• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 164 165 166 167 168 … 547 Next »
Recruit ID power core

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Recruit ID power core
nucleardud
01-19-2013, 06:40 PM,
#1
Unregistered
 

Wouldn't it be better if the recruit ID gave you 100% power, or at least more than the usual freelancer ID?

Recruits cant be attacked, and may not be attacked, so there is no chance of abuse, and someone abusing it is easily reported.

In turn a 100% core would make setting up a ship much easier. Now I'm getting 56% percent with good faction guns and 75% for crappy civi guns.

90% or 100% power would also motivate people more to actually use the recruit ID when setting up so they are easier to identify when setting up.
Reply  
Offline Coin
01-19-2013, 08:17 PM,
#2
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

ye. agreed.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline JayDee Kasane
01-19-2013, 08:31 PM,
#3
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

Im also would like to see that. or recruits will need to ask ppl with full rep to buy them IDs

[Image: 6FadQ6bTk_g.jpg]
Reply  
Offline Omicron
01-20-2013, 10:19 PM,
#4
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Agreed. Recruit ID set for 100 or at least 90%, rules are already in place to forbid them from abusing those combo's.

[Image: E9d8RnV.jpg?1]
Reply  
Offline Shintaz
01-21-2013, 07:01 AM,
#5
Member
Posts: 27
Threads: 1
Joined: Jan 2013

Agreed.Civies are already sort of probed in a certain area.Setting the power core to 100% sounds fair.
Reply  
Offline Echo 7-7
01-21-2013, 07:58 AM, (This post was last modified: 01-21-2013, 07:58 AM by Echo 7-7.)
#6
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

http://discoverygc.com/wiki/techcompat_table.php

The recruit ID should have 100% power with generic civilian tech. If not, you're experiencing a bug.

There was a sig here, once.
  Reply  
Online monmarfori
01-21-2013, 09:01 AM,
#7
Son of Malta
Posts: 2,164
Threads: 290
Joined: Jan 2010

Yes, sounds good. But people will put Hogosha guns on a Sabre that has a recruit ID, making it tech unfair. But dont know if theres a rule prohibiting such.
Reply  
Offline SummerMcLovin
01-21-2013, 11:28 AM,
#8
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

(01-21-2013, 09:01 AM)monmarfori Wrote: Yes, sounds good. But people will put Hogosha guns on a Sabre that has a recruit ID, making it tech unfair. But dont know if theres a rule prohibiting such.

It breaks the combat balance for... non-combat ships? Unless you are campaigning for NPC rights, you can stop any "unfair" tech combos with a sanction for breaking the Recruit no-engagement line, or refuse to fight them in Connecticut if you don't want to.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
Ex-Admin
Reply  
Offline SeaFalcon
01-21-2013, 12:23 PM, (This post was last modified: 01-21-2013, 12:25 PM by SeaFalcon.)
#9
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

I don't think this was done to keep players from abusing it.

It is more to show they aren't yet flying something they should for the rest of their flight time, hence the nerf.
Repping with a 56% fighter is easy enough still just need to dodge for a while to regen the core but not like the NPCs have that good of a aim if you keep moving.

And you can also ask someone who already has the faction ID to buy one for you, and then you rep up with 100%.

yes, the recruit ID with 100% nerf would be abused in Connecticut.

Edit: To add to the Connecticut thing, sure you can refuse but I don't think you should promote this mix as we're here on Discovery RP and not some random pvp-server.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode