01-14-2013, 03:07 PM,
#608
Member
Posts: 811
Threads: 54
Joined: Sep 2011

I like the idea- as it favours diversity and strategic choices! And it also sounds elegant and faster doable than redesigning tons of parameters(which might be a thing for the next edition after the upcoming one...)

[Image: n4v9g3.jpg]
Read about: The Benitez Familia and Trueno Benitez

---Not available for any disco stuff these days(and for an extended period of time to come, too ---
Offline Nosferath
01-14-2013, 03:08 PM,
#609
Member
Posts: 215
Threads: 16
Joined: Dec 2009

That armor lessening agility is an awesome idea. Currently, the only sacrifice of having an armor is lack of space and credits spending, the armor would bring a new dimension to that.
Also, now we're talking about LFs, can you change the nomad LF's engine to the Nomad Morph engine? Labraid currently cruises at 350 instead of 400.

[Image: lKTnYgl.png]

Slomon K'Hara - Faction Recruitment - Faction Information
Offline why_so_serious
01-14-2013, 11:05 PM,
#610
Member
Posts: 328
Threads: 11
Joined: Jun 2011

Quote:[Edit] One thing I do wish to push for though - adding a fixed amount of weight to armor, if it's possible (not sure if it is). Doubling the weight of a VHF on an AU8 one would give pilots a choice. Heavy armor or top dancing capability. This would also promote the use of heavy armor on ships that typically need it and are already heavy: Bombers, SHFs and freighters, while it would cause lighter ships to favor less armor so it won't impact their movement as much. Should also shorten most snub fights a bit, and make the LFs more lethal relative to the VHFs that dominate right now.

I like.


They see me fightin', they hatin'

=Apply for Rorry's Renegades=
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